Lines Matching refs:renderer

46 LoadSprite(char *file, SDL_Renderer *renderer)  in LoadSprite()  argument
82 sprite = SDL_CreateTextureFromSurface(renderer, temp); in LoadSprite()
95 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport) in DrawOnViewport() argument
100 SDL_RenderSetViewport(renderer, &viewport); in DrawOnViewport()
103 SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); in DrawOnViewport()
104 SDL_RenderClear(renderer); in DrawOnViewport()
107 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); in DrawOnViewport()
108 SDL_RenderDrawPoint(renderer, viewport.h/2 + 20, viewport.w/2); in DrawOnViewport()
109 SDL_RenderDrawPoint(renderer, viewport.h/2 - 20, viewport.w/2); in DrawOnViewport()
110 SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 20); in DrawOnViewport()
111 SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 20); in DrawOnViewport()
114 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); in DrawOnViewport()
115 SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0); in DrawOnViewport()
116 SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1); in DrawOnViewport()
117 SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2); in DrawOnViewport()
118 SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2); in DrawOnViewport()
121 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF); in DrawOnViewport()
122 SDL_RenderDrawLine(renderer, 0, 0, viewport.w-1, viewport.h-1); in DrawOnViewport()
123 SDL_RenderDrawLine(renderer, viewport.w-1, 0, 0, viewport.h-1); in DrawOnViewport()
126 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); in DrawOnViewport()
127 SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2); in DrawOnViewport()
128 SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2); in DrawOnViewport()
129 SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 - viewport.w); in DrawOnViewport()
130 SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 + viewport.w); in DrawOnViewport()
137 SDL_RenderFillRect(renderer, &rect); in DrawOnViewport()
143 SDL_RenderSetClipRect(renderer, &rect); in DrawOnViewport()
144 SDL_RenderCopy(renderer, sprite, NULL, &rect); in DrawOnViewport()
145 SDL_RenderSetClipRect(renderer, NULL); in DrawOnViewport()
247 SDL_Renderer *renderer = state->renderers[i]; in main() local
248 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); in main()
249 SDL_RenderClear(renderer); in main()