Lines Matching refs:seek
296 if (player->seek.state == SEEK_START) in player_message_handle()
297 player->seek.state = SEEK_COMPLETE; in player_message_handle()
901 player->seek.state = SEEK_NOP; in player_reset()
902 player->seek.fade_request = 0; in player_reset()
903 player->seek.offset = 0; in player_reset()
1059 if (player->seek.state != SEEK_NOP) { in player_task()
1060 player->seek.state = SEEK_NOP; in player_task()
1069 if (player->seek.offset) in player_task()
1070 player->seek.offset = 0; in player_task()
1208 if (player->seek.state != SEEK_NOP) { in player_task()
1209 player->seek.state = SEEK_NOP; in player_task()
1218 if (player->seek.offset) in player_task()
1219 player->seek.offset = 0; in player_task()
1362 if (player->seek.state == SEEK_PREPARE) { in player_task()
1363 if (player->seek.fade_request && in player_task()
1372 player->seek.state = SEEK_START; in player_task()
1376 (void *)player->seek.offset); in player_task()
1380 player->seek.state = SEEK_START; in player_task()
1382 (void *)player->seek.offset); in player_task()
1384 } else if (player->seek.state == SEEK_COMPLETE && in player_task()
1387 player->seek.state = SEEK_NOP; in player_task()
3567 if (player->seek.state != SEEK_NOP) { in player_seek()
3569 player->seek.state); in player_seek()
3601 player->seek.fade_request = 1; in player_seek()
3603 player->seek.fade_request = 0; in player_seek()
3605 player->seek.state = SEEK_PREPARE; in player_seek()
3606 player->seek.offset = seek_offset; in player_seek()
3635 player->seek.fade_request = 1; in player_seek()
3637 player->seek.fade_request = 0; in player_seek()
3639 player->seek.state = SEEK_PREPARE; in player_seek()
3640 player->seek.offset = seek_offset; in player_seek()
3736 M_LOGI("seek state %d\n", player->seek.state); in player_state_dump()
3737 M_LOGI("seek offset %d\n", player->seek.offset); in player_state_dump()
3738 M_LOGI("seek fade_request %d\n", player->seek.fade_request); in player_state_dump()
4046 mplayer->seek = player_seek; in uvoice_player_create()