1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include "../../SDL_internal.h" 23 24#if SDL_VIDEO_DRIVER_COCOA 25 26#include "SDL_cocoavideo.h" 27#include "SDL_shape.h" 28#include "SDL_cocoashape.h" 29#include "../SDL_sysvideo.h" 30#include "SDL_assert.h" 31 32SDL_WindowShaper* 33Cocoa_CreateShaper(SDL_Window* window) 34{ 35 SDL_WindowData* windata = (SDL_WindowData*)window->driverdata; 36 [windata->nswindow setOpaque:NO]; 37 38 [windata->nswindow setStyleMask:NSWindowStyleMaskBorderless]; 39 40 SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper)); 41 result->window = window; 42 result->mode.mode = ShapeModeDefault; 43 result->mode.parameters.binarizationCutoff = 1; 44 result->userx = result->usery = 0; 45 window->shaper = result; 46 47 SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData)); 48 result->driverdata = data; 49 data->context = [windata->nswindow graphicsContext]; 50 data->saved = SDL_FALSE; 51 data->shape = NULL; 52 53 int resized_properly = Cocoa_ResizeWindowShape(window); 54 SDL_assert(resized_properly == 0); 55 return result; 56} 57 58typedef struct { 59 NSView* view; 60 NSBezierPath* path; 61 SDL_Window* window; 62} SDL_CocoaClosure; 63 64void 65ConvertRects(SDL_ShapeTree* tree, void* closure) 66{ 67 SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure; 68 if(tree->kind == OpaqueShape) { 69 NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h); 70 [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]]; 71 } 72} 73 74int 75Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode) 76{ @autoreleasepool 77{ 78 SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata; 79 SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata; 80 SDL_CocoaClosure closure; 81 if(data->saved == SDL_TRUE) { 82 [data->context restoreGraphicsState]; 83 data->saved = SDL_FALSE; 84 } 85 86 /*[data->context saveGraphicsState];*/ 87 /*data->saved = SDL_TRUE;*/ 88 [NSGraphicsContext setCurrentContext:data->context]; 89 90 [[NSColor clearColor] set]; 91 NSRectFill([windata->sdlContentView frame]); 92 data->shape = SDL_CalculateShapeTree(*shape_mode,shape); 93 94 closure.view = windata->sdlContentView; 95 closure.path = [NSBezierPath bezierPath]; 96 closure.window = shaper->window; 97 SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure); 98 [closure.path addClip]; 99 100 return 0; 101}} 102 103int 104Cocoa_ResizeWindowShape(SDL_Window *window) 105{ 106 SDL_ShapeData* data = window->shaper->driverdata; 107 SDL_assert(data != NULL); 108 return 0; 109} 110 111#endif /* SDL_VIDEO_DRIVER_COCOA */ 112 113/* vi: set ts=4 sw=4 expandtab: */ 114