1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  *  \file SDL_joystick.h
24  *
25  *  Include file for SDL joystick event handling
26  *
27  * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
28  *   behind a device_index changing as joysticks are plugged and unplugged.
29  *
30  * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
31  *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
32  *
33  * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
34  *   the device (a X360 wired controller for example). This identifier is platform dependent.
35  *
36  *
37  */
38 
39 #ifndef SDL_joystick_h_
40 #define SDL_joystick_h_
41 
42 #include "SDL_stdinc.h"
43 #include "SDL_error.h"
44 
45 #include "begin_code.h"
46 /* Set up for C function definitions, even when using C++ */
47 #ifdef __cplusplus
48 extern "C" {
49 #endif
50 
51 /**
52  *  \file SDL_joystick.h
53  *
54  *  In order to use these functions, SDL_Init() must have been called
55  *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
56  *  for joysticks, and load appropriate drivers.
57  *
58  *  If you would like to receive joystick updates while the application
59  *  is in the background, you should set the following hint before calling
60  *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
61  */
62 
63 /**
64  * The joystick structure used to identify an SDL joystick
65  */
66 struct _SDL_Joystick;
67 typedef struct _SDL_Joystick SDL_Joystick;
68 
69 /* A structure that encodes the stable unique id for a joystick device */
70 typedef struct {
71     Uint8 data[16];
72 } SDL_JoystickGUID;
73 
74 /**
75  * This is a unique ID for a joystick for the time it is connected to the system,
76  * and is never reused for the lifetime of the application. If the joystick is
77  * disconnected and reconnected, it will get a new ID.
78  *
79  * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
80  */
81 typedef Sint32 SDL_JoystickID;
82 
83 typedef enum
84 {
85     SDL_JOYSTICK_TYPE_UNKNOWN,
86     SDL_JOYSTICK_TYPE_GAMECONTROLLER,
87     SDL_JOYSTICK_TYPE_WHEEL,
88     SDL_JOYSTICK_TYPE_ARCADE_STICK,
89     SDL_JOYSTICK_TYPE_FLIGHT_STICK,
90     SDL_JOYSTICK_TYPE_DANCE_PAD,
91     SDL_JOYSTICK_TYPE_GUITAR,
92     SDL_JOYSTICK_TYPE_DRUM_KIT,
93     SDL_JOYSTICK_TYPE_ARCADE_PAD,
94     SDL_JOYSTICK_TYPE_THROTTLE
95 } SDL_JoystickType;
96 
97 typedef enum
98 {
99     SDL_JOYSTICK_POWER_UNKNOWN = -1,
100     SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */
101     SDL_JOYSTICK_POWER_LOW,     /* <= 20% */
102     SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */
103     SDL_JOYSTICK_POWER_FULL,    /* <= 100% */
104     SDL_JOYSTICK_POWER_WIRED,
105     SDL_JOYSTICK_POWER_MAX
106 } SDL_JoystickPowerLevel;
107 
108 
109 /* Function prototypes */
110 
111 /**
112  * Locking for multi-threaded access to the joystick API
113  *
114  * If you are using the joystick API or handling events from multiple threads
115  * you should use these locking functions to protect access to the joysticks.
116  *
117  * In particular, you are guaranteed that the joystick list won't change, so
118  * the API functions that take a joystick index will be valid, and joystick
119  * and game controller events will not be delivered.
120  */
121 extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
122 extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
123 
124 /**
125  *  Count the number of joysticks attached to the system right now
126  */
127 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
128 
129 /**
130  *  Get the implementation dependent name of a joystick.
131  *  This can be called before any joysticks are opened.
132  *  If no name can be found, this function returns NULL.
133  */
134 extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
135 
136 /**
137  *  Get the player index of a joystick, or -1 if it's not available
138  *  This can be called before any joysticks are opened.
139  */
140 extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
141 
142 /**
143  *  Return the GUID for the joystick at this index
144  *  This can be called before any joysticks are opened.
145  */
146 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
147 
148 /**
149  *  Get the USB vendor ID of a joystick, if available.
150  *  This can be called before any joysticks are opened.
151  *  If the vendor ID isn't available this function returns 0.
152  */
153 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
154 
155 /**
156  *  Get the USB product ID of a joystick, if available.
157  *  This can be called before any joysticks are opened.
158  *  If the product ID isn't available this function returns 0.
159  */
160 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
161 
162 /**
163  *  Get the product version of a joystick, if available.
164  *  This can be called before any joysticks are opened.
165  *  If the product version isn't available this function returns 0.
166  */
167 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
168 
169 /**
170  *  Get the type of a joystick, if available.
171  *  This can be called before any joysticks are opened.
172  */
173 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
174 
175 /**
176  *  Get the instance ID of a joystick.
177  *  This can be called before any joysticks are opened.
178  *  If the index is out of range, this function will return -1.
179  */
180 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
181 
182 /**
183  *  Open a joystick for use.
184  *  The index passed as an argument refers to the N'th joystick on the system.
185  *  This index is not the value which will identify this joystick in future
186  *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used
187  *  there instead.
188  *
189  *  \return A joystick identifier, or NULL if an error occurred.
190  */
191 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
192 
193 /**
194  * Return the SDL_Joystick associated with an instance id.
195  */
196 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
197 
198 /**
199  * Return the SDL_Joystick associated with a player index.
200  */
201 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
202 
203 /**
204  * Attaches a new virtual joystick.
205  * Returns the joystick's device index, or -1 if an error occurred.
206  */
207 extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
208                                                       int naxes,
209                                                       int nbuttons,
210                                                       int nhats);
211 
212 /**
213  * Detaches a virtual joystick
214  * Returns 0 on success, or -1 if an error occurred.
