1 // SPDX-License-Identifier: BSD-3-Clause
2
3 /*============================================================================
4
5 This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
6 Package, Release 3a, by John R. Hauser.
7
8 Copyright 2011, 2012, 2013, 2014 The Regents of the University of California.
9 All rights reserved.
10
11 Redistribution and use in source and binary forms, with or without
12 modification, are permitted provided that the following conditions are met:
13
14 1. Redistributions of source code must retain the above copyright notice,
15 this list of conditions, and the following disclaimer.
16
17 2. Redistributions in binary form must reproduce the above copyright notice,
18 this list of conditions, and the following disclaimer in the documentation
19 and/or other materials provided with the distribution.
20
21 3. Neither the name of the University nor the names of its contributors may
22 be used to endorse or promote products derived from this software without
23 specific prior written permission.
24
25 THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
26 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
27 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
28 DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
29 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
30 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
31 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
32 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
33 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35
36 =============================================================================*/
37
38 #include <stdbool.h>
39 #include <stdint.h>
40 #include "platform.h"
41 #include "internals.h"
42 #include "specialize.h"
43 #include "softfloat.h"
44
f64_roundToInt(float64_t a,uint_fast8_t roundingMode,bool exact)45 float64_t f64_roundToInt( float64_t a, uint_fast8_t roundingMode, bool exact )
46 {
47 union ui64_f64 uA;
48 uint_fast64_t uiA;
49 int_fast16_t exp;
50 uint_fast64_t uiZ, lastBitMask, roundBitsMask;
51 union ui64_f64 uZ;
52
53 /*------------------------------------------------------------------------
54 *------------------------------------------------------------------------*/
55 uA.f = a;
56 uiA = uA.ui;
57 exp = expF64UI( uiA );
58 /*------------------------------------------------------------------------
59 *------------------------------------------------------------------------*/
60 if ( exp <= 0x3FE ) {
61 if ( ! (uiA & UINT64_C( 0x7FFFFFFFFFFFFFFF )) ) return a;
62 if ( exact ) softfloat_exceptionFlags |= softfloat_flag_inexact;
63 uiZ = uiA & packToF64UI( 1, 0, 0 );
64 switch ( roundingMode ) {
65 case softfloat_round_near_even:
66 if ( ! fracF64UI( uiA ) ) break;
67 case softfloat_round_near_maxMag:
68 if ( exp == 0x3FE ) uiZ |= packToF64UI( 0, 0x3FF, 0 );
69 break;
70 case softfloat_round_min:
71 if ( uiZ ) uiZ = packToF64UI( 1, 0x3FF, 0 );
72 break;
73 case softfloat_round_max:
74 if ( ! uiZ ) uiZ = packToF64UI( 0, 0x3FF, 0 );
75 break;
76 }
77 goto uiZ;
78 }
79 /*------------------------------------------------------------------------
80 *------------------------------------------------------------------------*/
81 if ( 0x433 <= exp ) {
82 if ( (exp == 0x7FF) && fracF64UI( uiA ) ) {
83 uiZ = softfloat_propagateNaNF64UI( uiA, 0 );
84 goto uiZ;
85 }
86 return a;
87 }
88 /*------------------------------------------------------------------------
89 *------------------------------------------------------------------------*/
90 uiZ = uiA;
91 lastBitMask = (uint_fast64_t) 1<<(0x433 - exp);
92 roundBitsMask = lastBitMask - 1;
93 if ( roundingMode == softfloat_round_near_maxMag ) {
94 uiZ += lastBitMask>>1;
95 } else if ( roundingMode == softfloat_round_near_even ) {
96 uiZ += lastBitMask>>1;
97 if ( ! (uiZ & roundBitsMask) ) uiZ &= ~lastBitMask;
98 } else if ( roundingMode != softfloat_round_minMag ) {
99 if ( signF64UI( uiZ ) ^ (roundingMode == softfloat_round_max) ) {
100 uiZ += roundBitsMask;
101 }
102 }
103 uiZ &= ~roundBitsMask;
104 if ( exact && (uiZ != uiA) ) {
105 softfloat_exceptionFlags |= softfloat_flag_inexact;
106 }
107 uiZ:
108 uZ.ui = uiZ;
109 return uZ.f;
110
111 }
112
113