Lines Matching refs:cur_y
303 bullet->cur_y = -100; in create_bullet()
390 craft->cur_y = craft->start_y; in reload_dfo()
407 craft->cur_y += craft->speed; in move_enemy()
408 int top = craft->cur_y + cur_map->offset_y; in move_enemy()
418 int top = my_craft->cur_y + cur_map->offset_y; in move_MyCraft()
419 int bottom = my_craft->cur_y + cur_map->offset_y + cur_map->icon->width; in move_MyCraft()
427 my_craft->cur_y -= my_craft->speed; in move_MyCraft()
431 my_craft->cur_y += my_craft->speed; in move_MyCraft()
451 bullet->cur_y -= bullet->speed; in move_bullet()
452 int bottom = bullet->cur_y + cur_map->offset_y + cur_map->icon->width; in move_bullet()
453 if (bottom < 0 || (bullet->start_y - bullet->cur_y) > bullet->range) { in move_bullet()
481 craft->cur_y + craft->arms_list[i]->offset_y); in shut_craft()
488 int top = dfo->cur_y + cur_map->offset_y; in draw_dfo()
489 int bottom = dfo->cur_y + cur_map->offset_y + cur_map->icon->width; in draw_dfo()
496 OLED_Icon_Draw(dfo->cur_y + cur_map->offset_y, in draw_dfo()
560 if (craft->cur_y <= 0 || craft->cur_x <= 0) in hit_check()
586 int bit_cur_y = bullet->cur_y + cur_map->offset_y + bullet_bit_y; in hit_check()
614 craft->cur_y + cur_craft_map->offset_y + craft_bit_y; in hit_check()