/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 225 Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); variable 273 Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); variable
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/AliOS-Things-master/components/SDL2/src/joystick/android/ |
A D | SDL_sysjoystick.c | 103 int button = 0; in keycode_to_SDL() local 205 button_to_scancode(int button) in button_to_scancode() 232 int button = keycode_to_SDL(keycode); in Android_OnPadDown() local 250 int button = keycode_to_SDL(keycode); in Android_OnPadUp() local
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_haptic.h | 488 Uint16 button; /**< Button that triggers the effect. */ member 571 Uint16 button; /**< Button that triggers the effect. */ member 623 Uint16 button; /**< Button that triggers the effect. */ member 659 Uint16 button; /**< Button that triggers the effect. */ member 724 Uint16 button; /**< Button that triggers the effect. */ member
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A D | SDL_gamecontroller.h | 87 int button; member
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A D | SDL_events.h | 277 Uint8 button; /**< The mouse button index */ member 359 Uint8 button; /**< The joystick button index */ member 401 Uint8 button; /**< The controller button (SDL_GameControllerButton) */ member 570 SDL_MouseButtonEvent button; /**< Mouse button event data */ member
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/AliOS-Things-master/components/SDL2/test/ |
A D | testmessage.c | 53 int button = -1; in button_messagebox() local
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A D | controllermap.c | 122 int button; member 364 SDL_Texture *background, *button, *axis, *marker; in WatchJoystick() local
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A D | testgamecontroller.c | 68 SDL_Texture *background, *button, *axis; variable
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/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 293 static Uint8 SDL_NACL_translate_mouse_button(int32_t button) { in SDL_NACL_translate_mouse_button()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_events.c | 44 #define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button) argument 49 #define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button) argument 640 DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button) in DirectFB_TranslateButton()
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 58 int button; member 76 SDL_GameControllerButton button; member 303 static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state) in HandleJoystickButton() 356 SDL_GameControllerButton button; in RecenterGameController() local 581 SDL_GameControllerButton button; in SDL_PrivateGameControllerParseElement() local 1899 SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) in SDL_GameControllerGetButton() 2083 …ameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) in SDL_GameControllerGetBindForButton() 2232 …ateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint… in SDL_PrivateGameControllerButton()
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A D | SDL_joystick.c | 554 SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value) in SDL_JoystickSetVirtualButton() 747 SDL_JoystickGetButton(SDL_Joystick * joystick, int button) in SDL_JoystickGetButton() 1301 SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state) in SDL_PrivateJoystickButton()
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_mouse.c | 464 static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button) 483 SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int… 587 SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int … 594 SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_gamecube.c | 105 static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button) in RemapButton() 270 #define READ_BUTTON(off, flag, button) \ in HIDAPI_DriverGameCube_UpdateDevice() argument
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_xinputjoystick.c | 425 Uint8 button; in UpdateXInputJoystickState_OLD() local 451 Uint8 button; in UpdateXInputJoystickState() local
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/AliOS-Things-master/components/SDL2/src/joystick/alios/ |
A D | SDL_sysjoystick.c | 37 Uint8 button; in game_key_irq_fun() local
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/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 226 Uint8 button; in Android_OnMouse() local
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/AliOS-Things-master/components/SDL2/src/joystick/virtual/ |
A D | SDL_virtualjoystick.c | 192 SDL_JoystickSetVirtualButtonInner(SDL_Joystick * joystick, int button, Uint8 value) in SDL_JoystickSetVirtualButtonInner()
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/AliOS-Things-master/components/SDL2/src/main/haiku/ |
A D | SDL_BApp.h | 261 int32 button, state; /* left/middle/right, pressed/released */ in _HandleMouseButton() local
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11events.c | 1152 int button = xevent.xbutton.button; in X11_DispatchEvent() local 1180 int button = xevent.xbutton.button; in X11_DispatchEvent() local
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/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_BWin.h | 512 void _SendMouseButton(int32 button, int32 state) { in _SendMouseButton()
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/AliOS-Things-master/components/SDL2/src/haptic/linux/ |
A D | SDL_syshaptic.c | 653 SDL_SYS_ToButton(Uint16 button) in SDL_SYS_ToButton()
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_common.c | 1204 ControllerButtonName(const SDL_GameControllerButton button) in ControllerButtonName()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 232 …bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mo… in WIN_CheckWParamMouseButton()
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/AliOS-Things-master/components/SDL2/src/haptic/darwin/ |
A D | SDL_syshaptic.c | 714 FFGetTriggerButton(Uint16 button) in FFGetTriggerButton()
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