215  */
216 extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
217 
218 /**
219  * Indicates whether or not a virtual-joystick is at a given device index.
220  */
221 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
222 
223 /**
224  * Set values on an opened, virtual-joystick's controls.
225  * Please note that values set here will not be applied until the next
226  * call to SDL_JoystickUpdate, which can either be called directly,
227  * or can be called indirectly through various other SDL APIS,
228  * including, but not limited to the following: SDL_PollEvent,
229  * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
230  *
231  * Returns 0 on success, -1 on error.
232  */
233 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
234 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
235 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
236 
237 /**
238  *  Return the name for this currently opened joystick.
239  *  If no name can be found, this function returns NULL.
240  */
241 extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
242 
243 /**
244  *  Get the player index of an opened joystick, or -1 if it's not available
245  *
246  *  For XInput controllers this returns the XInput user index.
247  */
248 extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
249 
250 /**
251  *  Set the player index of an opened joystick
252  */
253 extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
254 
255 /**
256  *  Return the GUID for this opened joystick
257  */
258 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
259 
260 /**
261  *  Get the USB vendor ID of an opened joystick, if available.
262  *  If the vendor ID isn't available this function returns 0.
263  */
264 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
265 
266 /**
267  *  Get the USB product ID of an opened joystick, if available.
268  *  If the product ID isn't available this function returns 0.
269  */
270 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
271 
272 /**
273  *  Get the product version of an opened joystick, if available.
274  *  If the product version isn't available this function returns 0.
275  */
276 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
277 
278 /**
279  *  Get the type of an opened joystick.
280  */
281 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
282 
283 /**
284  *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
285  *  (32 for the string plus a NULL terminator).
286  */
287 extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
288 
289 /**
290  *  Convert a string into a joystick guid
291  */
292 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
293 
294 /**
295  *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
296  */
297 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
298 
299 /**
300  *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
301  */
302 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
303 
304 /**
305  *  Get the number of general axis controls on a joystick.
306  */
307 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
308 
309 /**
310  *  Get the number of trackballs on a joystick.
311  *
312  *  Joystick trackballs have only relative motion events associated
313  *  with them and their state cannot be polled.
314  */
315 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
316 
317 /**
318  *  Get the number of POV hats on a joystick.
319  */
320 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
321 
322 /**
323  *  Get the number of buttons on a joystick.
324  */
325 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
326 
327 /**
328  *  Update the current state of the open joysticks.
329  *
330  *  This is called automatically by the event loop if any joystick
331  *  events are enabled.
332  */
333 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
334 
335 /**
336  *  Enable/disable joystick event polling.
337  *
338  *  If joystick events are disabled, you must call SDL_JoystickUpdate()
339  *  yourself and check the state of the joystick when you want joystick
340  *  information.
341  *
342  *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
343  */
344 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
345 
346 #define SDL_JOYSTICK_AXIS_MAX   32767
347 #define SDL_JOYSTICK_AXIS_MIN   -32768
348 /**
349  *  Get the current state of an axis control on a joystick.
350  *
351  *  The state is a value ranging from -32768 to 32767.
352  *
353  *  The axis indices start at index 0.
354  */
355 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
356                                                    int axis);
357 
358 /**
359  *  Get the initial state of an axis control on a joystick.
360  *
361  *  The state is a value ranging from -32768 to 32767.
362  *
363  *  The axis indices start at index 0.
364  *
365  *  \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
366  */
367 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
368                                                    int axis, Sint16 *state);
369 
370 /**
371  *  \name Hat positions
372  */
373 /* @{ */
374 #define SDL_HAT_CENTERED    0x00
375 #define SDL_HAT_UP          0x01
376 #define SDL_HAT_RIGHT       0x02
377 #define SDL_HAT_DOWN        0x04
378 #define SDL_HAT_LEFT        0x08
379 #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
380 #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
381 #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
382 #define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
383 /* @} */
384 
385 /**
386  *  Get the current state of a POV hat on a joystick.
387  *
388  *  The hat indices start at index 0.
389  *
390  *  \return The return value is one of the following positions:
391  *           - ::SDL_HAT_CENTERED
392  *           - ::SDL_HAT_UP
393  *           - ::SDL_HAT_RIGHT
394  *           - ::SDL_HAT_DOWN
395  *           - ::SDL_HAT_LEFT
396  *           - ::SDL_HAT_RIGHTUP
397  *           - ::SDL_HAT_RIGHTDOWN
398  *           - ::SDL_HAT_LEFTUP
399  *           - ::SDL_HAT_LEFTDOWN
400  */
401 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
402                                                  int hat);
403 
404 /**
405  *  Get the ball axis change since the last poll.
406  *
407  *  \return 0, or -1 if you passed it invalid parameters.
408  *
409  *  The ball indices start at index 0.
410  */
411 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
412                                                 int ball, int *dx, int *dy);
413 
414 /**
415  *  Get the current state of a button on a joystick.
416  *
417  *  The button indices start at index 0.
418  */
419 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
420                                                     int button);
421 
422 /**
423  *  Trigger a rumble effect
424  *  Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
425  *
426  *  \param joystick The joystick to vibrate
427  *  \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
428  *  \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
429  *  \param duration_ms The duration of the rumble effect, in milliseconds
430  *
431  *  \return 0, or -1 if rumble isn't supported on this joystick
432  */
433 extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
434 
435 /**
436  *  Close a joystick previously opened with SDL_JoystickOpen().
437  */
438 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
439 
440 /**
441  *  Return the battery level of this joystick
442  */
443 extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
444 
445 /* Ends C function definitions when using C++ */
446 #ifdef __cplusplus
447 }
448 #endif
449 #include "close_code.h"
450 
451 #endif /* SDL_joystick_h_ */
452 
453 /* vi: set ts=4 sw=4 expandtab: */
454