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Searched defs:pixels (Results 1 – 25 of 43) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/video/
A DSDL_fillrect.c100 SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1SSE()
135 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1()
174 SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect2()
198 SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect3()
226 SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect4()
261 static void fill_8_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_8_neon()
266 static void fill_16_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_16_neon()
271 static void fill_32_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_32_neon()
282 static void fill_8_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_8_simd()
287 static void fill_16_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_16_simd()
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A DSDL_surface.c175 SDL_CreateRGBSurfaceFrom(void *pixels, in SDL_CreateRGBSurfaceFrom()
199 SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, in SDL_CreateRGBSurfaceWithFormatFrom()
1216 void * pixels, int pitch, SDL_Surface * surface, in SDL_CreateSurfaceOnStack()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_yuv_sw.c132 SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, in SDL_SW_QueryYUVTexturePixels()
142 const void *pixels, int pitch) in SDL_SW_UpdateYUVTexture()
305 void **pixels, int *pitch) in SDL_SW_LockYUVTexture()
337 Uint32 target_format, int w, int h, void *pixels, in SDL_SW_CopyYUVToRGB()
A DSDL_yuv_sw_c.h36 Uint8 *pixels; member
A DSDL_render.c1434 const void *pixels, int pitch) in SDL_UpdateTextureYUV()
1481 const void *pixels, int pitch) in SDL_UpdateTextureNative()
1522 const void *pixels, int pitch) in SDL_UpdateTexture()
1684 void **pixels, int *pitch) in SDL_LockTextureYUV()
1692 void **pixels, int *pitch) in SDL_LockTextureNative()
1704 void **pixels, int *pitch) in SDL_LockTexture()
1747 void *pixels = NULL; in SDL_LockTextureToSurface() local
1809 const void* pixels = (void *) ((Uint8 *) texture->pixels + in SDL_UnlockTextureNative() local
3112 Uint32 format, void * pixels, int pitch) in SDL_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/gfx/
A DSDL_gfxBlitFunc.c532 Uint8 *pixels; in SDL_gfxSetAlpha() local
595 Uint8 *pixels; in SDL_gfxMultiplyAlpha() local
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_shape.c81 Uint32 *pixels; in DirectFB_SetWindowShape() local
A DSDL_DirectFB_render.c70 void *pixels; member
454 const SDL_Rect * rect, const void *pixels, int pitch) in DirectFB_UpdateTexture()
511 const SDL_Rect * rect, void **pixels, int *pitch) in DirectFB_LockTexture()
907 Uint32 format, void * pixels, int pitch) in DirectFB_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsframebuffer.c27 int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *p… in WIN_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenframebuffer.c30 int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels,… in Emscripten_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/image/
A DIMG_xv.c106 Uint8 *pixels; in IMG_LoadXV_RW() local
/AliOS-Things-master/components/SDL2/src/video/alios/
A DSDL_AliOS_framebuffer.c35 int SDL_AliOS_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, … in SDL_AliOS_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/video/dummy/
A DSDL_nullframebuffer.c31 int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, … in SDL_DUMMY_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/video/offscreen/
A DSDL_offscreenframebuffer.c32 …EN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch) in SDL_OFFSCREEN_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/gfx/Test/
A DTestShrink.c42 Uint8 *pixels; in ClearScreen() local
A DTestFramerate.c50 Uint8 *pixels; in ClearScreen() local
A DTestGfxBlit.c53 Uint8 *pixels; in ClearScreen() local
A DTestGfxTexture.c47 Uint8 *pixels; in ClearScreen() local
A DTestFonts.c52 Uint8 *pixels; in ClearScreen() local
/AliOS-Things-master/components/SDL2/test/
A Dteststreaming.c76 void *pixels; in UpdateTexture() local
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11framebuffer.c53 void ** pixels, int *pitch) in X11_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/include/
A DSDL_surface.h76 void *pixels; /**< Read-write */ member
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c104 Uint8 *pixels; member
452 …evice9 *device, D3D_TextureRep *texture, int x, int y, int w, int h, const void *pixels, int pitch) in D3D_UpdateTextureRep()
583 const SDL_Rect * rect, const void *pixels, int pitch) in D3D_UpdateTexture()
643 const SDL_Rect * rect, void **pixels, int *pitch) in D3D_LockTexture()
705 void *pixels = in D3D_UnlockTexture() local
1447 Uint32 format, void * pixels, int pitch) in D3D_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bframebuffer.cc52 void ** pixels, int *pitch) { in HAIKU_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/src/video/qnx/
A Dvideo.c155 void ** pixels, int *pitch) in createWindowFramebuffer()

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