1 /* 2 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 3 4 This software is provided 'as-is', without any express or implied 5 warranty. In no event will the authors be held liable for any damages 6 arising from the use of this software. 7 8 Permission is granted to anyone to use this software for any purpose, 9 including commercial applications, and to alter it and redistribute it 10 freely. 11 */ 12 13 /* Definitions for platform dependent windowing functions to test SDL 14 integration with native windows 15 */ 16 17 #include "SDL.h" 18 19 /* This header includes all the necessary system headers for native windows */ 20 #include "SDL_syswm.h" 21 22 typedef struct 23 { 24 const char *tag; 25 void *(*CreateNativeWindow) (int w, int h); 26 void (*DestroyNativeWindow) (void *window); 27 } NativeWindowFactory; 28 29 #ifdef SDL_VIDEO_DRIVER_WINDOWS 30 #define TEST_NATIVE_WINDOWS 31 extern NativeWindowFactory WindowsWindowFactory; 32 #endif 33 34 #ifdef SDL_VIDEO_DRIVER_X11 35 #define TEST_NATIVE_X11 36 extern NativeWindowFactory X11WindowFactory; 37 #endif 38 39 #ifdef SDL_VIDEO_DRIVER_COCOA 40 /* Actually, we don't really do this, since it involves adding Objective C 41 support to the build system, which is a little tricky. You can uncomment 42 it manually though and link testnativecocoa.m into the test application. 43 */ 44 #define TEST_NATIVE_COCOA 45 extern NativeWindowFactory CocoaWindowFactory; 46 #endif 47