Lines Matching refs:w
56 sprite_w = temp->w; in LoadSprite()
108 SDL_RenderDrawPoint(renderer, viewport.h/2 + 20, viewport.w/2); in DrawOnViewport()
109 SDL_RenderDrawPoint(renderer, viewport.h/2 - 20, viewport.w/2); in DrawOnViewport()
110 SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 20); in DrawOnViewport()
111 SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 20); in DrawOnViewport()
115 SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0); in DrawOnViewport()
116 SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1); in DrawOnViewport()
118 SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2); in DrawOnViewport()
122 SDL_RenderDrawLine(renderer, 0, 0, viewport.w-1, viewport.h-1); in DrawOnViewport()
123 SDL_RenderDrawLine(renderer, viewport.w-1, 0, 0, viewport.h-1); in DrawOnViewport()
127 SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2); in DrawOnViewport()
128 SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2); in DrawOnViewport()
129 SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 - viewport.w); in DrawOnViewport()
130 SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 + viewport.w); in DrawOnViewport()
133 rect.w = 8; in DrawOnViewport()
135 rect.x = (viewport.w - rect.w) / 2; in DrawOnViewport()
140 SDL_QueryTexture(sprite, NULL, NULL, &rect.w, &rect.h); in DrawOnViewport()
141 rect.x = (viewport.w - rect.w) / 2; in DrawOnViewport()
167 viewport.w = 100 + j * 50; in loop()
170 SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h); in loop()
237 int w, h; in main() local
240 SDL_GetWindowSize(state->windows[i], &w, &h); in main()
241 …= SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()