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/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c193 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureSwizzle() local
240 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureUnswizzle() local

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