1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 #ifndef SDL_blit_h_
24 #define SDL_blit_h_
25 
26 #include "SDL_cpuinfo.h"
27 #include "SDL_endian.h"
28 #include "SDL_surface.h"
29 
30 /* Table to do pixel byte expansion */
31 extern Uint8* SDL_expand_byte[9];
32 
33 /* SDL blit copy flags */
34 #define SDL_COPY_MODULATE_COLOR     0x00000001
35 #define SDL_COPY_MODULATE_ALPHA     0x00000002
36 #define SDL_COPY_BLEND              0x00000010
37 #define SDL_COPY_ADD                0x00000020
38 #define SDL_COPY_MOD                0x00000040
39 #define SDL_COPY_MUL                0x00000080
40 #define SDL_COPY_COLORKEY           0x00000100
41 #define SDL_COPY_NEAREST            0x00000200
42 #define SDL_COPY_RLE_DESIRED        0x00001000
43 #define SDL_COPY_RLE_COLORKEY       0x00002000
44 #define SDL_COPY_RLE_ALPHAKEY       0x00004000
45 #define SDL_COPY_RLE_MASK           (SDL_COPY_RLE_DESIRED|SDL_COPY_RLE_COLORKEY|SDL_COPY_RLE_ALPHAKEY)
46 
47 /* SDL blit CPU flags */
48 #define SDL_CPU_ANY                 0x00000000
49 #define SDL_CPU_MMX                 0x00000001
50 #define SDL_CPU_3DNOW               0x00000002
51 #define SDL_CPU_SSE                 0x00000004
52 #define SDL_CPU_SSE2                0x00000008
53 #define SDL_CPU_ALTIVEC_PREFETCH    0x00000010
54 #define SDL_CPU_ALTIVEC_NOPREFETCH  0x00000020
55 
56 typedef struct
57 {
58     Uint8 *src;
59     int src_w, src_h;
60     int src_pitch;
61     int src_skip;
62     Uint8 *dst;
63     int dst_w, dst_h;
64     int dst_pitch;
65     int dst_skip;
66     SDL_PixelFormat *src_fmt;
67     SDL_PixelFormat *dst_fmt;
68     Uint8 *table;
69     int flags;
70     Uint32 colorkey;
71     Uint8 r, g, b, a;
72 } SDL_BlitInfo;
73 
74 typedef void (*SDL_BlitFunc) (SDL_BlitInfo *info);
75 
76 
77 typedef struct
78 {
79     Uint32 src_format;
80     Uint32 dst_format;
81     int flags;
82     int cpu;
83     SDL_BlitFunc func;
84 } SDL_BlitFuncEntry;
85 
86 /* Blit mapping definition */
87 typedef struct SDL_BlitMap
88 {
89     SDL_Surface *dst;
90     int identity;
91     SDL_blit blit;
92     void *data;
93     SDL_BlitInfo info;
94 
95     /* the version count matches the destination; mismatch indicates
96        an invalid mapping */
97     Uint32 dst_palette_version;
98     Uint32 src_palette_version;
99 } SDL_BlitMap;
100 
101 /* Functions found in SDL_blit.c */
102 extern int SDL_CalculateBlit(SDL_Surface * surface);
103 
104 /* Functions found in SDL_blit_*.c */
105 extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface);
106 extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface);
107 extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface * surface);
108 extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface * surface);
109 
110 /*
111  * Useful macros for blitting routines
112  */
113 
114 #if defined(__GNUC__)
115 #define DECLARE_ALIGNED(t,v,a)  t __attribute__((aligned(a))) v
116 #elif defined(_MSC_VER)
117 #define DECLARE_ALIGNED(t,v,a)  __declspec(align(a)) t v
118 #else
119 #define DECLARE_ALIGNED(t,v,a)  t v
120 #endif
121 
122 /* Load pixel of the specified format from a buffer and get its R-G-B values */
123 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b)                             \
124 {                                                                       \
125     r = SDL_expand_byte[fmt->Rloss][((Pixel&fmt->Rmask)>>fmt->Rshift)]; \
126     g = SDL_expand_byte[fmt->Gloss][((Pixel&fmt->Gmask)>>fmt->Gshift)]; \
127     b = SDL_expand_byte[fmt->Bloss][((Pixel&fmt->Bmask)>>fmt->Bshift)]; \
128 }
129 #define RGB_FROM_RGB565(Pixel, r, g, b)                                 \
130 {                                                                       \
131     r = SDL_expand_byte[3][((Pixel&0xF800)>>11)];                       \
132     g = SDL_expand_byte[2][((Pixel&0x07E0)>>5)];                        \
133     b = SDL_expand_byte[3][(Pixel&0x001F)];                             \
134 }
135 #define RGB_FROM_RGB555(Pixel, r, g, b)                                 \
136 {                                                                       \
137     r = SDL_expand_byte[3][((Pixel&0x7C00)>>10)];                       \
138     g = SDL_expand_byte[3][((Pixel&0x03E0)>>5)];                        \
139     b = SDL_expand_byte[3][(Pixel&0x001F)];                             \
140 }
141 #define RGB_FROM_RGB888(Pixel, r, g, b)                                 \
142 {                                                                       \
143     r = ((Pixel&0xFF0000)>>16);                                         \
144     g = ((Pixel&0xFF00)>>8);                                            \
145     b = (Pixel&0xFF);                                                   \
146 }
147 #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel)                             \
148 do {                                                                    \
149     switch (bpp) {                                                      \
150         case 1:                                                         \
151             Pixel = *((Uint8 *)(buf));                                  \
152         break;                                                          \
153                                                                         \
154         case 2:                                                         \
155             Pixel = *((Uint16 *)(buf));                                 \
156         break;                                                          \
157                                                                         \
158         case 3: {                                                       \
159             Uint8 *B = (Uint8 *)(buf);                                  \
160             if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \
161                 Pixel = B[0] + (B[1] << 8) + (B[2] << 16);              \
162             } else {                                                    \
163                 Pixel = (B[0] << 16) + (B[1] << 8) + B[2];              \
164             }                                                           \
165         }                                                               \
166         break;                                                          \
167                                                                         \
168         case 4:                                                         \
