/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 209 FlushRenderCommands(SDL_Renderer *renderer) in FlushRenderCommands() 257 SDL_RenderFlush(SDL_Renderer * renderer) in SDL_RenderFlush() 400 QueueCmdClear(SDL_Renderer *renderer) in QueueCmdClear() 770 SDL_Renderer *renderer = NULL; in SDL_CreateRenderer() local 917 SDL_Renderer *renderer; in SDL_CreateSoftwareRenderer() local 1378 SDL_Renderer *renderer; in SDL_SetTextureBlendMode() local 1407 SDL_Renderer *renderer; in SDL_SetTextureScaleMode() local 1620 SDL_Renderer *renderer; in SDL_UpdateYUVTexture() local 3166 SDL_Renderer *renderer; in SDL_DestroyTexture() local 3258 SDL_Renderer *renderer; in SDL_GL_BindTexture() local [all …]
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 55 SW_ActivateRenderer(SDL_Renderer * renderer) in SW_ActivateRenderer() 72 SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) in SW_WindowEvent() 83 SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) in SW_GetOutputSize() 107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture() 139 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture() 165 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture() 178 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture() 188 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget() 780 SW_RenderPresent(SDL_Renderer * renderer) in SW_RenderPresent() 798 SW_DestroyRenderer(SDL_Renderer * renderer) in SW_DestroyRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 214 PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd) in PrepareDraw() 262 DirectFB_ActivateRenderer(SDL_Renderer * renderer) in DirectFB_ActivateRenderer() 272 DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_AcquireVidLayer() 328 DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_CreateTexture() 453 DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_UpdateTexture() 510 DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_LockTexture() 548 DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_UnlockTexture() 832 DirectFB_RenderPresent(SDL_Renderer * renderer) in DirectFB_RenderPresent() 865 DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_DestroyTexture() 891 DirectFB_DestroyRenderer(SDL_Renderer * renderer) in DirectFB_DestroyRenderer() [all …]
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/AliOS-Things-master/components/SDL2/test/ |
A D | testrelative.c | 31 DrawRects(SDL_Renderer * renderer, SDL_Rect * rect) in DrawRects() 53 SDL_Renderer *renderer = state->renderers[i]; in loop() local 98 SDL_Renderer *renderer = state->renderers[i]; in main() local
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A D | testdraw2.c | 39 DrawPoints(SDL_Renderer * renderer) in DrawPoints() 82 DrawLines(SDL_Renderer * renderer) in DrawLines() 134 DrawRects(SDL_Renderer * renderer) in DrawRects() 189 SDL_Renderer *renderer = state->renderers[i]; in loop() local 271 SDL_Renderer *renderer = state->renderers[i]; in main() local
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A D | testintersections.c | 41 DrawPoints(SDL_Renderer * renderer) in DrawPoints() 105 DrawLines(SDL_Renderer * renderer) in DrawLines() 155 DrawRects(SDL_Renderer * renderer) in DrawRects() 162 DrawRectLineIntersections(SDL_Renderer * renderer) in DrawRectLineIntersections() 186 DrawRectRectIntersections(SDL_Renderer * renderer) in DrawRectRectIntersections() 246 SDL_Renderer *renderer = state->renderers[i]; in loop() local 330 SDL_Renderer *renderer = state->renderers[i]; in main() local
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A D | testspriteminimal.c | 34 SDL_Renderer *renderer; variable 46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite() 95 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites()
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A D | testviewport.c | 46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite() 95 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport) in DrawOnViewport() 247 SDL_Renderer *renderer = state->renderers[i]; in main() local
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A D | testdrawchessboard.c | 27 SDL_Renderer *renderer; variable 32 DrawChessBoard(SDL_Renderer * renderer) in DrawChessBoard()
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A D | testnative.c | 53 LoadSprite(SDL_Renderer *renderer, char *file) in LoadSprite() 84 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() 128 SDL_Renderer *renderer; in main() local
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A D | testwm2.c | 106 SDL_Renderer *renderer = state->renderers[i]; in loop() local 142 SDL_Renderer *renderer = state->renderers[i]; in main() local
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A D | testsprite2.c | 97 SDL_Renderer *renderer = state->renderers[i]; in LoadSprite() local 118 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites() 361 SDL_Renderer *renderer = state->renderers[i]; in main() local
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A D | testcustomcursor.c | 172 SDL_Renderer *renderer = state->renderers[i]; in loop() local 217 SDL_Renderer *renderer = state->renderers[i]; in main() local
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A D | testshape.c | 29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) in render() 48 SDL_Renderer *renderer; in main() local
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A D | testime.c | 297 SDL_Renderer *renderer = state->renderers[i]; in unifont_load_texture() local 350 SDL_Renderer *renderer = state->renderers[i]; in unifont_cleanup() local 468 SDL_Renderer * renderer = state->renderers[rendererID]; in _Redraw() local 619 SDL_Renderer *renderer = state->renderers[i]; in Redraw() local 696 SDL_Renderer *renderer = state->renderers[i]; in main() local
