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Searched defs:rect (Results 1 – 25 of 53) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendfillrect.c30 SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB555()
56 SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB565()
82 SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB888()
108 SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_ARGB8888()
134 SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB()
185 SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGBA()
217 SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect()
287 SDL_Rect rect; in SDL_BlendFillRects() local
/AliOS-Things-master/components/SDL2/test/
A Dtestrelative.c27 SDL_Rect rect; variable
31 DrawRects(SDL_Renderer * renderer, SDL_Rect * rect) in DrawRects()
A Dtestautomation_render.c111 SDL_Rect rect; in render_testPrimitives() local
217 SDL_Rect rect; in render_testPrimitivesBlend() local
365 SDL_Rect rect; in render_testBlit() local
435 SDL_Rect rect; in render_testBlitColor() local
509 SDL_Rect rect; in render_testBlitAlpha() local
589 SDL_Rect rect; in _testBlitBlendMode() local
638 SDL_Rect rect; in render_testBlitBlend() local
995 SDL_Rect rect; in _compare() local
A Dtestdisplayinfo.c53 SDL_Rect rect = { 0, 0, 0, 0 }; in main() local
A Dtestdrawchessboard.c35 SDL_Rect rect, darea; in DrawChessBoard() local
A Dtestautomation_rect.c20 SDL_Rect *rect, SDL_Rect * refRect, in _validateIntersectRectAndLineResults()
52 SDL_Rect rect; in rect_testIntersectRectAndLine() local
123 SDL_Rect rect; in rect_testIntersectRectAndLineInside() local
190 SDL_Rect rect; in rect_testIntersectRectAndLineOutside() local
245 SDL_Rect rect; in rect_testIntersectRectAndLineEmpty() local
279 SDL_Rect rect = { 0, 0, 32, 32 }; in rect_testIntersectRectAndLineParam() local
375 SDL_Rect *rect, SDL_Rect *refRect) in _validateRectEmptyResults()
1463 SDL_Rect rect; in rect_testRectEmpty() local
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_yuv_sw.c141 SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, in SDL_SW_UpdateYUVTexture()
249 SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, in SDL_SW_UpdateYUVTexturePlanar()
304 SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, in SDL_SW_LockYUVTexture()
399 SDL_Rect rect = *srcrect; in SDL_SW_CopyYUVToRGB() local
A DSDL_render.c1433 SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTextureYUV()
1521 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTexture()
1683 SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTextureYUV()
1691 SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTextureNative()
1703 SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTexture()
1786 SDL_Rect rect; in SDL_UnlockTextureYUV() local
1808 const SDL_Rect *rect = &texture->locked_rect; in SDL_UnlockTextureNative() local
2124 SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect) in SDL_RenderGetViewport()
2158 SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect) in SDL_RenderGetClipRect()
2645 SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect) in SDL_RenderDrawRect()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/examples/
A Dgifdec.c119 const GIFFrameRect rect = { in GIFReadFrame() local
247 void GIFClearPic(WebPPicture* const pic, const GIFFrameRect* const rect) { in GIFClearPic()
260 void GIFDisposeFrame(GIFDisposeMethod dispose, const GIFFrameRect* const rect, in GIFDisposeFrame()
281 const GIFFrameRect* const rect, WebPPicture* const dst) { in GIFBlendFrames()
375 void GIFDisposeFrame(GIFDisposeMethod dispose, const GIFFrameRect* const rect, in GIFDisposeFrame()
386 const GIFFrameRect* const rect, in GIFBlendFrames()
401 const GIFFrameRect* const rect) { in GIFClearPic()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/mux/
A Danim_encode.c209 const FrameRectangle* const rect) { in WebPUtilClearPic()
403 static int IsEmptyRect(const FrameRectangle* const rect) { in IsEmptyRect()
416 FrameRectangle* const rect, in MinimizeChangeRectangle()
542 FrameRectangle* const rect, in GetSubRect()
598 FrameRectangle rect; in WebPAnimEncoderRefineRect() local
624 const FrameRectangle* const rect, in DisposeFrameRectangle()
