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Searched defs:texture (Results 1 – 25 of 27) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c49 SDL_Texture *texture; member
91 IDirect3DTexture9 *texture; member
97 D3D_TextureRep texture; member
503 D3D_DestroyTextureRep(D3D_TextureRep *texture) in D3D_DestroyTextureRep()
516 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_CreateTexture()
556 D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_RecreateTexture()
582 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_UpdateTexture()
642 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_LockTexture()
694 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_UnlockTexture()
1123 SDL_Texture *texture = cmd->data.draw.texture; in SetDrawState() local
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/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c45 #define CHECK_TEXTURE_MAGIC(texture, retval) \ argument
240 FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture) in FlushRenderCommandsIfTextureNeeded()
533 QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture, in QueueCmdCopyEx()
1049 SDL_Texture *texture; in SDL_CreateTexture() local
1153 SDL_Texture *texture; in SDL_CreateTextureFromSurface() local
1348 SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) in SDL_SetTextureAlphaMod()
1781 SDL_UnlockTextureYUV(SDL_Texture * texture) in SDL_UnlockTextureYUV()
1803 SDL_UnlockTextureNative(SDL_Texture * texture) in SDL_UnlockTextureNative()
1824 SDL_UnlockTexture(SDL_Texture * texture) in SDL_UnlockTexture()
3164 SDL_DestroyTexture(SDL_Texture * texture) in SDL_DestroyTexture()
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A DSDL_sysrender.h97 SDL_Texture *texture; member
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture()
139 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture()
165 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture()
178 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture()
188 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget()
270 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy()
307 SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopyEx()
338 SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, in SW_RenderCopyEx()
572 SDL_Texture *texture = cmd->data.draw.texture; in PrepTextureForCopy() local
710 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue() local
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/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c272 DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_AcquireVidLayer()
328 DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_CreateTexture()
453 DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_UpdateTexture()
510 DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_LockTexture()
548 DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_UnlockTexture()
580 static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_SetRenderTarget()
634 DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopy()
652 DirectFB_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopyEx()
755 SDL_Texture *texture = cmd->data.draw.texture; in DirectFB_RunCommandQueue() local
865 DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_DestroyTexture()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c69 SDL_Texture *texture; member
105 GLuint texture; member
319 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_CreateTexture()
409 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_UpdateTexture()
470 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_LockTexture()
483 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_UnlockTexture()
509 GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_SetRenderTarget()
596 GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES_QueueCopy()
813 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() local
1028 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_DestroyTexture()
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/AliOS-Things-master/components/ugraphics/src/
A Dugraphics.c12 struct { char *string; SDL_Texture *texture; } text[MAX_TEXT]; member
13 struct { char *file; SDL_Texture *texture; } image[MAX_IMAGE]; member
146 SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface); in graphics_generate_text() local
194 static int32_t graphics_draw_texture(SDL_Texture *texture, int32_t x, int32_t y) in graphics_draw_texture()
/AliOS-Things-master/components/SDL2/src/image/
A DIMG.c260 SDL_Texture *texture = NULL; in IMG_LoadTexture() local
271 SDL_Texture *texture = NULL; in IMG_LoadTexture_RW() local
282 SDL_Texture *texture = NULL; in IMG_LoadTextureTyped_RW() local
/AliOS-Things-master/components/SDL2/test/
A Dtestshape.c24 SDL_Texture *texture; member
29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) in render()
A Dtestshader.c280 GLuint texture; in SDL_GL_LoadTexture() local
356 void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat * texcoord) in DrawGLScene()
421 GLuint texture; in main() local
A Dtestime.c322 SDL_Texture *texture; in unifont_draw_glyph() local
480 SDL_Texture *texture; in _Redraw() local
543 SDL_Texture *texture; in _Redraw() local
A Dteststreaming.c70 void UpdateTexture(SDL_Texture *texture, int frame) in UpdateTexture()
A Dtestscale.c53 SDL_Texture *texture; in LoadTexture() local
A Dtestrendercopyex.c51 SDL_Texture *texture; in LoadTexture() local
A Dtestrendertarget.c52 SDL_Texture *texture; in LoadTexture() local
A Dtestgamecontroller.c75 SDL_Texture *texture = NULL; in LoadTexture() local
A Dcontrollermap.c165 SDL_Texture *texture; in LoadTexture() local
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c305 PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_CreateTexture()
351 PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetTextureColorMod()
357 TextureActivate(SDL_Texture * texture) in TextureActivate()
379 PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_UpdateTexture()
405 PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_LockTexture()
418 PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_UnlockTexture()
432 PSP_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode) in PSP_SetTextureScaleMode()
438 PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetRenderTarget()
498 PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopy()
585 PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c66 SDL_Texture *texture; member
123 GLuint texture; member
441 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_CreateTexture()
635 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTexture()
696 GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTextureYUV()
733 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_LockTexture()
747 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_UnlockTexture()
792 GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GL_SetRenderTarget()
1048 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() local
1427 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_DestroyTexture()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c56 GLenum texture; member
140 SDL_Texture *texture; member
949 SDL_Texture *texture = cmd->data.draw.texture; in SetDrawState() local
1089 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() local
1395 GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_CreateTexture()
1666 GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in GLES2_UpdateTextureYUV()
1718 GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, in GLES2_LockTexture()
1733 GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_UnlockTexture()
1777 GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GLES2_SetRenderTarget()
1802 GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_DestroyTexture()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c228 SDL_Texture *texture = NULL; in D3D11_ReleaseAll() local
1040 D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D11_CreateTexture()
1227 SDL_Texture * texture) in D3D11_DestroyTexture()
1332 D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D11_UpdateTexture()
1375 D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in D3D11_UpdateTextureYUV()
1402 D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D11_LockTexture()
1490 D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D11_UnlockTexture()
1540 D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in D3D11_SetRenderTarget()
1665 D3D11_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D11_QueueCopy()
1732 D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D11_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c59 SDL_Texture *texture; in main() local
/AliOS-Things-master/components/SDL2/src/gfx/Test/
A DTestGfxTexture.c69 SDL_Surface *texture; in Draw() local
A DTestGfxPrimitives.c1956 SDL_Surface *texture; in TestTexturedTrigon() local
2011 SDL_Surface *texture; in BenchmarkTexturedTrigon() local
2504 SDL_Surface *texture; in TestTexturedPolygon() local
2555 SDL_Surface *texture; in BenchmarkTexturedPolygon() local
2604 SDL_Surface *texture; in TestTexturedSquarePolygon() local
2667 SDL_Surface *texture; in BenchmarkTexturedSquarePolygon() local
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1213 SDL_Texture *texture; field

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