Lines Matching refs:tiles
102 - 64x32 tiles
111 - 16x16 tiles
125 - 4x4 tiles
291 pixels in 2D 16x16 tiles, and stores tiles linearly in memory.
296 pixels in 2D 64x32 tiles, and stores 2x2 groups of tiles in
300 If the vertical resolution is an odd number of tiles, the last row of
301 tiles is stored in linear order. The layouts of the luma and chroma
304 ``V4L2_PIX_FMT_NV12_4L4`` stores pixels in 4x4 tiles, and stores
305 tiles linearly in memory. The line stride and image height must be
309 ``V4L2_PIX_FMT_NV12_16L16`` stores pixels in 16x16 tiles, and stores
310 tiles linearly in memory. The line stride and image height must be
314 ``V4L2_PIX_FMT_NV12_32L32`` stores pixels in 32x32 tiles, and stores
315 tiles linearly in memory. The line stride and image height must be
320 pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
328 10 bits pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
333 it means that the low bits and high bits of one pixel may be in different tiles.
345 ``V4L2_PIX_FMT_MM21`` store luma pixel in 16x32 tiles, and chroma pixels
346 in 16x16 tiles. The line stride must be aligned to a multiple of 16 and the
348 tiles are identical, even though the tile size differ. The image is formed of
365 Example V4L2_PIX_FMT_NV12MT memory layout of tiles
608 ``V4L2_PIX_FMT_P010_4L4`` stores pixels in 4x4 tiles, and stores tiles linearly