Lines Matching refs:original
252 SDL_Surface *original; in main() local
334 original = SDL_ConvertSurfaceFormat(SDL_LoadBMP(filename), SDL_PIXELFORMAT_RGB24, 0); in main()
335 if (!original) { in main()
340 raw_yuv = SDL_calloc(1, MAX_YUV_SURFACE_SIZE(original->w, original->h, 0)); in main()
341 … ConvertRGBtoYUV(yuv_format, original->pixels, original->pitch, raw_yuv, original->w, original->h, in main()
342 SDL_GetYUVConversionModeForResolution(original->w, original->h), in main()
344 pitch = CalculateYUVPitch(yuv_format, original->w); in main()
346 converted = SDL_CreateRGBSurfaceWithFormat(0, original->w, original->h, 0, rgb_format); in main()
354 …SDL_ConvertPixels(original->w, original->h, yuv_format, raw_yuv, pitch, rgb_format, converted->pix… in main()
362 original->w, original->h, in main()
375 output[0] = SDL_CreateTextureFromSurface(renderer, original); in main()
377 …] = SDL_CreateTexture(renderer, yuv_format, SDL_TEXTUREACCESS_STREAMING, original->w, original->h); in main()
389 switch (SDL_GetYUVConversionModeForResolution(original->w, original->h)) { in main()
422 if (event.button.x < (original->w/2)) { in main()