169             Pixel = *((Uint32 *)(buf));                                 \
170         break;                                                          \
171                                                                         \
172         default:                                                        \
173                 Pixel = 0; /* stop gcc complaints */                    \
174         break;                                                          \
175     }                                                                   \
176 } while (0)
177 
178 #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b)                     \
179 do {                                                                    \
180     switch (bpp) {                                                      \
181         case 1:                                                         \
182             Pixel = *((Uint8 *)(buf));                                  \
183             RGB_FROM_PIXEL(Pixel, fmt, r, g, b);                        \
184         break;                                                          \
185                                                                         \
186         case 2:                                                         \
187             Pixel = *((Uint16 *)(buf));                                 \
188             RGB_FROM_PIXEL(Pixel, fmt, r, g, b);                        \
189         break;                                                          \
190                                                                         \
191         case 3: {                                                       \
192             Pixel = 0;                                                  \
193             if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \
194                 r = *((buf)+fmt->Rshift/8);                             \
195                 g = *((buf)+fmt->Gshift/8);                             \
196                 b = *((buf)+fmt->Bshift/8);                             \
197             } else {                                                    \
198                 r = *((buf)+2-fmt->Rshift/8);                           \
199                 g = *((buf)+2-fmt->Gshift/8);                           \
200                 b = *((buf)+2-fmt->Bshift/8);                           \
201             }                                                           \
202         }                                                               \
203         break;                                                          \
204                                                                         \
205         case 4:                                                         \
206             Pixel = *((Uint32 *)(buf));                                 \
207             RGB_FROM_PIXEL(Pixel, fmt, r, g, b);                        \
208         break;                                                          \
209                                                                         \
210         default:                                                        \
211                 /* stop gcc complaints */                               \
212                 Pixel = 0;                                              \
213                 r = g = b = 0;                                          \
214         break;                                                          \
215     }                                                                   \
216 } while (0)
217 
218 /* Assemble R-G-B values into a specified pixel format and store them */
219 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b)                             \
220 {                                                                       \
221     Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|                             \
222         ((g>>fmt->Gloss)<<fmt->Gshift)|                                 \
223         ((b>>fmt->Bloss)<<fmt->Bshift)|                                 \
224         fmt->Amask;                                                     \
225 }
226 #define RGB565_FROM_RGB(Pixel, r, g, b)                                 \
227 {                                                                       \
228     Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3);                            \
229 }
230 #define RGB555_FROM_RGB(Pixel, r, g, b)                                 \
231 {                                                                       \
232     Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3);                            \
233 }
234 #define RGB888_FROM_RGB(Pixel, r, g, b)                                 \
235 {                                                                       \
236     Pixel = (r<<16)|(g<<8)|b;                                           \
237 }
238 #define ARGB8888_FROM_RGBA(Pixel, r, g, b, a)                           \
239 {                                                                       \
240     Pixel = (a<<24)|(r<<16)|(g<<8)|b;                                   \
241 }
242 #define RGBA8888_FROM_RGBA(Pixel, r, g, b, a)                           \
243 {                                                                       \
244     Pixel = (r<<24)|(g<<16)|(b<<8)|a;                                   \
245 }
246 #define ABGR8888_FROM_RGBA(Pixel, r, g, b, a)                           \
247 {                                                                       \
248     Pixel = (a<<24)|(b<<16)|(g<<8)|r;                                   \
249 }
250 #define BGRA8888_FROM_RGBA(Pixel, r, g, b, a)                           \
251 {                                                                       \
252     Pixel = (b<<24)|(g<<16)|(r<<8)|a;                                   \
253 }
254 #define ARGB2101010_FROM_RGBA(Pixel, r, g, b, a)                        \
255 {                                                                       \
256     r = r ? ((r << 2) | 0x3) : 0;                                       \
257     g = g ? ((g << 2) | 0x3) : 0;                                       \
258     b = b ? ((b << 2) | 0x3) : 0;                                       \
259     a = (a * 3) / 255;                                                  \
260     Pixel = (a<<30)|(r<<20)|(g<<10)|b;                                  \
261 }
262 #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b)                            \
