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Searched defs:renderer (Results 1 – 25 of 46) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c209 FlushRenderCommands(SDL_Renderer *renderer) in FlushRenderCommands()
257 SDL_RenderFlush(SDL_Renderer * renderer) in SDL_RenderFlush()
400 QueueCmdClear(SDL_Renderer *renderer) in QueueCmdClear()
770 SDL_Renderer *renderer = NULL; in SDL_CreateRenderer() local
917 SDL_Renderer *renderer; in SDL_CreateSoftwareRenderer() local
1378 SDL_Renderer *renderer; in SDL_SetTextureBlendMode() local
1407 SDL_Renderer *renderer; in SDL_SetTextureScaleMode() local
1620 SDL_Renderer *renderer; in SDL_UpdateYUVTexture() local
3166 SDL_Renderer *renderer; in SDL_DestroyTexture() local
3258 SDL_Renderer *renderer; in SDL_GL_BindTexture() local
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/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c55 SW_ActivateRenderer(SDL_Renderer * renderer) in SW_ActivateRenderer()
72 SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) in SW_WindowEvent()
83 SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) in SW_GetOutputSize()
107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture()
139 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture()
165 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture()
178 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture()
188 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget()
780 SW_RenderPresent(SDL_Renderer * renderer) in SW_RenderPresent()
798 SW_DestroyRenderer(SDL_Renderer * renderer) in SW_DestroyRenderer()
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/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c214 PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd) in PrepareDraw()
262 DirectFB_ActivateRenderer(SDL_Renderer * renderer) in DirectFB_ActivateRenderer()
272 DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_AcquireVidLayer()
328 DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_CreateTexture()
453 DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_UpdateTexture()
510 DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_LockTexture()
548 DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_UnlockTexture()
832 DirectFB_RenderPresent(SDL_Renderer * renderer) in DirectFB_RenderPresent()
865 DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_DestroyTexture()
891 DirectFB_DestroyRenderer(SDL_Renderer * renderer) in DirectFB_DestroyRenderer()
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/AliOS-Things-master/components/SDL2/test/
A Dtestrelative.c31 DrawRects(SDL_Renderer * renderer, SDL_Rect * rect) in DrawRects()
53 SDL_Renderer *renderer = state->renderers[i]; in loop() local
98 SDL_Renderer *renderer = state->renderers[i]; in main() local
A Dtestdraw2.c39 DrawPoints(SDL_Renderer * renderer) in DrawPoints()
82 DrawLines(SDL_Renderer * renderer) in DrawLines()
134 DrawRects(SDL_Renderer * renderer) in DrawRects()
189 SDL_Renderer *renderer = state->renderers[i]; in loop() local
271 SDL_Renderer *renderer = state->renderers[i]; in main() local
A Dtestintersections.c41 DrawPoints(SDL_Renderer * renderer) in DrawPoints()
105 DrawLines(SDL_Renderer * renderer) in DrawLines()
155 DrawRects(SDL_Renderer * renderer) in DrawRects()
162 DrawRectLineIntersections(SDL_Renderer * renderer) in DrawRectLineIntersections()
186 DrawRectRectIntersections(SDL_Renderer * renderer) in DrawRectRectIntersections()
246 SDL_Renderer *renderer = state->renderers[i]; in loop() local
330 SDL_Renderer *renderer = state->renderers[i]; in main() local
A Dtestspriteminimal.c34 SDL_Renderer *renderer; variable
46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite()
95 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites()
A Dtestviewport.c46 LoadSprite(char *file, SDL_Renderer *renderer) in LoadSprite()
95 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport) in DrawOnViewport()
247 SDL_Renderer *renderer = state->renderers[i]; in main() local
A Dtestdrawchessboard.c27 SDL_Renderer *renderer; variable
32 DrawChessBoard(SDL_Renderer * renderer) in DrawChessBoard()
A Dtestnative.c53 LoadSprite(SDL_Renderer *renderer, char *file) in LoadSprite()
84 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites()
128 SDL_Renderer *renderer; in main() local
A Dtestwm2.c106 SDL_Renderer *renderer = state->renderers[i]; in loop() local
142 SDL_Renderer *renderer = state->renderers[i]; in main() local
A Dtestsprite2.c97 SDL_Renderer *renderer = state->renderers[i]; in LoadSprite() local
118 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) in MoveSprites()
361 SDL_Renderer *renderer = state->renderers[i]; in main() local
A Dtestcustomcursor.c172 SDL_Renderer *renderer = state->renderers[i]; in loop() local
217 SDL_Renderer *renderer = state->renderers[i]; in main() local
A Dtestshape.c29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) in render()
48 SDL_Renderer *renderer; in main() local
A Dtestime.c297 SDL_Renderer *renderer = state->renderers[i]; in unifont_load_texture() local
350 SDL_Renderer *renderer = state->renderers[i]; in unifont_cleanup() local
468 SDL_Renderer * renderer = state->renderers[rendererID]; in _Redraw() local
619 SDL_Renderer *renderer = state->renderers[i]; in Redraw() local
696 SDL_Renderer *renderer = state->renderers[i]; in main() local
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c225 D3D11_ReleaseAll(SDL_Renderer * renderer) in D3D11_ReleaseAll()
292 D3D11_DestroyRenderer(SDL_Renderer * renderer) in D3D11_DestroyRenderer()
396 D3D11_CreateDeviceResources(SDL_Renderer * renderer) in D3D11_CreateDeviceResources()
848 D3D11_HandleDeviceLost(SDL_Renderer * renderer) in D3D11_HandleDeviceLost()
