/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_blendfillrect.c | 30 SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB555() 56 SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB565() 82 SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB888() 108 SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_ARGB8888() 134 SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB() 185 SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGBA() 217 SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect() 287 SDL_Rect rect; in SDL_BlendFillRects() local
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/AliOS-Things-master/components/SDL2/test/ |
A D | testrelative.c | 27 SDL_Rect rect; variable 31 DrawRects(SDL_Renderer * renderer, SDL_Rect * rect) in DrawRects()
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A D | testautomation_render.c | 111 SDL_Rect rect; in render_testPrimitives() local 217 SDL_Rect rect; in render_testPrimitivesBlend() local 365 SDL_Rect rect; in render_testBlit() local 435 SDL_Rect rect; in render_testBlitColor() local 509 SDL_Rect rect; in render_testBlitAlpha() local 589 SDL_Rect rect; in _testBlitBlendMode() local 638 SDL_Rect rect; in render_testBlitBlend() local 995 SDL_Rect rect; in _compare() local
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A D | testdisplayinfo.c | 53 SDL_Rect rect = { 0, 0, 0, 0 }; in main() local
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A D | testdrawchessboard.c | 35 SDL_Rect rect, darea; in DrawChessBoard() local
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A D | testautomation_rect.c | 20 SDL_Rect *rect, SDL_Rect * refRect, in _validateIntersectRectAndLineResults() 52 SDL_Rect rect; in rect_testIntersectRectAndLine() local 123 SDL_Rect rect; in rect_testIntersectRectAndLineInside() local 190 SDL_Rect rect; in rect_testIntersectRectAndLineOutside() local 245 SDL_Rect rect; in rect_testIntersectRectAndLineEmpty() local 279 SDL_Rect rect = { 0, 0, 32, 32 }; in rect_testIntersectRectAndLineParam() local 375 SDL_Rect *rect, SDL_Rect *refRect) in _validateRectEmptyResults() 1463 SDL_Rect rect; in rect_testRectEmpty() local
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_yuv_sw.c | 141 SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, in SDL_SW_UpdateYUVTexture() 249 SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, in SDL_SW_UpdateYUVTexturePlanar() 304 SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, in SDL_SW_LockYUVTexture() 399 SDL_Rect rect = *srcrect; in SDL_SW_CopyYUVToRGB() local
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A D | SDL_render.c | 1433 SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTextureYUV() 1521 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTexture() 1683 SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTextureYUV() 1691 SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTextureNative() 1703 SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTexture() 1786 SDL_Rect rect; in SDL_UnlockTextureYUV() local 1808 const SDL_Rect *rect = &texture->locked_rect; in SDL_UnlockTextureNative() local 2124 SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect) in SDL_RenderGetViewport() 2158 SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect) in SDL_RenderGetClipRect() 2645 SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect) in SDL_RenderDrawRect() [all …]
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/examples/ |
A D | gifdec.c | 119 const GIFFrameRect rect = { in GIFReadFrame() local 247 void GIFClearPic(WebPPicture* const pic, const GIFFrameRect* const rect) { in GIFClearPic() 260 void GIFDisposeFrame(GIFDisposeMethod dispose, const GIFFrameRect* const rect, in GIFDisposeFrame() 281 const GIFFrameRect* const rect, WebPPicture* const dst) { in GIFBlendFrames() 375 void GIFDisposeFrame(GIFDisposeMethod dispose, const GIFFrameRect* const rect, in GIFDisposeFrame() 386 const GIFFrameRect* const rect, in GIFBlendFrames() 401 const GIFFrameRect* const rect) { in GIFClearPic()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/mux/ |
A D | anim_encode.c | 209 const FrameRectangle* const rect) { in WebPUtilClearPic() 403 static int IsEmptyRect(const FrameRectangle* const rect) { in IsEmptyRect() 416 FrameRectangle* const rect, in MinimizeChangeRectangle() 542 FrameRectangle* const rect, in GetSubRect() 598 FrameRectangle rect; in WebPAnimEncoderRefineRect() local 624 const FrameRectangle* const rect, in DisposeFrameRectangle() 632 static uint32_t RectArea(const FrameRectangle* const rect) { in RectArea() 660 const FrameRectangle* const rect, in IsLossyBlendingPossible() 687 const FrameRectangle* const rect, in IncreaseTransparency() 713 const FrameRectangle* const rect, in FlattenSimilarBlocks() [all …]
