Lines Matching refs:act_time
183 if(a->time == a->act_time) { in lv_anim_path_linear()
186 step = ((int32_t)a->act_time * LV_ANIM_RESOLUTION) / a->time; in lv_anim_path_linear()
208 if(a->time == a->act_time) in lv_anim_path_ease_in()
211 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_ease_in()
233 if(a->time == a->act_time) in lv_anim_path_ease_out()
236 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_ease_out()
258 if(a->time == a->act_time) in lv_anim_path_ease_in_out()
261 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_ease_in_out()
283 if(a->time == a->act_time) in lv_anim_path_overshoot()
286 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_overshoot()
307 if(a->time == a->act_time) in lv_anim_path_bounce()
310 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_bounce()
363 if(a->act_time >= a->time) in lv_anim_path_step()
400 a->act_time += elaps; in anim_task()
401 if(a->act_time >= 0) { in anim_task()
402 if(a->act_time > a->time) a->act_time = a->time; in anim_task()
411 if(a->act_time >= a->time) { in anim_task()
455 a->act_time = -a->repeat_pause; /*Restart the animation*/ in anim_ready_handler()
459 if(a->playback_now == 0) a->act_time = -a->playback_pause; in anim_ready_handler()