1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 #include "../../main/haiku/SDL_BApp.h"
23
24 #if SDL_VIDEO_DRIVER_HAIKU
25
26
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
30
31 #include "SDL_bkeyboard.h"
32 #include "SDL_bwindow.h"
33 #include "SDL_bclipboard.h"
34 #include "SDL_bvideo.h"
35 #include "SDL_bopengl.h"
36 #include "SDL_bmodes.h"
37 #include "SDL_bframebuffer.h"
38 #include "SDL_bevents.h"
39
40 /* FIXME: Undefined functions */
41 // #define HAIKU_PumpEvents NULL
42 #define HAIKU_StartTextInput NULL
43 #define HAIKU_StopTextInput NULL
44 #define HAIKU_SetTextInputRect NULL
45
46 // #define HAIKU_DeleteDevice NULL
47
48 /* End undefined functions */
49
50 static SDL_VideoDevice *
HAIKU_CreateDevice(int devindex)51 HAIKU_CreateDevice(int devindex)
52 {
53 SDL_VideoDevice *device;
54 /*SDL_VideoData *data;*/
55
56 /* Initialize all variables that we clean on shutdown */
57 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
58
59 device->driverdata = NULL; /* FIXME: Is this the cause of some of the
60 SDL_Quit() errors? */
61
62 /* TODO: Figure out if any initialization needs to go here */
63
64 /* Set the function pointers */
65 device->VideoInit = HAIKU_VideoInit;
66 device->VideoQuit = HAIKU_VideoQuit;
67 device->GetDisplayBounds = HAIKU_GetDisplayBounds;
68 device->GetDisplayModes = HAIKU_GetDisplayModes;
69 device->SetDisplayMode = HAIKU_SetDisplayMode;
70 device->PumpEvents = HAIKU_PumpEvents;
71
72 device->CreateSDLWindow = HAIKU_CreateWindow;
73 device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom;
74 device->SetWindowTitle = HAIKU_SetWindowTitle;
75 device->SetWindowIcon = HAIKU_SetWindowIcon;
76 device->SetWindowPosition = HAIKU_SetWindowPosition;
77 device->SetWindowSize = HAIKU_SetWindowSize;
78 device->ShowWindow = HAIKU_ShowWindow;
79 device->HideWindow = HAIKU_HideWindow;
80 device->RaiseWindow = HAIKU_RaiseWindow;
81 device->MaximizeWindow = HAIKU_MaximizeWindow;
82 device->MinimizeWindow = HAIKU_MinimizeWindow;
83 device->RestoreWindow = HAIKU_RestoreWindow;
84 device->SetWindowBordered = HAIKU_SetWindowBordered;
85 device->SetWindowResizable = HAIKU_SetWindowResizable;
86 device->SetWindowFullscreen = HAIKU_SetWindowFullscreen;
87 device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp;
88 device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp;
89 device->SetWindowGrab = HAIKU_SetWindowGrab;
90 device->DestroyWindow = HAIKU_DestroyWindow;
91 device->GetWindowWMInfo = HAIKU_GetWindowWMInfo;
92 device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
93 device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer;
94 device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer;
95
96 device->shape_driver.CreateShaper = NULL;
97 device->shape_driver.SetWindowShape = NULL;
98 device->shape_driver.ResizeWindowShape = NULL;
99
100 #if SDL_VIDEO_OPENGL
101 device->GL_LoadLibrary = HAIKU_GL_LoadLibrary;
102 device->GL_GetProcAddress = HAIKU_GL_GetProcAddress;
103 device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary;
104 device->GL_CreateContext = HAIKU_GL_CreateContext;
105 device->GL_MakeCurrent = HAIKU_GL_MakeCurrent;
106 device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval;
107 device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval;
108 device->GL_SwapWindow = HAIKU_GL_SwapWindow;
109 device->GL_DeleteContext = HAIKU_GL_DeleteContext;
110 #endif
111
112 device->StartTextInput = HAIKU_StartTextInput;
113 device->StopTextInput = HAIKU_StopTextInput;
114 device->SetTextInputRect = HAIKU_SetTextInputRect;
115
116 device->SetClipboardText = HAIKU_SetClipboardText;
117 device->GetClipboardText = HAIKU_GetClipboardText;
118 device->HasClipboardText = HAIKU_HasClipboardText;
119
120 device->free = HAIKU_DeleteDevice;
121
122 return device;
123 }
124
125 VideoBootStrap HAIKU_bootstrap = {
126 "haiku", "Haiku graphics",
127 HAIKU_Available, HAIKU_CreateDevice
128 };
129
HAIKU_DeleteDevice(SDL_VideoDevice * device)130 void HAIKU_DeleteDevice(SDL_VideoDevice * device)
131 {
132 SDL_free(device->driverdata);
133 SDL_free(device);
134 }
135
HAIKU_ShowCursor(SDL_Cursor * cur)136 static int HAIKU_ShowCursor(SDL_Cursor *cur)
137 {
138 SDL_Mouse *mouse = SDL_GetMouse();
139 int show;
140 if (!mouse)
141 return 0;
142 show = (cur || !mouse->focus);
143 if (show) {
144 if (be_app->IsCursorHidden())
145 be_app->ShowCursor();
146 } else {
147 if (!be_app->IsCursorHidden())
148 be_app->HideCursor();
149 }
150 return 0;
151 }
152
HAIKU_MouseInit(_THIS)153 static void HAIKU_MouseInit(_THIS)
154 {
155 SDL_Mouse *mouse = SDL_GetMouse();
156 if (!mouse)
157 return;
158 mouse->ShowCursor = HAIKU_ShowCursor;
159 mouse->cur_cursor = (SDL_Cursor*)0x1;
160 mouse->def_cursor = (SDL_Cursor*)0x2;
161 }
162
HAIKU_VideoInit(_THIS)163 int HAIKU_VideoInit(_THIS)
164 {
165 /* Initialize the Be Application for appserver interaction */
166 if (SDL_InitBeApp() < 0) {
167 return -1;
168 }
169
170 /* Initialize video modes */
171 HAIKU_InitModes(_this);
172
173 /* Init the keymap */
174 HAIKU_InitOSKeymap();
175
176 HAIKU_MouseInit(_this);
177
178 #if SDL_VIDEO_OPENGL
179 /* testgl application doesn't load library, just tries to load symbols */
180 /* is it correct? if so we have to load library here */
181 HAIKU_GL_LoadLibrary(_this, NULL);
182 #endif
183
184 /* We're done! */
185 return (0);
186 }
187
HAIKU_Available(void)188 int HAIKU_Available(void)
189 {
190 return (1);
191 }
192
HAIKU_VideoQuit(_THIS)193 void HAIKU_VideoQuit(_THIS)
194 {
195
196 HAIKU_QuitModes(_this);
197
198 SDL_QuitBeApp();
199 }
200
201 #ifdef __cplusplus
202 }
203 #endif
204
205 #endif /* SDL_VIDEO_DRIVER_HAIKU */
206
207 /* vi: set ts=4 sw=4 expandtab: */
208