Lines Matching refs:renderer

41 DrawPoints(SDL_Renderer * renderer)  in DrawPoints()  argument
48 SDL_RenderGetViewport(renderer, &viewport); in DrawPoints()
74 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawPoints()
79 SDL_RenderDrawPoint(renderer, x, y); in DrawPoints()
105 DrawLines(SDL_Renderer * renderer) in DrawLines() argument
111 SDL_RenderGetViewport(renderer, &viewport); in DrawLines()
113 SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); in DrawLines()
117 SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1); in DrawLines()
118 SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0); in DrawLines()
119 SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2); in DrawLines()
120 SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1); in DrawLines()
122 SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h); in DrawLines()
155 DrawRects(SDL_Renderer * renderer) in DrawRects() argument
157 SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255); in DrawRects()
158 SDL_RenderFillRects(renderer, rects, num_rects); in DrawRects()
162 DrawRectLineIntersections(SDL_Renderer * renderer) in DrawRectLineIntersections() argument
166 SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255); in DrawRectLineIntersections()
180 SDL_RenderDrawLine(renderer, x1, y1, x2, y2); in DrawRectLineIntersections()
186 DrawRectRectIntersections(SDL_Renderer * renderer) in DrawRectRectIntersections() argument
190 SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255); in DrawRectRectIntersections()
196 SDL_RenderFillRect(renderer, &r); in DrawRectRectIntersections()
246 SDL_Renderer *renderer = state->renderers[i]; in loop() local
249 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in loop()
250 SDL_RenderClear(renderer); in loop()
252 DrawRects(renderer); in loop()
253 DrawPoints(renderer); in loop()
254 DrawRectRectIntersections(renderer); in loop()
255 DrawLines(renderer); in loop()
256 DrawRectLineIntersections(renderer); in loop()
258 SDL_RenderPresent(renderer); in loop()
330 SDL_Renderer *renderer = state->renderers[i]; in main() local
331 SDL_SetRenderDrawBlendMode(renderer, blendMode); in main()
332 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
333 SDL_RenderClear(renderer); in main()