1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22
23 #if SDL_VIDEO_DRIVER_DIRECTFB
24
25 #include "SDL_DirectFB_video.h"
26 #include "SDL_DirectFB_modes.h"
27 #include "SDL_DirectFB_window.h"
28 #include "SDL_DirectFB_shape.h"
29
30 #if SDL_DIRECTFB_OPENGL
31 #include "SDL_DirectFB_opengl.h"
32 #endif
33
34 #include "SDL_syswm.h"
35
36 #include "../SDL_pixels_c.h"
37
38 int
DirectFB_CreateWindow(_THIS,SDL_Window * window)39 DirectFB_CreateWindow(_THIS, SDL_Window * window)
40 {
41 SDL_DFB_DEVICEDATA(_this);
42 SDL_DFB_DISPLAYDATA(window);
43 DFB_WindowData *windata = NULL;
44 DFBWindowOptions wopts;
45 DFBWindowDescription desc;
46 int x, y;
47 int bshaped = 0;
48
49 SDL_DFB_ALLOC_CLEAR(window->driverdata, sizeof(DFB_WindowData));
50 SDL_memset(&desc, 0, sizeof(DFBWindowDescription));
51 windata = (DFB_WindowData *) window->driverdata;
52
53 windata->is_managed = devdata->has_own_wm;
54 #if 1
55 SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb,
56 DFSCL_NORMAL));
57 SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer,
58 DLSCL_ADMINISTRATIVE));
59 #endif
60 /* FIXME ... ughh, ugly */
61 if (window->x == -1000 && window->y == -1000)
62 bshaped = 1;
63
64 /* Fill the window description. */
65 x = window->x;
66 y = window->y;
67
68 DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
69
70 /* Create Window */
71 desc.caps = 0;
72 desc.flags =
73 DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS;
74
75 if (bshaped) {
76 desc.flags |= DWDESC_CAPS;
77 desc.caps |= DWCAPS_ALPHACHANNEL;
78 }
79 else
80 {
81 desc.flags |= DWDESC_PIXELFORMAT;
82 }
83
84 if (!(window->flags & SDL_WINDOW_BORDERLESS))
85 desc.caps |= DWCAPS_NODECORATION;
86
87 desc.posx = x;
88 desc.posy = y;
89 desc.width = windata->size.w;
90 desc.height = windata->size.h;
91 desc.pixelformat = dispdata->pixelformat;
92 desc.surface_caps = DSCAPS_PREMULTIPLIED;
93 #if DIRECTFB_MAJOR_VERSION == 1 && DIRECTFB_MINOR_VERSION >= 6
94 if (window->flags & SDL_WINDOW_OPENGL) {
95 desc.surface_caps |= DSCAPS_GL;
96 }
97 #endif
98
99 /* Create the window. */
100 SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc,
101 &windata->dfbwin));
102
103 /* Set Options */
104 SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
105
106 /* explicit rescaling of surface */
107 wopts |= DWOP_SCALE;
108 if (window->flags & SDL_WINDOW_RESIZABLE) {
109 wopts &= ~DWOP_KEEP_SIZE;
110 }
111 else {
112 wopts |= DWOP_KEEP_SIZE;
113 }
114
115 if (window->flags & SDL_WINDOW_FULLSCREEN) {
116 wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
117 SDL_DFB_CHECK(windata->dfbwin->SetStackingClass(windata->dfbwin, DWSC_UPPER));
118 }
119
120 if (bshaped) {
121 wopts |= DWOP_SHAPED | DWOP_ALPHACHANNEL;
122 wopts &= ~DWOP_OPAQUE_REGION;
123 }
124
125 SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
126
127 /* See what we got */
128 SDL_DFB_CHECK(DirectFB_WM_GetClientSize
129 (_this, window, &window->w, &window->h));
130
131 /* Get the window's surface. */
132 SDL_DFB_CHECKERR(windata->dfbwin->GetSurface(windata->dfbwin,
133 &windata->window_surface));
134
135 /* And get a subsurface for rendering */
136 SDL_DFB_CHECKERR(windata->window_surface->
137 GetSubSurface(windata->window_surface, &windata->client,
138 &windata->surface));
139
140 SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0xFF));
141
142 /* Create Eventbuffer */
143
144 SDL_DFB_CHECKERR(windata->dfbwin->CreateEventBuffer(windata->dfbwin,
145 &windata->
146 eventbuffer));
147 SDL_DFB_CHECKERR(windata->dfbwin->
148 EnableEvents(windata->dfbwin, DWET_ALL));
149
150 /* Create a font */
151 /* FIXME: once during Video_Init */
152 windata->font = NULL;
153
154 /* Make it the top most window. */
155 SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin));
156
157 /* remember parent */
158 /* windata->sdlwin = window; */
159
160 /* Add to list ... */
161
162 windata->next = devdata->firstwin;
163 windata->opacity = 0xFF;
164 devdata->firstwin = window;
165
166 /* Draw Frame */
167 DirectFB_WM_RedrawLayout(_this, window);
168
169 return 0;
170 error:
171 SDL_DFB_RELEASE(windata->surface);
172 SDL_DFB_RELEASE(windata->dfbwin);
173 return -1;
174 }
175
176 int
DirectFB_CreateWindowFrom(_THIS,SDL_Window * window,const void * data)177 DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
178 {
179 return SDL_Unsupported();
180 }
181
182 void
DirectFB_SetWindowTitle(_THIS,SDL_Window * window)183 DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
184 {
185 SDL_DFB_WINDOWDATA(window);
186
187 if (windata->is_managed) {
188 windata->wm_needs_redraw = 1;
189 DirectFB_WM_RedrawLayout(_this, window);
190 } else {
191 SDL_Unsupported();
192 }
193 }
194
195 void
DirectFB_SetWindowIcon(_THIS,SDL_Window * window,SDL_Surface * icon)196 DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
197 {
198 SDL_DFB_DEVICEDATA(_this);
199 SDL_DFB_WINDOWDATA(window);
200 SDL_Surface *surface = NULL;
201
202 if (icon) {
203 SDL_PixelFormat format;
204 DFBSurfaceDescription dsc;
205 Uint32 *dest;
206 Uint32 *p;
207 int pitch, i;
208
209 /* Convert the icon to ARGB for modern window managers */
210 SDL_InitFormat(&format, SDL_PIXELFORMAT_ARGB8888);
211 surface = SDL_ConvertSurface(icon, &format, 0);
212 if (!surface) {
213 return;
214 }
215 dsc.flags =
216 DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
217 dsc.caps = DSCAPS_VIDEOONLY;
218 dsc.width = surface->w;
219 dsc.height = surface->h;
220 dsc.pixelformat = DSPF_ARGB;
221
222 SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
223 &windata->icon));
224
225 SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE,
226 (void *) &dest, &pitch));
227
228 p = surface->pixels;
229 for (i = 0; i < surface->h; i++)
230 memcpy((char *) dest + i * pitch,
231 (char *) p + i * surface->pitch, 4 * surface->w);
232
233 SDL_DFB_CHECK(windata->icon->Unlock(windata->icon));
234 SDL_FreeSurface(surface);
235 } else {
236 SDL_DFB_RELEASE(windata->icon);
237 }
238 return;
239 error:
240 SDL_FreeSurface(surface);
241 SDL_DFB_RELEASE(windata->icon);
242 return;
243 }
244
245 void
DirectFB_SetWindowPosition(_THIS,SDL_Window * window)246 DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
247 {
248 SDL_DFB_WINDOWDATA(window);
249 int x, y;
250
251 x = window->x;
252 y = window->y;
253
254 DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
255 SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, x, y));
256 }
257
258 void
DirectFB_SetWindowSize(_THIS,SDL_Window * window)259 DirectFB_SetWindowSize(_THIS, SDL_Window * window)
260 {
261 SDL_DFB_WINDOWDATA(window);
262
263 if(SDL_IsShapedWindow(window))
264 DirectFB_ResizeWindowShape(window);
265
266 if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
267 int cw;
268 int ch;
269
270 /* Make sure all events are disabled for this operation ! */
271 SDL_DFB_CHECKERR(windata->dfbwin->DisableEvents(windata->dfbwin,
272 DWET_ALL));
273 SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch));
274
275 if (cw != window->w || ch != window->h) {
276
277 DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
278 SDL_DFB_CHECKERR(windata->dfbwin->Resize(windata->dfbwin,
279 windata->size.w,
280 windata->size.h));
281 }
282
283 SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize
284 (_this, window, &window->w, &window->h));
285 DirectFB_AdjustWindowSurface(window);
286
287 SDL_DFB_CHECKERR(windata->dfbwin->EnableEvents(windata->dfbwin,
288 DWET_ALL));
289
290 }
291 return;
292 error:
293 SDL_DFB_CHECK(windata->dfbwin->EnableEvents(windata->dfbwin, DWET_ALL));
294 return;
295 }
296
297 void
DirectFB_ShowWindow(_THIS,SDL_Window * window)298 DirectFB_ShowWindow(_THIS, SDL_Window * window)
299 {
300 SDL_DFB_WINDOWDATA(window);
301
302 SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, windata->opacity));
303
304 }
305
306 void
DirectFB_HideWindow(_THIS,SDL_Window * window)307 DirectFB_HideWindow(_THIS, SDL_Window * window)
308 {
309 SDL_DFB_WINDOWDATA(window);
310
311 SDL_DFB_CHECK(windata->dfbwin->GetOpacity(windata->dfbwin, &windata->opacity));
312 SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0));
313 }
314
315 void
DirectFB_RaiseWindow(_THIS,SDL_Window * window)316 DirectFB_RaiseWindow(_THIS, SDL_Window * window)
317 {
318 SDL_DFB_WINDOWDATA(window);
319
320 SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin));
321 SDL_DFB_CHECK(windata->dfbwin->RequestFocus(windata->dfbwin));
322 }
323
324 void
DirectFB_MaximizeWindow(_THIS,SDL_Window * window)325 DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
326 {
327 SDL_DFB_WINDOWDATA(window);
328 SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
329 DFBWindowOptions wopts;
330
331 SDL_DFB_CHECK(windata->dfbwin->GetPosition(windata->dfbwin,
332 &windata->restore.x, &windata->restore.y));
333 SDL_DFB_CHECK(windata->dfbwin->GetSize(windata->dfbwin, &windata->restore.w,
334 &windata->restore.h));
335
336 DirectFB_WM_AdjustWindowLayout(window, window->flags | SDL_WINDOW_MAXIMIZED, display->current_mode.w, display->current_mode.h) ;
337
338 SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, 0, 0));
339 SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin,
340 display->current_mode.w, display->current_mode.h));
341
342 /* Set Options */
343 SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
344 wopts |= DWOP_KEEP_SIZE | DWOP_KEEP_POSITION;
345 SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
346 }
347
348 void
DirectFB_MinimizeWindow(_THIS,SDL_Window * window)349 DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
350 {
351 /* FIXME: Size to 32x32 ? */
352
353 SDL_Unsupported();
354 }
355
356 void
DirectFB_RestoreWindow(_THIS,SDL_Window * window)357 DirectFB_RestoreWindow(_THIS, SDL_Window * window)
358 {
359 SDL_DFB_WINDOWDATA(window);
360 DFBWindowOptions wopts;
361
362 /* Set Options */
363 SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
364 wopts &= ~(DWOP_KEEP_SIZE | DWOP_KEEP_POSITION);
365 SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
366
367 /* Window layout */
368 DirectFB_WM_AdjustWindowLayout(window, window->flags & ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED),
369 windata->restore.w, windata->restore.h);
370 SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin, windata->restore.w,
371 windata->restore.h));
372 SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, windata->restore.x,
373 windata->restore.y));
374
375 if (!(window->flags & SDL_WINDOW_RESIZABLE))
376 wopts |= DWOP_KEEP_SIZE;
377
378 if (window->flags & SDL_WINDOW_FULLSCREEN)
379 wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_SIZE;
380 SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
381
382
383 }
384
385 void
DirectFB_SetWindowGrab(_THIS,SDL_Window * window,SDL_bool grabbed)386 DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
387 {
388 SDL_DFB_DEVICEDATA(_this);
389 SDL_DFB_WINDOWDATA(window);
390 DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);
391
392 if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) {
393 if (gwindata != NULL)
394 {
395 SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin));
396 SDL_DFB_CHECK(gwindata->dfbwin->UngrabKeyboard(gwindata->dfbwin));
397 }
398 SDL_DFB_CHECK(windata->dfbwin->GrabPointer(windata->dfbwin));
399 SDL_DFB_CHECK(windata->dfbwin->GrabKeyboard(windata->dfbwin));
400 devdata->grabbed_window = window;
401 } else {
402 SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin));
403 SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin));
404 devdata->grabbed_window = NULL;
405 }
406 }
407
408 void
DirectFB_DestroyWindow(_THIS,SDL_Window * window)409 DirectFB_DestroyWindow(_THIS, SDL_Window * window)
410 {
411 SDL_DFB_DEVICEDATA(_this);
412 SDL_DFB_WINDOWDATA(window);
413 DFB_WindowData *p;
414
415 /* Some cleanups */
416 SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin));
417 SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin));
418
419 #if SDL_DIRECTFB_OPENGL
420 DirectFB_GL_DestroyWindowContexts(_this, window);
421 #endif
422
423 if (window->shaper)
424 {
425 SDL_ShapeData *data = window->shaper->driverdata;
426 SDL_DFB_CHECK(data->surface->ReleaseSource(data->surface));
427 SDL_DFB_RELEASE(data->surface);
428 SDL_DFB_FREE(data);
429 SDL_DFB_FREE(window->shaper);
430 }
431
432 SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL));
433 SDL_DFB_CHECK(windata->surface->ReleaseSource(windata->surface));
434 SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface));
435 SDL_DFB_RELEASE(windata->icon);
436 SDL_DFB_RELEASE(windata->font);
437 SDL_DFB_RELEASE(windata->eventbuffer);
438 SDL_DFB_RELEASE(windata->surface);
439 SDL_DFB_RELEASE(windata->window_surface);
440
441 SDL_DFB_RELEASE(windata->dfbwin);
442
443 /* Remove from list ... */
444
445 p = devdata->firstwin->driverdata;
446
447 while (p && p->next != window)
448 p = (p->next ? p->next->driverdata : NULL);
449 if (p)
450 p->next = windata->next;
451 else
452 devdata->firstwin = windata->next;
453 SDL_free(windata);
454 return;
455 }
456
457 SDL_bool
DirectFB_GetWindowWMInfo(_THIS,SDL_Window * window,struct SDL_SysWMinfo * info)458 DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
459 struct SDL_SysWMinfo * info)
460 {
461 const Uint32 version = ((((Uint32) info->version.major) * 1000000) +
462 (((Uint32) info->version.minor) * 10000) +
463 (((Uint32) info->version.patch)));
464
465 SDL_DFB_DEVICEDATA(_this);
466 SDL_DFB_WINDOWDATA(window);
467
468 /* Before 2.0.6, it was possible to build an SDL with DirectFB support
469 (SDL_SysWMinfo will be large enough to hold DirectFB info), but build
470 your app against SDL headers that didn't have DirectFB support
471 (SDL_SysWMinfo could be smaller than DirectFB needs. This would lead
472 to an app properly using SDL_GetWindowWMInfo() but we'd accidentally
473 overflow memory on the stack or heap. To protect against this, we've
474 padded out the struct unconditionally in the headers and DirectFB will
475 just return an error for older apps using this function. Those apps
476 will need to be recompiled against newer headers or not use DirectFB,
477 maybe by forcing SDL_VIDEODRIVER=x11. */
478 if (version < 2000006) {
479 info->subsystem = SDL_SYSWM_UNKNOWN;
480 SDL_SetError("Version must be 2.0.6 or newer");
481 return SDL_FALSE;
482 }
483
484 if (info->version.major == SDL_MAJOR_VERSION &&
485 info->version.minor == SDL_MINOR_VERSION) {
486 info->subsystem = SDL_SYSWM_DIRECTFB;
487 info->info.dfb.dfb = devdata->dfb;
488 info->info.dfb.window = windata->dfbwin;
489 info->info.dfb.surface = windata->surface;
490 return SDL_TRUE;
491 } else {
492 SDL_SetError("Application not compiled with SDL %d.%d",
493 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
494 return SDL_FALSE;
495 }
496 }
497
498 void
DirectFB_AdjustWindowSurface(SDL_Window * window)499 DirectFB_AdjustWindowSurface(SDL_Window * window)
500 {
501 SDL_DFB_WINDOWDATA(window);
502 int adjust = windata->wm_needs_redraw;
503 int cw, ch;
504
505 DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
506
507 SDL_DFB_CHECKERR(windata->
508 window_surface->GetSize(windata->window_surface, &cw,
509 &ch));
510 if (cw != windata->size.w || ch != windata->size.h) {
511 adjust = 1;
512 }
513
514 if (adjust) {
515 #if SDL_DIRECTFB_OPENGL
516 DirectFB_GL_FreeWindowContexts(SDL_GetVideoDevice(), window);
517 #endif
518
519 #if (DFB_VERSION_ATLEAST(1,2,1))
520 SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin,
521 windata->size.w,
522 windata->size.h));
523 SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface,
524 windata->
525 window_surface,
526 &windata->client));
527 #else
528 DFBWindowOptions opts;
529
530 SDL_DFB_CHECKERR(windata->dfbwin->GetOptions(windata->dfbwin, &opts));
531 /* recreate subsurface */
532 SDL_DFB_RELEASE(windata->surface);
533
534 if (opts & DWOP_SCALE)
535 SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin,
536 windata->size.w,
537 windata->size.h));
538 SDL_DFB_CHECKERR(windata->window_surface->
539 GetSubSurface(windata->window_surface,
540 &windata->client, &windata->surface));
541 #endif
542 DirectFB_WM_RedrawLayout(SDL_GetVideoDevice(), window);
543
544 #if SDL_DIRECTFB_OPENGL
545 DirectFB_GL_ReAllocWindowContexts(SDL_GetVideoDevice(), window);
546 #endif
547 }
548 error:
549 return;
550 }
551
552 int
DirectFB_SetWindowOpacity(_THIS,SDL_Window * window,float opacity)553 DirectFB_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
554 {
555 const Uint8 alpha = (Uint8) ((unsigned int) (opacity * 255.0f));
556 SDL_DFB_WINDOWDATA(window);
557 SDL_DFB_CHECKERR(windata->dfbwin->SetOpacity(windata->dfbwin, alpha));
558 windata->opacity = alpha;
559 return 0;
560
561 error:
562 return -1;
563 }
564
565 #endif /* SDL_VIDEO_DRIVER_DIRECTFB */
566