632 static uint32_t RectArea(const FrameRectangle* const rect) { in RectArea()
660 const FrameRectangle* const rect, in IsLossyBlendingPossible()
687 const FrameRectangle* const rect, in IncreaseTransparency()
713 const FrameRectangle* const rect, in FlattenSimilarBlocks()
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/AliOS-Things-master/components/SDL2/src/main/nacl/
A DSDL_nacl_main.c42 struct PP_Rect rect; in nacl_main() local
/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/facebody/include/alibabacloud/facebody/model/
A DDetectVideoLivingFaceResult.h40 std::vector<std::string> rect; member
/AliOS-Things-master/components/amp-utility/python/
A Dcmath.py55 def rect(r, phi): function
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclevents.c327 struct PP_Rect rect; in NACL_PumpEvents() local
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtkeyboard.cpp420 Windows::Foundation::Rect rect = inputPane->OccludedRect; in WINRT_IsScreenKeyboardShown() local
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidkeyboard.c377 Android_SetTextInputRect(_THIS, SDL_Rect *rect) in Android_SetTextInputRect()
/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c38 SDL_Rect rect; in draw_background() local
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_rect.c300 ComputeOutCode(const SDL_Rect * rect, int x, int y) in ComputeOutCode()
317 SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, in SDL_IntersectRectAndLine()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c454 const SDL_Rect * rect, const void *pixels, int pitch) in DirectFB_UpdateTexture()
511 const SDL_Rect * rect, void **pixels, int *pitch) in DirectFB_LockTexture()
691 const SDL_Rect *rect = &cmd->data.cliprect.rect; in DirectFB_RunCommandQueue() local
784 const SDL_Rect rect = { 0, 0, texture->w, texture->h }; in DirectFB_RunCommandQueue() local
906 DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in DirectFB_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c510 RECT rect; in WIN_WindowProc() local
871 RECT rect; in WIN_WindowProc() local
939 RECT rect; in WIN_WindowProc() local
985 RECT rect; in WIN_WindowProc() local
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c410 const SDL_Rect * rect, const void *pixels, int pitch) in GLES_UpdateTexture()
471 const SDL_Rect * rect, void **pixels, int *pitch) in GLES_LockTexture()
486 SDL_Rect rect; in GLES_UnlockTexture() local
577 const SDL_FRect *rect = &rects[i]; in GLES_QueueFillRects() local
765 const SDL_Rect *rect = &data->drawstate.cliprect; in SetDrawState() local
855 const SDL_Rect *rect = &cmd->data.cliprect.rect; in GLES_RunCommandQueue() local
967 GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in GLES_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c380 const SDL_Rect * rect, const void *pixels, int pitch) in PSP_UpdateTexture()
406 const SDL_Rect * rect, void **pixels, int *pitch) in PSP_LockTexture()
421 SDL_Rect rect; in PSP_UnlockTexture() local
482 const SDL_FRect *rect = &rects[i]; in PSP_QueueFillRects() local
727 const SDL_Rect *rect = &cmd->data.cliprect.rect; in PSP_RunCommandQueue() local
862 PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in PSP_RenderReadPixels()
/AliOS-Things-master/components/ugraphics/src/
A Dugraphics.c173 SDL_Rect rect = { x, y, w, h }; in ugraphics_draw_rect() local
181 SDL_Rect rect = { x, y, w, h }; in ugraphics_fill_rect() local
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_ime.c139 SDL_IME_UpdateTextRect(SDL_Rect *rect) in SDL_IME_UpdateTextRect()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c583 const SDL_Rect * rect, const void *pixels, int pitch) in D3D_UpdateTexture()
616 const SDL_Rect * rect, in D3D_UpdateTextureYUV()
643 const SDL_Rect * rect, void **pixels, int *pitch) in D3D_LockTexture()
704 const SDL_Rect *rect = &texturedata->locked_rect; in D3D_UnlockTexture() local
850 const SDL_FRect *rect = &rects[i]; in D3D_QueueFillRects() local
1217 const SDL_Rect *rect = &data->drawstate.cliprect; in SetDrawState() local
1302 const SDL_Rect *rect = &cmd->data.cliprect.rect; in D3D_RunCommandQueue() local
1446 D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in D3D_RenderReadPixels()

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