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Searched defs:shader (Results 1 – 10 of 10) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_shaders_d3d.c267 HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShade… in D3D9_CreatePixelShader()
A DSDL_render_d3d.c56 LPDIRECT3DPIXELSHADER9 shader; member
1073 SetupTextureState(D3D_RenderData *data, SDL_Texture * texture, LPDIRECT3DPIXELSHADER9 *shader) in SetupTextureState()
1129 LPDIRECT3DPIXELSHADER9 shader = NULL; in SetDrawState() local
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c347 CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, const char *source) in CompileShader()
523 GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader) in GL_SelectShader()
A DSDL_render_gl.c71 GL_Shader shader; member
975 SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader) in SetDrawState()
1050 GL_Shader shader; in SetCopyState() local
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_shaders_d3d11.c1939 int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixe… in D3D11_CreatePixelShader()
A DSDL_render_d3d11.c2013 …D11_SetDrawState(SDL_Renderer * renderer, const SDL_RenderCommand *cmd, ID3D11PixelShader * shader, in D3D11_SetDrawState()
2145 D3D11_Shader shader; in D3D11_SetCopyState() local
2169 D3D11_Shader shader; in D3D11_SetCopyState() local
/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c127 static SDL_bool CompileShader(GLhandleARB shader, const char *source) in CompileShader()
A Dtestgles2.c199 process_shader(GLuint *shader, const char * source, GLint shader_type) in process_shader()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c544 const GLES2_Shader *shader; in GLES2_CacheShader() local
/AliOS-Things-master/components/SDL2/src/video/khronos/vulkan/
A Dvulkan.hpp44839 …VULKAN_HPP_INLINE Result Device::compileDeferredNV( Pipeline pipeline, uint32_t shader, Dispatch c… in compileDeferredNV()
44845 …tValueType<void>::type Device::compileDeferredNV( Pipeline pipeline, uint32_t shader, Dispatch con… in compileDeferredNV()

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