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Searched defs:bwin (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bframebuffer.cc53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer() local
107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer() local
122 SDL_BWin *bwin = (SDL_BWin*)data; in HAIKU_DrawThread() local
185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer() local
206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce() local
A DSDL_bopengl.cc104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext() local
158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts() local
A DSDL_bwindow.cc69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() local
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BeApp.cc147 void SDL_BApp::ClearID(SDL_BWin *bwin) { in ClearID()

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