Lines Matching refs:screen
65 SDL_Renderer *screen = NULL; variable
124 SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); in loop()
125 SDL_RenderClear(screen); in loop()
126 SDL_RenderCopy(screen, background, NULL, NULL); in loop()
178 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop()
188 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
192 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
204 SDL_RenderPresent(screen); in loop()
297 screen = SDL_CreateRenderer(window, -1, 0); in main()
298 if (screen == NULL) { in main()
304 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
305 SDL_RenderClear(screen); in main()
306 SDL_RenderPresent(screen); in main()
309 SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); in main()
311 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in main()
312 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in main()
313 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in main()
316 SDL_DestroyRenderer(screen); in main()
335 SDL_DestroyRenderer(screen); in main()
336 screen = NULL; in main()