1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_ALIOS
24 
25 /* Dummy SDL video driver implementation; this is just enough to make an
26  *  SDL-based application THINK it's got a working video driver, for
27  *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
28  *  and also for use as a collection of stubs when porting SDL to a new
29  *  platform for which you haven't yet written a valid video driver.
30  *
31  * This is also a great way to determine bottlenecks: if you think that SDL
32  *  is a performance problem for a given platform, enable this driver, and
33  *  then see if your application runs faster without video overhead.
34  *
35  * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
36  *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
37  *  SDL video driver.  Renamed to "AliOS" by Sam Lantinga.
38  */
39 
40 #include "SDL_video.h"
41 #include "SDL_mouse.h"
42 #include "../SDL_sysvideo.h"
43 #include "../SDL_pixels_c.h"
44 #include "../../events/SDL_events_c.h"
45 
46 #include "SDL_AliOS_video.h"
47 #include "SDL_AliOS_events_c.h"
48 #include "SDL_AliOS_framebuffer_c.h"
49 
50 #define ALIOSVID_DRIVER_NAME "alios"
51 
52 /* Initialization/Query functions */
53 static int AliOS_VideoInit(_THIS);
54 static int AliOS_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
55 static void AliOS_VideoQuit(_THIS);
56 
57 /* AliOS driver bootstrap functions */
58 
59 static int
AliOS_Available(void)60 AliOS_Available(void)
61 {
62 #ifdef __ALIOS__
63     return (1);
64 #else
65     const char *envr = SDL_getenv("SDL_VIDEODRIVER");
66     if ((envr) && (SDL_strcmp(envr, ALIOSVID_DRIVER_NAME) == 0)) {
67         return (1);
68     }
69 
70     return (0);
71 #endif
72 }
73 
74 static void
AliOS_DeleteDevice(SDL_VideoDevice * device)75 AliOS_DeleteDevice(SDL_VideoDevice * device)
76 {
77     SDL_free(device);
78 }
79 
80 static SDL_VideoDevice *
AliOS_CreateDevice(int devindex)81 AliOS_CreateDevice(int devindex)
82 {
83     SDL_VideoDevice *device;
84 
85     /* Initialize all variables that we clean on shutdown */
86     device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
87     if (!device) {
88         SDL_OutOfMemory();
89         return (0);
90     }
91     device->is_dummy = SDL_TRUE;
92 
93     /* Set the function pointers */
94     device->VideoInit = AliOS_VideoInit;
95     device->VideoQuit = AliOS_VideoQuit;
96     device->SetDisplayMode = AliOS_SetDisplayMode;
97     device->PumpEvents = AliOS_PumpEvents;
98     device->CreateWindowFramebuffer = SDL_AliOS_CreateWindowFramebuffer;
99     device->UpdateWindowFramebuffer = SDL_AliOS_UpdateWindowFramebuffer;
100     device->DestroyWindowFramebuffer = SDL_AliOS_DestroyWindowFramebuffer;
101 
102     device->free = AliOS_DeleteDevice;
103 
104     return device;
105 }
106 
107 VideoBootStrap AliOS_bootstrap = {
108     ALIOSVID_DRIVER_NAME, "SDL alios video driver",
109     AliOS_Available, AliOS_CreateDevice
110 };
111 
112 
113 int
AliOS_VideoInit(_THIS)114 AliOS_VideoInit(_THIS)
115 {
116     SDL_DisplayMode mode;
117 
118     /* Use a fake 32-bpp desktop mode */
119 #ifdef AOS_COMP_LCD
120 #ifdef AOS_APP_GAME_DEMO
121     hal_lcd_t *hal_lcd = get_hal_lcd();
122     uint8_t *frame;
123     mode.format = SDL_PIXELFORMAT_RGB565;
124     mode.w = 240;
125     mode.h = 320;
126     frame = malloc(mode.w*mode.h*2);
127 #else
128     hal_lcd_t *hal_lcd = get_hal_lcd();
129     uint8_t *frame;
130     mode.format = SDL_PIXELFORMAT_BGR565;
131     mode.w = 320;
132     mode.h = 240;
133     frame = malloc(mode.w*mode.h*2);
134 #endif
135 #endif
136 #ifdef AOS_COMP_UDISPLAY
137     mode.format = SDL_PIXELFORMAT_BGR565;
138     mode.w = 320;
139     mode.h = 240;
140 #endif
141     mode.refresh_rate = 0;
142     mode.driverdata = NULL;
143     if (SDL_AddBasicVideoDisplay(&mode) < 0) {
144         return -1;
145     }
146 
147     SDL_zero(mode);
148     SDL_AddDisplayMode(&_this->displays[0], &mode);
149 
150 #ifdef SDL_INPUT_LINUXEV
151     SDL_EVDEV_Init();
152 #endif
153 
154 #ifdef AOS_COMP_LCD
155 #ifdef AOS_APP_GAME_DEMO
156     hal_lcd->lcd_init();
157     hal_lcd->lcd_rotation_set(HAL_LCD_ROTATE_0);
158     memset(frame, 0xffff, mode.w*mode.h*2);
159     hal_lcd->lcd_frame_draw(frame);
160     free(frame);
161 #else
162     hal_lcd->lcd_init();
163     hal_lcd->lcd_rotation_set(HAL_LCD_ROTATE_90);
164     memset(frame, 0xffff, mode.w*mode.h*2);
165     hal_lcd->lcd_frame_draw(frame);
166     free(frame);
167 #endif
168 #endif
169     //AliOS_InitMouse(_this);
170 
171 #ifdef AOS_COMP_UDISPLAY
172     udisplay_init();
173 #endif
174     /* We're done! */
175     return 0;
176 }
177 
178 static int
AliOS_SetDisplayMode(_THIS,SDL_VideoDisplay * display,SDL_DisplayMode * mode)179 AliOS_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
180 {
181     return 0;
182 }
183 
184 void
AliOS_VideoQuit(_THIS)185 AliOS_VideoQuit(_THIS)
186 {
187 }
188 
189 #endif /* SDL_VIDEO_DRIVER_ALIOS */
190 
191 /* vi: set ts=4 sw=4 expandtab: */
192