1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  *  \file SDL.h
24  *
25  *  Main include header for the SDL library
26  */
27 
28 
29 #ifndef SDL_h_
30 #define SDL_h_
31 
32 #include "SDL_main.h"
33 #include "SDL_stdinc.h"
34 #include "SDL_assert.h"
35 #include "SDL_atomic.h"
36 #include "SDL_audio.h"
37 #include "SDL_clipboard.h"
38 #include "SDL_cpuinfo.h"
39 #include "SDL_endian.h"
40 #include "SDL_error.h"
41 #include "SDL_events.h"
42 #include "SDL_filesystem.h"
43 #include "SDL_gamecontroller.h"
44 #include "SDL_haptic.h"
45 #include "SDL_hints.h"
46 #include "SDL_joystick.h"
47 #include "SDL_loadso.h"
48 #include "SDL_log.h"
49 #include "SDL_messagebox.h"
50 #include "SDL_metal.h"
51 #include "SDL_mutex.h"
52 #include "SDL_power.h"
53 #include "SDL_render.h"
54 #include "SDL_rwops.h"
55 #include "SDL_sensor.h"
56 #include "SDL_shape.h"
57 #include "SDL_system.h"
58 #include "SDL_thread.h"
59 #include "SDL_timer.h"
60 #include "SDL_version.h"
61 #include "SDL_video.h"
62 #include "SDL_locale.h"
63 
64 #include "begin_code.h"
65 /* Set up for C function definitions, even when using C++ */
66 #ifdef __cplusplus
67 extern "C" {
68 #endif
69 
70 /* As of version 0.5, SDL is loaded dynamically into the application */
71 
72 /**
73  *  \name SDL_INIT_*
74  *
75  *  These are the flags which may be passed to SDL_Init().  You should
76  *  specify the subsystems which you will be using in your application.
77  */
78 /* @{ */
79 #define SDL_INIT_TIMER          0x00000001u
80 #define SDL_INIT_AUDIO          0x00000010u
81 #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
82 #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
83 #define SDL_INIT_HAPTIC         0x00001000u
84 #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
85 #define SDL_INIT_EVENTS         0x00004000u
86 #define SDL_INIT_SENSOR         0x00008000u
87 #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
88 #define SDL_INIT_EVERYTHING ( \
89                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
90                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
91             )
92 
93 #define SDL_BEGIN    printf("[%s]start\n", __func__);
94 #define SDL_END      printf("[%s]end\n", __func__);
95 /* @} */
96 
97 /**
98  *  This function initializes  the subsystems specified by \c flags
99  */
100 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
101 
102 /**
103  *  This function initializes specific SDL subsystems
104  *
105  *  Subsystem initialization is ref-counted, you must call
106  *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
107  *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
108  *  If a subsystem is already loaded then this call will
109  *  increase the ref-count and return.
110  */
111 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
112 
113 /**
114  *  This function cleans up specific SDL subsystems
115  */
116 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
117 
118 /**
119  *  This function returns a mask of the specified subsystems which have
120  *  previously been initialized.
121  *
122  *  If \c flags is 0, it returns a mask of all initialized subsystems.
123  */
124 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
125 
126 /**
127  *  This function cleans up all initialized subsystems. You should
128  *  call it upon all exit conditions.
129  */
130 extern DECLSPEC void SDLCALL SDL_Quit(void);
131 
132 /* Ends C function definitions when using C++ */
133 #ifdef __cplusplus
134 }
135 #endif
136 #include "close_code.h"
137 
138 #endif /* SDL_h_ */
139 
140 /* vi: set ts=4 sw=4 expandtab: */
141