263 {                                                                       \
264     switch (bpp) {                                                      \
265         case 1: {                                                       \
266             Uint8 _Pixel;                                               \
267                                                                         \
268             PIXEL_FROM_RGB(_Pixel, fmt, r, g, b);                       \
269             *((Uint8 *)(buf)) = _Pixel;                                 \
270         }                                                               \
271         break;                                                          \
272                                                                         \
273         case 2: {                                                       \
274             Uint16 _Pixel;                                              \
275                                                                         \
276             PIXEL_FROM_RGB(_Pixel, fmt, r, g, b);                       \
277             *((Uint16 *)(buf)) = _Pixel;                                \
278         }                                                               \
279         break;                                                          \
280                                                                         \
281         case 3: {                                                       \
282             if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \
283                 *((buf)+fmt->Rshift/8) = r;                             \
284                 *((buf)+fmt->Gshift/8) = g;                             \
285                 *((buf)+fmt->Bshift/8) = b;                             \
286             } else {                                                    \
287                 *((buf)+2-fmt->Rshift/8) = r;                           \
288                 *((buf)+2-fmt->Gshift/8) = g;                           \
289                 *((buf)+2-fmt->Bshift/8) = b;                           \
290             }                                                           \
291         }                                                               \
292         break;                                                          \
293                                                                         \
294         case 4: {                                                       \
295             Uint32 _Pixel;                                              \
296                                                                         \
297             PIXEL_FROM_RGB(_Pixel, fmt, r, g, b);                       \
298             *((Uint32 *)(buf)) = _Pixel;                                \
299         }                                                               \
300         break;                                                          \
301     }                                                                   \
302 }
303 
304 /* FIXME: Should we rescale alpha into 0..255 here? */
305 #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a)                         \
306 {                                                                       \
307     r = SDL_expand_byte[fmt->Rloss][((Pixel&fmt->Rmask)>>fmt->Rshift)]; \
308     g = SDL_expand_byte[fmt->Gloss][((Pixel&fmt->Gmask)>>fmt->Gshift)]; \
309     b = SDL_expand_byte[fmt->Bloss][((Pixel&fmt->Bmask)>>fmt->Bshift)]; \
310     a = SDL_expand_byte[fmt->Aloss][((Pixel&fmt->Amask)>>fmt->Ashift)]; \
311 }
312 #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a)                          \
313 {                                                                       \
314     r = (Pixel&fmt->Rmask)>>fmt->Rshift;                                \
315     g = (Pixel&fmt->Gmask)>>fmt->Gshift;                                \
316     b = (Pixel&fmt->Bmask)>>fmt->Bshift;                                \
317     a = (Pixel&fmt->Amask)>>fmt->Ashift;                                \
318 }
319 #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a)                           \
320 {                                                                       \
321     r = (Pixel>>24);                                                    \
322     g = ((Pixel>>16)&0xFF);                                             \
323     b = ((Pixel>>8)&0xFF);                                              \
324     a = (Pixel&0xFF);                                                   \
325 }
326 #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a)                           \
327 {                                                                       \
328     r = ((Pixel>>16)&0xFF);                                             \
329     g = ((Pixel>>8)&0xFF);                                              \
330     b = (Pixel&0xFF);                                                   \
331     a = (Pixel>>24);                                                    \
332 }
333 #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a)                           \
334 {                                                                       \
335     r = (Pixel&0xFF);                                                   \
336     g = ((Pixel>>8)&0xFF);                                              \
337     b = ((Pixel>>16)&0xFF);                                             \
338     a = (Pixel>>24);                                                    \
339 }
340 #define RGBA_FROM_BGRA8888(Pixel, r, g, b, a)                           \
341 {                                                                       \
342     r = ((Pixel>>8)&0xFF);                                              \
343     g = ((Pixel>>16)&0xFF);                                             \
344     b = (Pixel>>24);                                                    \
345     a = (Pixel&0xFF);                                                   \
346 }
347 #define RGBA_FROM_ARGB2101010(Pixel, r, g, b, a)                        \
348 {                                                                       \
349     r = ((Pixel>>22)&0xFF);                                             \
350     g = ((Pixel>>12)&0xFF);                                             \
351     b = ((Pixel>>2)&0xFF);                                              \
352     a = SDL_expand_byte[6][(Pixel>>30)];                                \
353 }
354 #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a)                 \
