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Searched defs:gamepad (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xbox360.c119 #define XInputAxesMatch(gamepad) (\ in HIDAPI_DriverXbox360_FillMatchState() argument
158 #define WindowsGamingInputAxesMatch(gamepad) (\ in HIDAPI_DriverXbox360_FillMatchState() argument
299 __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; member
371 __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; in HIDAPI_DriverXbox360_UpdateWindowsGamingInput() local
/AliOS-Things-master/components/SDL2/src/joystick/iphoneos/
A DSDL_sysjoystick.m155 …if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton… category
159 if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) { category
686 hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); category
710 hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); category
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windows_gaming_input.c40 __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; member
210 __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL; in IEventHandler_CRawGameControllerVtbl_InvokeAdded() local

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