Lines Matching refs:renderer
34 SDL_Renderer *renderer; variable
46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite() argument
82 sprite = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite()
95 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() argument
103 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in MoveSprites()
104 SDL_RenderClear(renderer); in MoveSprites()
122 SDL_RenderCopy(renderer, sprite, NULL, position); in MoveSprites()
126 SDL_RenderPresent(renderer); in MoveSprites()
139 MoveSprites(renderer, sprite); in loop()
157 if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) { in main()
161 if (LoadSprite("icon.bmp", renderer) < 0) { in main()