355 do {                                                                    \
356     switch (bpp) {                                                      \
357         case 1:                                                         \
358             Pixel = *((Uint8 *)(buf));                                  \
359             RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);                    \
360         break;                                                          \
361                                                                         \
362         case 2:                                                         \
363             Pixel = *((Uint16 *)(buf));                                 \
364             RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);                    \
365         break;                                                          \
366                                                                         \
367         case 3: {                                                       \
368             Pixel = 0;                                                  \
369             if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \
370                 r = *((buf)+fmt->Rshift/8);                             \
371                 g = *((buf)+fmt->Gshift/8);                             \
372                 b = *((buf)+fmt->Bshift/8);                             \
373             } else {                                                    \
374                 r = *((buf)+2-fmt->Rshift/8);                           \
375                 g = *((buf)+2-fmt->Gshift/8);                           \
376                 b = *((buf)+2-fmt->Bshift/8);                           \
377             }                                                           \
378             a = 0xFF;                                                   \
379         }                                                               \
380         break;                                                          \
381                                                                         \
382         case 4:                                                         \
383             Pixel = *((Uint32 *)(buf));                                 \
384             RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);                    \
385         break;                                                          \
386                                                                         \
387         default:                                                        \
388             /* stop gcc complaints */                                   \
389             Pixel = 0;                                                  \
390             r = g = b = a = 0;                                          \
391         break;                                                          \
392     }                                                                   \
393 } while (0)
394 
395 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
396 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)                         \
397 {                                                                       \
398     Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|                             \
399         ((g>>fmt->Gloss)<<fmt->Gshift)|                                 \
400         ((b>>fmt->Bloss)<<fmt->Bshift)|                                 \
401         ((a>>fmt->Aloss)<<fmt->Ashift);                                 \
402 }
403 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a)                        \
404 {                                                                       \
405     switch (bpp) {                                                      \
406         case 1: {                                                       \
407             Uint8 _pixel;                                               \
408                                                                         \
409             PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a);                   \
410             *((Uint8 *)(buf)) = _pixel;                                 \
411         }                                                               \
412         break;                                                          \
413                                                                         \
414         case 2: {                                                       \
415             Uint16 _pixel;                                              \
416                                                                         \
417             PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a);                   \
418             *((Uint16 *)(buf)) = _pixel;                                \
419         }                                                               \
420         break;                                                          \
421                                                                         \
422         case 3: {                                                       \
423             if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \
424                 *((buf)+fmt->Rshift/8) = r;                             \
425                 *((buf)+fmt->Gshift/8) = g;                             \
426                 *((buf)+fmt->Bshift/8) = b;                             \
427             } else {                                                    \
428                 *((buf)+2-fmt->Rshift/8) = r;                           \
429                 *((buf)+2-fmt->Gshift/8) = g;                           \
430                 *((buf)+2-fmt->Bshift/8) = b;                           \
431             }                                                           \
432         }                                                               \
433         break;                                                          \
434                                                                         \
435         case 4: {                                                       \
436             Uint32 _pixel;                                              \
437                                                                         \
438             PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a);                   \
439             *((Uint32 *)(buf)) = _pixel;                                \
