Home
last modified time | relevance | path

Searched defs:button (Results 1 – 25 of 30) sorted by relevance

12

/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtpointerinput.cpp225 Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); variable
273 Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); variable
/AliOS-Things-master/components/SDL2/src/joystick/android/
A DSDL_sysjoystick.c103 int button = 0; in keycode_to_SDL() local
205 button_to_scancode(int button) in button_to_scancode()
232 int button = keycode_to_SDL(keycode); in Android_OnPadDown() local
250 int button = keycode_to_SDL(keycode); in Android_OnPadUp() local
/AliOS-Things-master/components/SDL2/include/
A DSDL_haptic.h488 Uint16 button; /**< Button that triggers the effect. */ member
571 Uint16 button; /**< Button that triggers the effect. */ member
623 Uint16 button; /**< Button that triggers the effect. */ member
659 Uint16 button; /**< Button that triggers the effect. */ member
724 Uint16 button; /**< Button that triggers the effect. */ member
A DSDL_gamecontroller.h87 int button; member
A DSDL_events.h277 Uint8 button; /**< The mouse button index */ member
359 Uint8 button; /**< The joystick button index */ member
401 Uint8 button; /**< The controller button (SDL_GameControllerButton) */ member
570 SDL_MouseButtonEvent button; /**< Mouse button event data */ member
/AliOS-Things-master/components/SDL2/test/
A Dtestmessage.c53 int button = -1; in button_messagebox() local
A Dcontrollermap.c122 int button; member
364 SDL_Texture *background, *button, *axis, *marker; in WatchJoystick() local
A Dtestgamecontroller.c68 SDL_Texture *background, *button, *axis; variable
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclevents.c293 static Uint8 SDL_NACL_translate_mouse_button(int32_t button) { in SDL_NACL_translate_mouse_button()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_events.c44 #define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button) argument
49 #define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button) argument
640 DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button) in DirectFB_TranslateButton()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c58 int button; member
76 SDL_GameControllerButton button; member
303 static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state) in HandleJoystickButton()
356 SDL_GameControllerButton button; in RecenterGameController() local
581 SDL_GameControllerButton button; in SDL_PrivateGameControllerParseElement() local
1899 SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) in SDL_GameControllerGetButton()
2083 …ameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) in SDL_GameControllerGetBindForButton()
2232 …ateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint… in SDL_PrivateGameControllerButton()
A DSDL_joystick.c554 SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value) in SDL_JoystickSetVirtualButton()
747 SDL_JoystickGetButton(SDL_Joystick * joystick, int button) in SDL_JoystickGetButton()
1301 SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state) in SDL_PrivateJoystickButton()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_mouse.c464 static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
483 SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int…
587 SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int …
594 SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_gamecube.c105 static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button) in RemapButton()
270 #define READ_BUTTON(off, flag, button) \ in HIDAPI_DriverGameCube_UpdateDevice() argument
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_xinputjoystick.c425 Uint8 button; in UpdateXInputJoystickState_OLD() local
451 Uint8 button; in UpdateXInputJoystickState() local
/AliOS-Things-master/components/SDL2/src/joystick/alios/
A DSDL_sysjoystick.c37 Uint8 button; in game_key_irq_fun() local
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidmouse.c226 Uint8 button; in Android_OnMouse() local
/AliOS-Things-master/components/SDL2/src/joystick/virtual/
A DSDL_virtualjoystick.c192 SDL_JoystickSetVirtualButtonInner(SDL_Joystick * joystick, int button, Uint8 value) in SDL_JoystickSetVirtualButtonInner()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h261 int32 button, state; /* left/middle/right, pressed/released */ in _HandleMouseButton() local
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11events.c1152 int button = xevent.xbutton.button; in X11_DispatchEvent() local
1180 int button = xevent.xbutton.button; in X11_DispatchEvent() local
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_BWin.h512 void _SendMouseButton(int32 button, int32 state) { in _SendMouseButton()
/AliOS-Things-master/components/SDL2/src/haptic/linux/
A DSDL_syshaptic.c653 SDL_SYS_ToButton(Uint16 button) in SDL_SYS_ToButton()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1204 ControllerButtonName(const SDL_GameControllerButton button) in ControllerButtonName()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c232 …bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mo… in WIN_CheckWParamMouseButton()
/AliOS-Things-master/components/SDL2/src/haptic/darwin/
A DSDL_syshaptic.c714 FFGetTriggerButton(Uint16 button) in FFGetTriggerButton()

Completed in 49 milliseconds

12