Lines Matching refs:buttons
44 4 buttons in diamonds-shape (on the right side). The buttons are
48 4 buttons (on the left side) that point up, down, left and right.
50 Different constellations, but most-times 2 buttons: SELECT - START
52 special system-button. It often looks different to the other buttons and
60 Not all devices provide them, but the upper buttons are normally named
61 Left- and Right-Triggers, the lower buttons Z-Left and Z-Right.
83 the buttons from this protocol. However, they try to do this in a compatible
84 fashion. For example, the "Nintendo Wii Nunchuk" provides two trigger buttons
86 analog stick and two trigger buttons on the right side.
101 Every gamepad device has at least 2 action buttons. This means, that every
103 of the labels on the buttons, the codes are sent according to the
104 physical position of the buttons.
111 If only 2 action-buttons are present, they are reported as BTN_SOUTH and
117 If only 3 action-buttons are present, they are reported as (from left
119 If the buttons are aligned perfectly vertically, they are reported as
124 If all 4 action-buttons are present, they can be aligned in two
133 Some of these are available as digital buttons, some as analog buttons. Some
138 - Digital buttons are reported as:
142 - Analog buttons are reported as:
152 If analog-sticks provide digital buttons, they are mapped accordingly as
159 Trigger buttons can be available as digital or analog buttons or both. User-
163 Upper trigger buttons are reported as BTN_TR or ABS_HAT1X (right) and BTN_TL
164 or ABS_HAT1Y (left). Lower trigger buttons are reported as BTN_TR2 or
174 Menu buttons are always digital and are mapped according to their location
186 and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo