1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 #ifndef SDL_sysvideo_h_
24 #define SDL_sysvideo_h_
25 
26 #include "SDL_messagebox.h"
27 #include "SDL_shape.h"
28 #include "SDL_thread.h"
29 #include "SDL_metal.h"
30 
31 #include "SDL_vulkan_internal.h"
32 
33 /* The SDL video driver */
34 
35 typedef struct SDL_WindowShaper SDL_WindowShaper;
36 typedef struct SDL_ShapeDriver SDL_ShapeDriver;
37 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
38 typedef struct SDL_VideoDevice SDL_VideoDevice;
39 
40 /* Define the SDL window-shaper structure */
41 struct SDL_WindowShaper
42 {
43     /* The window associated with the shaper */
44     SDL_Window *window;
45 
46     /* The user's specified coordinates for the window, for once we give it a shape. */
47     Uint32 userx,usery;
48 
49     /* The parameters for shape calculation. */
50     SDL_WindowShapeMode mode;
51 
52     /* Has this window been assigned a shape? */
53     SDL_bool hasshape;
54 
55     void *driverdata;
56 };
57 
58 /* Define the SDL shape driver structure */
59 struct SDL_ShapeDriver
60 {
61     SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
62     int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
63     int (*ResizeWindowShape)(SDL_Window *window);
64 };
65 
66 typedef struct SDL_WindowUserData
67 {
68     char *name;
69     void *data;
70     struct SDL_WindowUserData *next;
71 } SDL_WindowUserData;
72 
73 /* Define the SDL window structure, corresponding to toplevel windows */
74 struct SDL_Window
75 {
76     const void *magic;
77     Uint32 id;
78     char *title;
79     SDL_Surface *icon;
80     int x, y;
81     int w, h;
82     int min_w, min_h;
83     int max_w, max_h;
84     Uint32 flags;
85     Uint32 last_fullscreen_flags;
86 
87     /* Stored position and size for windowed mode */
88     SDL_Rect windowed;
89 
90     SDL_DisplayMode fullscreen_mode;
91 
92     float opacity;
93 
94     float brightness;
95     Uint16 *gamma;
96     Uint16 *saved_gamma;        /* (just offset into gamma) */
97 
98     SDL_Surface *surface;
99     SDL_bool surface_valid;
100 
101     SDL_bool is_hiding;
102     SDL_bool is_destroying;
103     SDL_bool is_dropping;       /* drag/drop in progress, expecting SDL_SendDropComplete(). */
104 
105     SDL_WindowShaper *shaper;
106 
107     SDL_HitTest hit_test;
108     void *hit_test_data;
109 
110     SDL_WindowUserData *data;
111 
112     void *driverdata;
113 
114     SDL_Window *prev;
115     SDL_Window *next;
116 };
117 #define FULLSCREEN_VISIBLE(W) \
118     (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
119      ((W)->flags & SDL_WINDOW_SHOWN) && \
120      !((W)->flags & SDL_WINDOW_MINIMIZED))
121 
122 /*
123  * Define the SDL display structure.
124  * This corresponds to physical monitors attached to the system.
125  */
126 struct SDL_VideoDisplay
127 {
128     char *name;
129     int max_display_modes;
130     int num_display_modes;
131     SDL_DisplayMode *display_modes;
132     SDL_DisplayMode desktop_mode;
133     SDL_DisplayMode current_mode;
134     SDL_DisplayOrientation orientation;
135 
136     SDL_Window *fullscreen_window;
137 
138     SDL_VideoDevice *device;
139 
140     void *driverdata;
141 };
142 
143 /* Forward declaration */
144 struct SDL_SysWMinfo;
145 
146 /* Define the SDL video driver structure */
147 #define _THIS   SDL_VideoDevice *_this
148 
149 struct SDL_VideoDevice
150 {
151     /* * * */
152     /* The name of this video driver */
153     const char *name;
154 
155     /* * * */
156     /* Initialization/Query functions */
157 
158     /*
159      * Initialize the native video subsystem, filling in the list of
160      * displays for this driver, returning 0 or -1 if there's an error.
161      */
162     int (*VideoInit) (_THIS);
163 
164     /*
165      * Reverse the effects VideoInit() -- called if VideoInit() fails or
166      * if the application is shutting down the video subsystem.
167      */
168     void (*VideoQuit) (_THIS);
169 
170     /*
171      * Reinitialize the touch devices -- called if an unknown touch ID occurs.
172      */
173     void (*ResetTouch) (_THIS);
174 
175     /* * * */
176     /*
177      * Display functions
178      */
179 
180     /*
181      * Get the bounds of a display
182      */
183     int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
184 
185     /*
186      * Get the usable bounds of a display (bounds minus menubar or whatever)
187      */
188     int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
189 
190     /*
191      * Get the dots/pixels-per-inch of a display
192      */
193     int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
194 
195     /*
196      * Get a list of the available display modes for a display.
197      */
198     void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
199 
200     /*
201      * Setting the display mode is independent of creating windows, so
202      * when the display mode is changed, all existing windows should have
203      * their data updated accordingly, including the display surfaces
204      * associated with them.
205      */
206     int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
207 
208     /* * * */
209     /*
210      * Window functions
211      */
212     int (*CreateSDLWindow) (_THIS, SDL_Window * window);
213     int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data);
214     void (*SetWindowTitle) (_THIS, SDL_Window * window);
215     void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
216     void (*SetWindowPosition) (_THIS, SDL_Window * window);
217     void (*SetWindowSize) (_THIS, SDL_Window * window);
218     void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
219     void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
220     int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
221     int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
222     int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
223     int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
224     void (*ShowWindow) (_THIS, SDL_Window * window);
225     void (*HideWindow) (_THIS, SDL_Window * window);
226     void (*RaiseWindow) (_THIS, SDL_Window * window);
227     void (*MaximizeWindow) (_THIS, SDL_Window * window);
228     void (*MinimizeWindow) (_THIS, SDL_Window * window);
229     void (*RestoreWindow) (_THIS, SDL_Window * window);
230     void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
231     void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
232     void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
233     int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
234     int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
235     void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
236     void (*DestroyWindow) (_THIS, SDL_Window * window);
237     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
238     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
239     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
240     void (*OnWindowEnter) (_THIS, SDL_Window * window);
241 
242     /* * * */
243     /*
244      * Shaped-window functions
245      */
246     SDL_ShapeDriver shape_driver;
247 
248     /* Get some platform dependent window information */
249     SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
250                                 struct SDL_SysWMinfo * info);
251 
252     /* * * */
253     /*
254      * OpenGL support
255      */
256     int (*GL_LoadLibrary) (_THIS, const char *path);
257     void *(*GL_GetProcAddress) (_THIS, const char *proc);
258     void (*GL_UnloadLibrary) (_THIS);
259       SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
260     int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
261     void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
262     int (*GL_SetSwapInterval) (_THIS, int interval);
263     int (*GL_GetSwapInterval) (_THIS);
264     int (*GL_SwapWindow) (_THIS, SDL_Window * window);
265     void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
266     void (*GL_DefaultProfileConfig) (_THIS, int *mask, int *major, int *minor);
267 
268     /* * * */
269     /*
270      * Vulkan support
271      */
272     int (*Vulkan_LoadLibrary) (_THIS, const char *path);
273     void (*Vulkan_UnloadLibrary) (_THIS);
274     SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char **names);
275     SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface);
276     void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
277 
278     /* * * */
279     /*
280      * Metal support
281      */
282     SDL_MetalView (*Metal_CreateView) (_THIS, SDL_Window * window);
283     void (*Metal_DestroyView) (_THIS, SDL_MetalView view);
284     void *(*Metal_GetLayer) (_THIS, SDL_MetalView view);
285     void (*Metal_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
286 
287     /* * * */
288     /*
289      * Event manager functions
290      */
291     void (*PumpEvents) (_THIS);
292 
293     /* Suspend the screensaver */
294     void (*SuspendScreenSaver) (_THIS);
295 
296     /* Text input */
297     void (*StartTextInput) (_THIS);
298     void (*StopTextInput) (_THIS);
299     void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
300 
301     /* Screen keyboard */
302     SDL_bool (*HasScreenKeyboardSupport) (_THIS);
303     void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
304     void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
305     SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
306 
307     /* Clipboard */
308     int (*SetClipboardText) (_THIS, const char *text);
309     char * (*GetClipboardText) (_THIS);
310     SDL_bool (*HasClipboardText) (_THIS);
311 
312     /* MessageBox */
313     int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
314 
315     /* Hit-testing */
316     int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
317 
318     /* Tell window that app enabled drag'n'drop events */
319     void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept);
320 
321     /* * * */
322     /* Data common to all drivers */
323     SDL_bool is_dummy;
324     SDL_bool suspend_screensaver;
325     int num_displays;
326     SDL_VideoDisplay *displays;
327     SDL_Window *windows;
328     SDL_Window *grabbed_window;
329     Uint8 window_magic;
330     Uint32 next_object_id;
331     char *clipboard_text;
332 
333     /* * * */
334     /* Data used by the GL drivers */
335     struct
336     {
337         int red_size;
338         int green_size;
339         int blue_size;
340         int alpha_size;
341         int depth_size;
342         int buffer_size;
343         int stencil_size;
344         int double_buffer;
345         int accum_red_size;
346         int accum_green_size;
347         int accum_blue_size;
348         int accum_alpha_size;
349         int stereo;
350         int multisamplebuffers;
351         int multisamplesamples;
352         int accelerated;
353         int major_version;
354         int minor_version;
355         int flags;
356         int profile_mask;
357         int share_with_current_context;
358         int release_behavior;
359         int reset_notification;
360         int framebuffer_srgb_capable;
361         int no_error;
362         int retained_backing;
363         int driver_loaded;
364         char driver_path[256];
365         void *dll_handle;
366     } gl_config;
367 
368     /* * * */
369     /* Cache current GL context; don't call the OS when it hasn't changed. */
370     /* We have the global pointers here so Cocoa continues to work the way
371        it always has, and the thread-local storage for the general case.
372      */
373     SDL_Window *current_glwin;
374     SDL_GLContext current_glctx;
375     SDL_TLSID current_glwin_tls;
376     SDL_TLSID current_glctx_tls;
377 
378     /* Flag that stores whether it's allowed to call SDL_GL_MakeCurrent()
379      * with a NULL window, but a non-NULL context. (Not allowed in most cases,
380      * except on EGL under some circumstances.) */
381     SDL_bool gl_allow_no_surface;
382 
383     /* * * */
384     /* Data used by the Vulkan drivers */
385     struct
386     {
387         PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
388         PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
389         int loader_loaded;
390         char loader_path[256];
391         void *loader_handle;
392     } vulkan_config;
393 
394     /* * * */
395     /* Data private to this driver */
396     void *driverdata;
397     struct SDL_GLDriverData *gl_data;
398 
399 #if SDL_VIDEO_OPENGL_EGL
400     struct SDL_EGL_VideoData *egl_data;
401 #endif
402 
403 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
404     struct SDL_PrivateGLESData *gles_data;
405 #endif
406 
407     /* * * */
408     /* The function used to dispose of this structure */
409     void (*free) (_THIS);
410 };
411 
412 typedef struct VideoBootStrap
413 {
414     const char *name;
415     const char *desc;
416     int (*available) (void);
417     SDL_VideoDevice *(*create) (int devindex);
418 } VideoBootStrap;
419 
420 /* Not all of these are available in a given build. Use #ifdefs, etc. */
421 extern VideoBootStrap COCOA_bootstrap;
422 extern VideoBootStrap X11_bootstrap;
423 extern VideoBootStrap DirectFB_bootstrap;
424 extern VideoBootStrap WINDOWS_bootstrap;
425 extern VideoBootStrap WINRT_bootstrap;
426 extern VideoBootStrap HAIKU_bootstrap;
427 extern VideoBootStrap PND_bootstrap;
428 extern VideoBootStrap UIKIT_bootstrap;
429 extern VideoBootStrap Android_bootstrap;
430 extern VideoBootStrap PSP_bootstrap;
431 extern VideoBootStrap RPI_bootstrap;
432 extern VideoBootStrap KMSDRM_bootstrap;
433 extern VideoBootStrap DUMMY_bootstrap;
434 extern VideoBootStrap Wayland_bootstrap;
435 extern VideoBootStrap NACL_bootstrap;
436 extern VideoBootStrap VIVANTE_bootstrap;
437 extern VideoBootStrap Emscripten_bootstrap;
438 extern VideoBootStrap QNX_bootstrap;
439 extern VideoBootStrap OFFSCREEN_bootstrap;
440 extern VideoBootStrap AliOS_bootstrap;
441 
442 extern SDL_VideoDevice *SDL_GetVideoDevice(void);
443 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
444 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
445 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
446 extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display);
447 extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex);
448 extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
449 extern void *SDL_GetDisplayDriverData( int displayIndex );
450 extern SDL_bool SDL_IsVideoContextExternal(void);
451 
452 extern void SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor);
453 
454 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
455 extern SDL_bool SDL_HasWindows(void);
456 
457 extern void SDL_OnWindowShown(SDL_Window * window);
458 extern void SDL_OnWindowHidden(SDL_Window * window);
459 extern void SDL_OnWindowResized(SDL_Window * window);
460 extern void SDL_OnWindowMinimized(SDL_Window * window);
461 extern void SDL_OnWindowRestored(SDL_Window * window);
462 extern void SDL_OnWindowEnter(SDL_Window * window);
463 extern void SDL_OnWindowLeave(SDL_Window * window);
464 extern void SDL_OnWindowFocusGained(SDL_Window * window);
465 extern void SDL_OnWindowFocusLost(SDL_Window * window);
466 extern void SDL_UpdateWindowGrab(SDL_Window * window);
467 extern SDL_Window * SDL_GetFocusWindow(void);
468 
469 extern SDL_bool SDL_ShouldAllowTopmost(void);
470 
471 extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
472 
473 extern void SDL_ToggleDragAndDropSupport(void);
474 
475 #endif /* SDL_sysvideo_h_ */
476 
477 /* vi: set ts=4 sw=4 expandtab: */
478