Lines Matching refs:time
75 a->time = 500; in lv_anim_init()
163 uint32_t time = (int32_t)((int32_t)(d * 1000) / speed); in lv_anim_speed_to_time() local
165 if(time > UINT16_MAX) time = UINT16_MAX; in lv_anim_speed_to_time()
167 if(time == 0) { in lv_anim_speed_to_time()
168 time++; in lv_anim_speed_to_time()
171 return time; in lv_anim_speed_to_time()
183 if(a->time == a->act_time) { in lv_anim_path_linear()
186 step = ((int32_t)a->act_time * LV_ANIM_RESOLUTION) / a->time; in lv_anim_path_linear()
208 if(a->time == a->act_time) in lv_anim_path_ease_in()
211 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_ease_in()
233 if(a->time == a->act_time) in lv_anim_path_ease_out()
236 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_ease_out()
258 if(a->time == a->act_time) in lv_anim_path_ease_in_out()
261 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_ease_in_out()
283 if(a->time == a->act_time) in lv_anim_path_overshoot()
286 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_overshoot()
307 if(a->time == a->act_time) in lv_anim_path_bounce()
310 t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time; in lv_anim_path_bounce()
363 if(a->act_time >= a->time) in lv_anim_path_step()
402 if(a->act_time > a->time) a->act_time = a->time; in anim_task()
411 if(a->act_time >= a->time) { in anim_task()