986 D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer) in D3D11_UpdateForWindowSizeChange()
992 D3D11_Trim(SDL_Renderer * renderer) in D3D11_Trim()
1226 D3D11_DestroyTexture(SDL_Renderer * renderer, in D3D11_DestroyTexture()
1833 D3D11_UpdateVertexBuffer(SDL_Renderer *renderer, in D3D11_UpdateVertexBuffer()
1908 D3D11_UpdateViewport(SDL_Renderer * renderer) in D3D11_UpdateViewport()
2433 D3D11_RenderPresent(SDL_Renderer * renderer) in D3D11_RenderPresent()
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A DSDL_render_winrt.cpp47 D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) in D3D11_GetCoreWindowFromSDLRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c203 GLES_ActivateRenderer(SDL_Renderer * renderer) in GLES_ActivateRenderer()
228 GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) in GLES_GetOutputSize()
319 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_CreateTexture()
409 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_UpdateTexture()
470 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_LockTexture()
483 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_UnlockTexture()
509 GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_SetRenderTarget()
1020 GLES_RenderPresent(SDL_Renderer * renderer) in GLES_RenderPresent()
1028 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_DestroyTexture()
1055 GLES_DestroyRenderer(SDL_Renderer * renderer) in GLES_DestroyRenderer()
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/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c176 StartDrawing(SDL_Renderer * renderer) in StartDrawing()
305 PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_CreateTexture()
379 PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_UpdateTexture()
405 PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_LockTexture()
418 PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_UnlockTexture()
438 PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetRenderTarget()
657 PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode) in PSP_SetBlendMode()
869 PSP_RenderPresent(SDL_Renderer * renderer) in PSP_RenderPresent()
888 PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_DestroyTexture()
905 PSP_DestroyRenderer(SDL_Renderer * renderer) in PSP_DestroyRenderer()
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/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c161 GL_ClearErrors(SDL_Renderer *renderer) in GL_ClearErrors()
252 GL_ActivateRenderer(SDL_Renderer * renderer) in GL_ActivateRenderer()
270 SDL_Renderer *renderer = (SDL_Renderer *) userParam; in GL_HandleDebugMessage() local
319 GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) in GL_GetOutputSize()
441 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_CreateTexture()
635 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTexture()
733 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_LockTexture()
747 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_UnlockTexture()
1419 GL_RenderPresent(SDL_Renderer * renderer) in GL_RenderPresent()
1457 GL_DestroyRenderer(SDL_Renderer * renderer) in GL_DestroyRenderer()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c292 D3D_ActivateRenderer(SDL_Renderer * renderer) in D3D_ActivateRenderer()
516 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_CreateTexture()
556 D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_RecreateTexture()
582 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_UpdateTexture()
642 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_LockTexture()
694 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_UnlockTexture()
1502 D3D_RenderPresent(SDL_Renderer * renderer) in D3D_RenderPresent()
1556 D3D_DestroyRenderer(SDL_Renderer * renderer) in D3D_DestroyRenderer()
1599 D3D_Reset(SDL_Renderer * renderer) in D3D_Reset()
1677 SDL_Renderer *renderer; in D3D_CreateRenderer() local
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/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c203 GL_ClearErrors(SDL_Renderer *renderer) in GL_ClearErrors()
297 GLES2_ActivateRenderer(SDL_Renderer * renderer) in GLES2_ActivateRenderer()
316 GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) in GLES2_WindowEvent()
327 GLES2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) in GLES2_GetOutputSize()
1085 SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd) in SetCopyState()
1342 GLES2_DestroyRenderer(SDL_Renderer *renderer) in GLES2_DestroyRenderer()
1395 GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_CreateTexture()
1733 GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_UnlockTexture()
1802 GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_DestroyTexture()
1890 GLES2_RenderPresent(SDL_Renderer *renderer) in GLES2_RenderPresent()
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/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c31 static void draw_background(SDL_Renderer *renderer, int w, int h) in draw_background()
58 SDL_Renderer *renderer; in main() local
/AliOS-Things-master/components/SDL2/src/image/
A DIMG.c258 SDL_Texture *IMG_LoadTexture(SDL_Renderer *renderer, const char *file) in IMG_LoadTexture()
269 SDL_Texture *IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc) in IMG_LoadTexture_RW()
280 SDL_Texture *IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const cha… in IMG_LoadTextureTyped_RW()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_font.c3117 int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c) in SDLTest_DrawCharacter()
3222 int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s) in SDLTest_DrawString()

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