1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 #include "SDL_hints.h"
23 #include "SDL_assert.h"
24 
25 /* General quit handling code for SDL */
26 
27 #ifdef HAVE_SIGNAL_H
28 #include <signal.h>
29 #endif
30 
31 #include "SDL_events.h"
32 #include "SDL_events_c.h"
33 
34 #if defined(HAVE_SIGNAL_H) || defined(HAVE_SIGACTION)
35 #define HAVE_SIGNAL_SUPPORT 1
36 #endif
37 
38 #ifdef HAVE_SIGNAL_SUPPORT
39 static SDL_bool disable_signals = SDL_FALSE;
40 static SDL_bool send_quit_pending = SDL_FALSE;
41 
42 #ifdef SDL_BACKGROUNDING_SIGNAL
43 static SDL_bool send_backgrounding_pending = SDL_FALSE;
44 #endif
45 
46 #ifdef SDL_FOREGROUNDING_SIGNAL
47 static SDL_bool send_foregrounding_pending = SDL_FALSE;
48 #endif
49 
50 static void
SDL_HandleSIG(int sig)51 SDL_HandleSIG(int sig)
52 {
53     /* Reset the signal handler */
54     signal(sig, SDL_HandleSIG);
55 
56     /* Send a quit event next time the event loop pumps. */
57     /* We can't send it in signal handler; malloc() might be interrupted! */
58     if ((sig == SIGINT) || (sig == SIGTERM)) {
59         send_quit_pending = SDL_TRUE;
60     }
61 
62     #ifdef SDL_BACKGROUNDING_SIGNAL
63     else if (sig == SDL_BACKGROUNDING_SIGNAL) {
64         send_backgrounding_pending = SDL_TRUE;
65     }
66     #endif
67 
68     #ifdef SDL_FOREGROUNDING_SIGNAL
69     else if (sig == SDL_FOREGROUNDING_SIGNAL) {
70         send_foregrounding_pending = SDL_TRUE;
71     }
72     #endif
73 }
74 
75 static void
SDL_EventSignal_Init(const int sig)76 SDL_EventSignal_Init(const int sig)
77 {
78 #ifdef HAVE_SIGACTION
79     struct sigaction action;
80 
81     sigaction(sig, NULL, &action);
82 #ifdef HAVE_SA_SIGACTION
83     if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) {
84 #else
85     if ( action.sa_handler == SIG_DFL ) {
86 #endif
87         action.sa_handler = SDL_HandleSIG;
88         sigaction(sig, &action, NULL);
89     }
90 #elif HAVE_SIGNAL_H
91     void (*ohandler) (int) = signal(sig, SDL_HandleSIG);
92     if (ohandler != SIG_DFL) {
93         signal(sig, ohandler);
94     }
95 #endif
96 }
97 
98 static void
99 SDL_EventSignal_Quit(const int sig)
100 {
101 #ifdef HAVE_SIGACTION
102     struct sigaction action;
103     sigaction(sig, NULL, &action);
104     if ( action.sa_handler == SDL_HandleSIG ) {
105         action.sa_handler = SIG_DFL;
106         sigaction(sig, &action, NULL);
107     }
108 #elif HAVE_SIGNAL_H
109     void (*ohandler) (int) = signal(sig, SIG_DFL);
110     if (ohandler != SDL_HandleSIG) {
111         signal(sig, ohandler);
112     }
113 #endif /* HAVE_SIGNAL_H */
114 }
115 
116 /* Public functions */
117 static int
118 SDL_QuitInit_Internal(void)
119 {
120     /* Both SIGINT and SIGTERM are translated into quit interrupts */
121     /* and SDL can be built to simulate iOS/Android semantics with arbitrary signals. */
122     SDL_EventSignal_Init(SIGINT);
123     SDL_EventSignal_Init(SIGTERM);
124 
125     #ifdef SDL_BACKGROUNDING_SIGNAL
126     SDL_EventSignal_Init(SDL_BACKGROUNDING_SIGNAL);
127     #endif
128 
129     #ifdef SDL_FOREGROUNDING_SIGNAL
130     SDL_EventSignal_Init(SDL_FOREGROUNDING_SIGNAL);
131     #endif
132 
133     /* That's it! */
134     return 0;
135 }
136 
137 static void
138 SDL_QuitQuit_Internal(void)
139 {
140     SDL_EventSignal_Quit(SIGINT);
141     SDL_EventSignal_Quit(SIGTERM);
142 
143     #ifdef SDL_BACKGROUNDING_SIGNAL
144     SDL_EventSignal_Quit(SDL_BACKGROUNDING_SIGNAL);
145     #endif
146 
147     #ifdef SDL_FOREGROUNDING_SIGNAL
148     SDL_EventSignal_Quit(SDL_FOREGROUNDING_SIGNAL);
149     #endif
150 }
151 #endif
152 
153 int
154 SDL_QuitInit(void)
155 {
156 #ifdef HAVE_SIGNAL_SUPPORT
157     if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
158         return SDL_QuitInit_Internal();
159     }
160 #endif
161     return 0;
162 }
163 
164 void
165 SDL_QuitQuit(void)
166 {
167 #ifdef HAVE_SIGNAL_SUPPORT
168     if (!disable_signals) {
169         SDL_QuitQuit_Internal();
170     }
171 #endif
172 }
173 
174 void
175 SDL_SendPendingSignalEvents(void)
176 {
177 #ifdef HAVE_SIGNAL_SUPPORT
178     if (send_quit_pending) {
179         SDL_SendQuit();
180         SDL_assert(!send_quit_pending);
181     }
182 
183     #ifdef SDL_BACKGROUNDING_SIGNAL
184     if (send_backgrounding_pending) {
185         send_backgrounding_pending = SDL_FALSE;
186         SDL_OnApplicationWillResignActive();
187     }
188     #endif
189 
190     #ifdef SDL_FOREGROUNDING_SIGNAL
191     if (send_foregrounding_pending) {
192         send_foregrounding_pending = SDL_FALSE;
193         SDL_OnApplicationDidBecomeActive();
194     }
195     #endif
196 #endif
197 }
198 
199 /* This function returns 1 if it's okay to close the application window */
200 int
201 SDL_SendQuit(void)
202 {
203 #ifdef HAVE_SIGNAL_SUPPORT
204     send_quit_pending = SDL_FALSE;
205 #endif
206     return SDL_SendAppEvent(SDL_QUIT);
207 }
208 
209 /* vi: set ts=4 sw=4 expandtab: */
210