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/AliOS-Things-master/components/SDL2/src/main/nacl/ |
A D | SDL_nacl_main.c | 42 struct PP_Rect rect; in nacl_main() local
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/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/facebody/include/alibabacloud/facebody/model/ |
A D | DetectVideoLivingFaceResult.h | 40 std::vector<std::string> rect; member
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/AliOS-Things-master/components/amp-utility/python/ |
A D | cmath.py | 55 def rect(r, phi): function
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/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 327 struct PP_Rect rect; in NACL_PumpEvents() local
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtkeyboard.cpp | 420 Windows::Foundation::Rect rect = inputPane->OccludedRect; in WINRT_IsScreenKeyboardShown() local
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/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidkeyboard.c | 377 Android_SetTextInputRect(_THIS, SDL_Rect *rect) in Android_SetTextInputRect()
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/AliOS-Things-master/components/SDL2/src/image/unused/ |
A D | showimage.c | 38 SDL_Rect rect; in draw_background() local
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_rect.c | 300 ComputeOutCode(const SDL_Rect * rect, int x, int y) in ComputeOutCode() 317 SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, in SDL_IntersectRectAndLine()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 454 const SDL_Rect * rect, const void *pixels, int pitch) in DirectFB_UpdateTexture() 511 const SDL_Rect * rect, void **pixels, int *pitch) in DirectFB_LockTexture() 691 const SDL_Rect *rect = &cmd->data.cliprect.rect; in DirectFB_RunCommandQueue() local 784 const SDL_Rect rect = { 0, 0, texture->w, texture->h }; in DirectFB_RunCommandQueue() local 906 DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in DirectFB_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 510 RECT rect; in WIN_WindowProc() local 871 RECT rect; in WIN_WindowProc() local 939 RECT rect; in WIN_WindowProc() local 985 RECT rect; in WIN_WindowProc() local
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 410 const SDL_Rect * rect, const void *pixels, int pitch) in GLES_UpdateTexture() 471 const SDL_Rect * rect, void **pixels, int *pitch) in GLES_LockTexture() 486 SDL_Rect rect; in GLES_UnlockTexture() local 577 const SDL_FRect *rect = &rects[i]; in GLES_QueueFillRects() local 765 const SDL_Rect *rect = &data->drawstate.cliprect; in SetDrawState() local 855 const SDL_Rect *rect = &cmd->data.cliprect.rect; in GLES_RunCommandQueue() local 967 GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in GLES_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 380 const SDL_Rect * rect, const void *pixels, int pitch) in PSP_UpdateTexture() 406 const SDL_Rect * rect, void **pixels, int *pitch) in PSP_LockTexture() 421 SDL_Rect rect; in PSP_UnlockTexture() local 482 const SDL_FRect *rect = &rects[i]; in PSP_QueueFillRects() local 727 const SDL_Rect *rect = &cmd->data.cliprect.rect; in PSP_RunCommandQueue() local 862 PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in PSP_RenderReadPixels()
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/AliOS-Things-master/components/ugraphics/src/ |
A D | ugraphics.c | 173 SDL_Rect rect = { x, y, w, h }; in ugraphics_draw_rect() local 181 SDL_Rect rect = { x, y, w, h }; in ugraphics_fill_rect() local
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/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_ime.c | 139 SDL_IME_UpdateTextRect(SDL_Rect *rect) in SDL_IME_UpdateTextRect()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 583 const SDL_Rect * rect, const void *pixels, int pitch) in D3D_UpdateTexture() 616 const SDL_Rect * rect, in D3D_UpdateTextureYUV() 643 const SDL_Rect * rect, void **pixels, int *pitch) in D3D_LockTexture() 704 const SDL_Rect *rect = &texturedata->locked_rect; in D3D_UnlockTexture() local 850 const SDL_FRect *rect = &rects[i]; in D3D_QueueFillRects() local 1217 const SDL_Rect *rect = &data->drawstate.cliprect; in SetDrawState() local 1302 const SDL_Rect *rect = &cmd->data.cliprect.rect; in D3D_RunCommandQueue() local 1446 D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in D3D_RenderReadPixels()
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