/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_fillrect.c | 100 SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1SSE() 135 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1() 174 SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect2() 198 SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect3() 226 SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect4() 261 static void fill_8_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_8_neon() 266 static void fill_16_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_16_neon() 271 static void fill_32_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_32_neon() 282 static void fill_8_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_8_simd() 287 static void fill_16_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_16_simd() [all …]
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A D | SDL_surface.c | 175 SDL_CreateRGBSurfaceFrom(void *pixels, in SDL_CreateRGBSurfaceFrom() 199 SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, in SDL_CreateRGBSurfaceWithFormatFrom() 1216 void * pixels, int pitch, SDL_Surface * surface, in SDL_CreateSurfaceOnStack()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_yuv_sw.c | 132 SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, in SDL_SW_QueryYUVTexturePixels() 142 const void *pixels, int pitch) in SDL_SW_UpdateYUVTexture() 305 void **pixels, int *pitch) in SDL_SW_LockYUVTexture() 337 Uint32 target_format, int w, int h, void *pixels, in SDL_SW_CopyYUVToRGB()
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A D | SDL_yuv_sw_c.h | 36 Uint8 *pixels; member
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A D | SDL_render.c | 1434 const void *pixels, int pitch) in SDL_UpdateTextureYUV() 1481 const void *pixels, int pitch) in SDL_UpdateTextureNative() 1522 const void *pixels, int pitch) in SDL_UpdateTexture() 1684 void **pixels, int *pitch) in SDL_LockTextureYUV() 1692 void **pixels, int *pitch) in SDL_LockTextureNative() 1704 void **pixels, int *pitch) in SDL_LockTexture() 1747 void *pixels = NULL; in SDL_LockTextureToSurface() local 1809 const void* pixels = (void *) ((Uint8 *) texture->pixels + in SDL_UnlockTextureNative() local 3112 Uint32 format, void * pixels, int pitch) in SDL_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_gfxBlitFunc.c | 532 Uint8 *pixels; in SDL_gfxSetAlpha() local 595 Uint8 *pixels; in SDL_gfxMultiplyAlpha() local
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_shape.c | 81 Uint32 *pixels; in DirectFB_SetWindowShape() local
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A D | SDL_DirectFB_render.c | 70 void *pixels; member 454 const SDL_Rect * rect, const void *pixels, int pitch) in DirectFB_UpdateTexture() 511 const SDL_Rect * rect, void **pixels, int *pitch) in DirectFB_LockTexture() 907 Uint32 format, void * pixels, int pitch) in DirectFB_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsframebuffer.c | 27 int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *p… in WIN_CreateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/src/video/emscripten/ |
A D | SDL_emscriptenframebuffer.c | 30 int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels,… in Emscripten_CreateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG_xv.c | 106 Uint8 *pixels; in IMG_LoadXV_RW() local
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/AliOS-Things-master/components/SDL2/src/video/alios/ |
A D | SDL_AliOS_framebuffer.c | 35 int SDL_AliOS_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, … in SDL_AliOS_CreateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/src/video/dummy/ |
A D | SDL_nullframebuffer.c | 31 int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, … in SDL_DUMMY_CreateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/src/video/offscreen/ |
A D | SDL_offscreenframebuffer.c | 32 …EN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch) in SDL_OFFSCREEN_CreateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestShrink.c | 42 Uint8 *pixels; in ClearScreen() local
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A D | TestFramerate.c | 50 Uint8 *pixels; in ClearScreen() local
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A D | TestGfxBlit.c | 53 Uint8 *pixels; in ClearScreen() local
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A D | TestGfxTexture.c | 47 Uint8 *pixels; in ClearScreen() local
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A D | TestFonts.c | 52 Uint8 *pixels; in ClearScreen() local
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/AliOS-Things-master/components/SDL2/test/ |
A D | teststreaming.c | 76 void *pixels; in UpdateTexture() local
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11framebuffer.c | 53 void ** pixels, int *pitch) in X11_CreateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_surface.h | 76 void *pixels; /**< Read-write */ member
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 104 Uint8 *pixels; member 452 …evice9 *device, D3D_TextureRep *texture, int x, int y, int w, int h, const void *pixels, int pitch) in D3D_UpdateTextureRep() 583 const SDL_Rect * rect, const void *pixels, int pitch) in D3D_UpdateTexture() 643 const SDL_Rect * rect, void **pixels, int *pitch) in D3D_LockTexture() 705 void *pixels = in D3D_UnlockTexture() local 1447 Uint32 format, void * pixels, int pitch) in D3D_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bframebuffer.cc | 52 void ** pixels, int *pitch) { in HAIKU_CreateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/src/video/qnx/ |
A D | video.c | 155 void ** pixels, int *pitch) in createWindowFramebuffer()
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