440         }                                                               \
441         break;                                                          \
442     }                                                                   \
443 }
444 
445 /* Blend the RGB values of two pixels with an alpha value */
446 #define ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB)                      \
447 do {                                                                    \
448     dR = (Uint8)((((int)(sR-dR)*(int)A)/255)+dR);                       \
449     dG = (Uint8)((((int)(sG-dG)*(int)A)/255)+dG);                       \
450     dB = (Uint8)((((int)(sB-dB)*(int)A)/255)+dB);                       \
451 } while(0)
452 
453 
454 /* Blend the RGBA values of two pixels */
455 #define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA)                \
456 do {                                                                    \
457     dR = (Uint8)((((int)(sR-dR)*(int)sA)/255)+dR);                      \
458     dG = (Uint8)((((int)(sG-dG)*(int)sA)/255)+dG);                      \
459     dB = (Uint8)((((int)(sB-dB)*(int)sA)/255)+dB);                      \
460     dA = (Uint8)((int)sA+dA-((int)sA*dA)/255);                          \
461 } while(0)
462 
463 
464 /* This is a very useful loop for optimizing blitters */
465 #if defined(_MSC_VER) && (_MSC_VER == 1300)
466 /* There's a bug in the Visual C++ 7 optimizer when compiling this code */
467 #else
468 #define USE_DUFFS_LOOP
469 #endif
470 #ifdef USE_DUFFS_LOOP
471 
472 /* 8-times unrolled loop */
473 #define DUFFS_LOOP8(pixel_copy_increment, width)                        \
474 { int n = (width+7)/8;                                                  \
475     switch (width & 7) {                                                \
476     case 0: do {    pixel_copy_increment; /* fallthrough */             \
477     case 7:     pixel_copy_increment;     /* fallthrough */             \
478     case 6:     pixel_copy_increment;     /* fallthrough */             \
479     case 5:     pixel_copy_increment;     /* fallthrough */             \
480     case 4:     pixel_copy_increment;     /* fallthrough */             \
481     case 3:     pixel_copy_increment;     /* fallthrough */             \
482     case 2:     pixel_copy_increment;     /* fallthrough */             \
483     case 1:     pixel_copy_increment;     /* fallthrough */             \
484         } while ( --n > 0 );                                            \
485     }                                                                   \
486 }
487 
488 /* 4-times unrolled loop */
489 #define DUFFS_LOOP4(pixel_copy_increment, width)                        \
490 { int n = (width+3)/4;                                                  \
491     switch (width & 3) {                                                \
492     case 0: do {    pixel_copy_increment;   /* fallthrough */           \
493     case 3:     pixel_copy_increment;       /* fallthrough */           \
494     case 2:     pixel_copy_increment;       /* fallthrough */           \
495     case 1:     pixel_copy_increment;       /* fallthrough */           \
496         } while (--n > 0);                                              \
497     }                                                                   \
498 }
499 
500 /* Use the 8-times version of the loop by default */
501 #define DUFFS_LOOP(pixel_copy_increment, width)                         \
502     DUFFS_LOOP8(pixel_copy_increment, width)
503 
504 /* Special version of Duff's device for even more optimization */
505 #define DUFFS_LOOP_124(pixel_copy_increment1,                           \
506                        pixel_copy_increment2,                           \
507                        pixel_copy_increment4, width)                    \
508 { int n = width;                                                        \
509     if (n & 1) {                                                        \
510         pixel_copy_increment1; n -= 1;                                  \
511     }                                                                   \
512     if (n & 2) {                                                        \
513         pixel_copy_increment2; n -= 2;                                  \
514     }                                                                   \
515     if (n & 4) {                                                        \
516         pixel_copy_increment4; n -= 4;                                  \
517     }                                                                   \
518     if (n) {                                                            \
519         n /= 8;                                                         \
520         do {                                                            \
521             pixel_copy_increment4;                                      \
522             pixel_copy_increment4;                                      \
523         } while (--n > 0);                                              \
524     }                                                                   \
525 }
526 
527 #else
528 
529 /* Don't use Duff's device to unroll loops */
530 #define DUFFS_LOOP(pixel_copy_increment, width)                         \
531 { int n;                                                                \
532     for ( n=width; n > 0; --n ) {                                       \
533         pixel_copy_increment;                                           \
534     }                                                                   \
535 }
536 #define DUFFS_LOOP8(pixel_copy_increment, width)                        \
537     DUFFS_LOOP(pixel_copy_increment, width)
538 #define DUFFS_LOOP4(pixel_copy_increment, width)                        \
539     DUFFS_LOOP(pixel_copy_increment, width)
540 #define DUFFS_LOOP_124(pixel_copy_increment1,                           \
541                        pixel_copy_increment2,                           \
542                        pixel_copy_increment4, width)                    \
543     DUFFS_LOOP(pixel_copy_increment1, width)
544 
545 #endif /* USE_DUFFS_LOOP */
546 
547 /* Prevent Visual C++ 6.0 from printing out stupid warnings */
548 #if defined(_MSC_VER) && (_MSC_VER >= 600)
549 #pragma warning(disable: 4550)
550 #endif
551 
552 #endif /* SDL_blit_h_ */
553 
554 /* vi: set ts=4 sw=4 expandtab: */
555