Lines Matching refs:renderer
97 SDL_Renderer *renderer = state->renderers[i]; in LoadSprite() local
98 sprites[i] = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite()
118 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() argument
125 SDL_RenderGetViewport(renderer, &viewport); in MoveSprites()
155 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites()
156 SDL_RenderClear(renderer); in MoveSprites()
159 SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF); in MoveSprites()
160 SDL_RenderDrawPoint(renderer, 0, 0); in MoveSprites()
161 SDL_RenderDrawPoint(renderer, viewport.w-1, 0); in MoveSprites()
162 SDL_RenderDrawPoint(renderer, 0, viewport.h-1); in MoveSprites()
163 SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1); in MoveSprites()
166 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in MoveSprites()
167 SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0); in MoveSprites()
168 SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1); in MoveSprites()
169 SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2); in MoveSprites()
170 SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2); in MoveSprites()
173 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); in MoveSprites()
178 SDL_RenderFillRect(renderer, &temp); in MoveSprites()
179 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites()
184 SDL_RenderFillRect(renderer, &temp); in MoveSprites()
185 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites()
190 SDL_RenderFillRect(renderer, &temp); in MoveSprites()
191 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites()
196 SDL_RenderFillRect(renderer, &temp); in MoveSprites()
197 SDL_RenderCopy(renderer, sprite, NULL, &temp); in MoveSprites()
200 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in MoveSprites()
201 SDL_RenderDrawLine(renderer, sprite_w, sprite_h, in MoveSprites()
203 SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h, in MoveSprites()
239 SDL_RenderCopy(renderer, sprite, NULL, position); in MoveSprites()
243 SDL_RenderPresent(renderer); in MoveSprites()
361 SDL_Renderer *renderer = state->renderers[i]; in main() local
362 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
363 SDL_RenderClear(renderer); in main()