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 225 D3D11_ReleaseAll(SDL_Renderer * renderer) in D3D11_ReleaseAll() 292 D3D11_DestroyRenderer(SDL_Renderer * renderer) in D3D11_DestroyRenderer() 396 D3D11_CreateDeviceResources(SDL_Renderer * renderer) in D3D11_CreateDeviceResources() 848 D3D11_HandleDeviceLost(SDL_Renderer * renderer) in D3D11_HandleDeviceLost() 986 D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer) in D3D11_UpdateForWindowSizeChange() 992 D3D11_Trim(SDL_Renderer * renderer) in D3D11_Trim() 1226 D3D11_DestroyTexture(SDL_Renderer * renderer, in D3D11_DestroyTexture() 1833 D3D11_UpdateVertexBuffer(SDL_Renderer *renderer, in D3D11_UpdateVertexBuffer() 1908 D3D11_UpdateViewport(SDL_Renderer * renderer) in D3D11_UpdateViewport() 2433 D3D11_RenderPresent(SDL_Renderer * renderer) in D3D11_RenderPresent() [all …]
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A D | SDL_render_winrt.cpp | 47 D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) in D3D11_GetCoreWindowFromSDLRenderer()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 203 GLES_ActivateRenderer(SDL_Renderer * renderer) in GLES_ActivateRenderer() 228 GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) in GLES_GetOutputSize() 319 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_CreateTexture() 409 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_UpdateTexture() 470 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_LockTexture() 483 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_UnlockTexture() 509 GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_SetRenderTarget() 1020 GLES_RenderPresent(SDL_Renderer * renderer) in GLES_RenderPresent() 1028 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_DestroyTexture() 1055 GLES_DestroyRenderer(SDL_Renderer * renderer) in GLES_DestroyRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 176 StartDrawing(SDL_Renderer * renderer) in StartDrawing() 305 PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_CreateTexture() 379 PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_UpdateTexture() 405 PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_LockTexture() 418 PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_UnlockTexture() 438 PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetRenderTarget() 657 PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode) in PSP_SetBlendMode() 869 PSP_RenderPresent(SDL_Renderer * renderer) in PSP_RenderPresent() 888 PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_DestroyTexture() 905 PSP_DestroyRenderer(SDL_Renderer * renderer) in PSP_DestroyRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 161 GL_ClearErrors(SDL_Renderer *renderer) in GL_ClearErrors() 252 GL_ActivateRenderer(SDL_Renderer * renderer) in GL_ActivateRenderer() 270 SDL_Renderer *renderer = (SDL_Renderer *) userParam; in GL_HandleDebugMessage() local 319 GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) in GL_GetOutputSize() 441 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_CreateTexture() 635 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTexture() 733 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_LockTexture() 747 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_UnlockTexture() 1419 GL_RenderPresent(SDL_Renderer * renderer) in GL_RenderPresent() 1457 GL_DestroyRenderer(SDL_Renderer * renderer) in GL_DestroyRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 292 D3D_ActivateRenderer(SDL_Renderer * renderer) in D3D_ActivateRenderer() 516 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_CreateTexture() 556 D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_RecreateTexture() 582 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_UpdateTexture() 642 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_LockTexture() 694 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_UnlockTexture() 1502 D3D_RenderPresent(SDL_Renderer * renderer) in D3D_RenderPresent() 1556 D3D_DestroyRenderer(SDL_Renderer * renderer) in D3D_DestroyRenderer() 1599 D3D_Reset(SDL_Renderer * renderer) in D3D_Reset() 1677 SDL_Renderer *renderer; in D3D_CreateRenderer() local [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 203 GL_ClearErrors(SDL_Renderer *renderer) in GL_ClearErrors() 297 GLES2_ActivateRenderer(SDL_Renderer * renderer) in GLES2_ActivateRenderer() 316 GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) in GLES2_WindowEvent() 327 GLES2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) in GLES2_GetOutputSize() 1085 SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd) in SetCopyState() 1342 GLES2_DestroyRenderer(SDL_Renderer *renderer) in GLES2_DestroyRenderer() 1395 GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_CreateTexture() 1733 GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_UnlockTexture() 1802 GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_DestroyTexture() 1890 GLES2_RenderPresent(SDL_Renderer *renderer) in GLES2_RenderPresent() [all …]
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/AliOS-Things-master/components/SDL2/src/image/unused/ |
A D | showimage.c | 31 static void draw_background(SDL_Renderer *renderer, int w, int h) in draw_background() 58 SDL_Renderer *renderer; in main() local
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG.c | 258 SDL_Texture *IMG_LoadTexture(SDL_Renderer *renderer, const char *file) in IMG_LoadTexture() 269 SDL_Texture *IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc) in IMG_LoadTexture_RW() 280 SDL_Texture *IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const cha… in IMG_LoadTextureTyped_RW()
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_font.c | 3117 int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c) in SDLTest_DrawCharacter() 3222 int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s) in SDLTest_DrawString()
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