Lines Matching refs:renderer
53 LoadSprite(SDL_Renderer *renderer, char *file) in LoadSprite() argument
71 sprite = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite()
84 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() argument
92 SDL_RenderGetViewport(renderer, &viewport); in MoveSprites()
96 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites()
97 SDL_RenderClear(renderer); in MoveSprites()
115 SDL_RenderCopy(renderer, sprite, NULL, position); in MoveSprites()
119 SDL_RenderPresent(renderer); in MoveSprites()
128 SDL_Renderer *renderer; in main() local
170 renderer = SDL_CreateRenderer(window, -1, 0); in main()
171 if (!renderer) { in main()
177 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
178 SDL_RenderClear(renderer); in main()
180 sprite = LoadSprite(renderer, "icon.bmp"); in main()
217 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
218 SDL_RenderClear(renderer); in main()
229 MoveSprites(renderer, sprite); in main()