Searched defs:rg (Results 1 – 12 of 12) sorted by relevance
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/utils/ |
A D | random_utils.h | 39 static WEBP_INLINE int VP8RandomBits2(VP8Random* const rg, int num_bits, in VP8RandomBits2() 55 static WEBP_INLINE int VP8RandomBits(VP8Random* const rg, int num_bits) { in VP8RandomBits()
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A D | random_utils.c | 33 void VP8InitRandom(VP8Random* const rg, float dithering) { in VP8InitRandom()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/extras/ |
A D | extras.c | 61 const uint32_t rg = rgb565[2 * x + 1]; in WebPImportRGB565() local 94 const uint32_t rg = rgb4444[2 * x + 1]; in WebPImportRGB4444() local
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dsp/ |
A D | upsampling_mips_dsp_r2.c | 68 const int rg = (r & 0xf8) | (g >> 5); in YuvToRgb565() local 84 const int rg = (r & 0xf0) | (g >> 4); in YuvToRgba4444() local
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A D | yuv.h | 98 const int rg = (r & 0xf8) | (g >> 5); in VP8YuvToRgb565() local 114 const int rg = (r & 0xf0) | (g >> 4); in VP8YuvToRgba4444() local
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A D | lossless.c | 453 const uint8_t rg = ((argb >> 16) & 0xf0) | ((argb >> 12) & 0xf); in VP8LConvertBGRAToRGBA4444_C() local 470 const uint8_t rg = ((argb >> 16) & 0xf8) | ((argb >> 13) & 0x7); in VP8LConvertBGRAToRGB565_C() local
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A D | upsampling_msa.c | 276 const int rg = (r & 0xf8) | (g >> 5); in YuvToRgb565() local 295 const int rg = (r & 0xf0) | (g >> 4); in YuvToRgba4444() local
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A D | alpha_processing.c | 268 const uint32_t rg = rgba4444[2 * i + rg_byte_pos]; in ApplyAlphaMultiply4444_C() local
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A D | yuv_sse2.c | 112 const __m128i rg = _mm_unpacklo_epi8(rb, ga); in PackAndStore4_SSE2() local 154 const __m128i rg = _mm_or_si128(r1, g1); in PackAndStore565_SSE2() local
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/enc/ |
A D | picture_csp_enc.c | 140 static int RGBToY(int r, int g, int b, VP8Random* const rg) { in RGBToY() 145 static int RGBToU(int r, int g, int b, VP8Random* const rg) { in RGBToU() 150 static int RGBToV(int r, int g, int b, VP8Random* const rg) { in RGBToV() 756 VP8Random* const rg) { in ConvertRowToY() 829 VP8Random* const rg) { in ConvertRowsToUV() 893 VP8Random* rg = NULL; in ImportYUVAFromRGBA() local
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dec/ |
A D | frame_dec.c | 362 static void Dither8x8(VP8Random* const rg, uint8_t* dst, int bps, int amp) { in Dither8x8()
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/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestGfxPrimitives.c | 48 static char rr[NUM_RANDOM], rg[NUM_RANDOM], rb[NUM_RANDOM], ra[NUM_RANDOM]; variable
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