/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 49 SDL_Texture *texture; member 91 IDirect3DTexture9 *texture; member 97 D3D_TextureRep texture; member 503 D3D_DestroyTextureRep(D3D_TextureRep *texture) in D3D_DestroyTextureRep() 516 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_CreateTexture() 556 D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_RecreateTexture() 582 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_UpdateTexture() 642 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D_LockTexture() 694 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D_UnlockTexture() 1123 SDL_Texture *texture = cmd->data.draw.texture; in SetDrawState() local [all …]
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 45 #define CHECK_TEXTURE_MAGIC(texture, retval) \ argument 240 FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture) in FlushRenderCommandsIfTextureNeeded() 533 QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture, in QueueCmdCopyEx() 1049 SDL_Texture *texture; in SDL_CreateTexture() local 1153 SDL_Texture *texture; in SDL_CreateTextureFromSurface() local 1348 SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) in SDL_SetTextureAlphaMod() 1781 SDL_UnlockTextureYUV(SDL_Texture * texture) in SDL_UnlockTextureYUV() 1803 SDL_UnlockTextureNative(SDL_Texture * texture) in SDL_UnlockTextureNative() 1824 SDL_UnlockTexture(SDL_Texture * texture) in SDL_UnlockTexture() 3164 SDL_DestroyTexture(SDL_Texture * texture) in SDL_DestroyTexture() [all …]
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A D | SDL_sysrender.h | 97 SDL_Texture *texture; member
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 107 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_CreateTexture() 139 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_UpdateTexture() 165 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in SW_LockTexture() 178 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in SW_UnlockTexture() 188 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in SW_SetRenderTarget() 270 SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopy() 307 SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in SW_QueueCopyEx() 338 SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, in SW_RenderCopyEx() 572 SDL_Texture *texture = cmd->data.draw.texture; in PrepTextureForCopy() local 710 SDL_Texture *texture = cmd->data.draw.texture; in SW_RunCommandQueue() local [all …]
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 272 DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_AcquireVidLayer() 328 DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_CreateTexture() 453 DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_UpdateTexture() 510 DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in DirectFB_LockTexture() 548 DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_UnlockTexture() 580 static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_SetRenderTarget() 634 DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopy() 652 DirectFB_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in DirectFB_QueueCopyEx() 755 SDL_Texture *texture = cmd->data.draw.texture; in DirectFB_RunCommandQueue() local 865 DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in DirectFB_DestroyTexture()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 69 SDL_Texture *texture; member 105 GLuint texture; member 319 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_CreateTexture() 409 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_UpdateTexture() 470 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GLES_LockTexture() 483 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_UnlockTexture() 509 GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_SetRenderTarget() 596 GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in GLES_QueueCopy() 813 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() local 1028 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GLES_DestroyTexture() [all …]
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/AliOS-Things-master/components/ugraphics/src/ |
A D | ugraphics.c | 12 struct { char *string; SDL_Texture *texture; } text[MAX_TEXT]; member 13 struct { char *file; SDL_Texture *texture; } image[MAX_IMAGE]; member 146 SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface); in graphics_generate_text() local 194 static int32_t graphics_draw_texture(SDL_Texture *texture, int32_t x, int32_t y) in graphics_draw_texture()
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG.c | 260 SDL_Texture *texture = NULL; in IMG_LoadTexture() local 271 SDL_Texture *texture = NULL; in IMG_LoadTexture_RW() local 282 SDL_Texture *texture = NULL; in IMG_LoadTextureTyped_RW() local
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/AliOS-Things-master/components/SDL2/test/ |
A D | testshape.c | 24 SDL_Texture *texture; member 29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) in render()
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A D | testshader.c | 280 GLuint texture; in SDL_GL_LoadTexture() local 356 void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat * texcoord) in DrawGLScene() 421 GLuint texture; in main() local
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A D | testime.c | 322 SDL_Texture *texture; in unifont_draw_glyph() local 480 SDL_Texture *texture; in _Redraw() local 543 SDL_Texture *texture; in _Redraw() local
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A D | teststreaming.c | 70 void UpdateTexture(SDL_Texture *texture, int frame) in UpdateTexture()
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A D | testscale.c | 53 SDL_Texture *texture; in LoadTexture() local
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A D | testrendercopyex.c | 51 SDL_Texture *texture; in LoadTexture() local
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A D | testrendertarget.c | 52 SDL_Texture *texture; in LoadTexture() local
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A D | testgamecontroller.c | 75 SDL_Texture *texture = NULL; in LoadTexture() local
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A D | controllermap.c | 165 SDL_Texture *texture; in LoadTexture() local
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 305 PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_CreateTexture() 351 PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetTextureColorMod() 357 TextureActivate(SDL_Texture * texture) in TextureActivate() 379 PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_UpdateTexture() 405 PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_LockTexture() 418 PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_UnlockTexture() 432 PSP_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode) in PSP_SetTextureScaleMode() 438 PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetRenderTarget() 498 PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopy() 585 PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 66 SDL_Texture *texture; member 123 GLuint texture; member 441 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_CreateTexture() 635 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTexture() 696 GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in GL_UpdateTextureYUV() 733 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in GL_LockTexture() 747 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_UnlockTexture() 792 GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GL_SetRenderTarget() 1048 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() local 1427 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in GL_DestroyTexture() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 56 GLenum texture; member 140 SDL_Texture *texture; member 949 SDL_Texture *texture = cmd->data.draw.texture; in SetDrawState() local 1089 SDL_Texture *texture = cmd->data.draw.texture; in SetCopyState() local 1395 GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_CreateTexture() 1666 GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in GLES2_UpdateTextureYUV() 1718 GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, in GLES2_LockTexture() 1733 GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_UnlockTexture() 1777 GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in GLES2_SetRenderTarget() 1802 GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) in GLES2_DestroyTexture() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 228 SDL_Texture *texture = NULL; in D3D11_ReleaseAll() local 1040 D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D11_CreateTexture() 1227 SDL_Texture * texture) in D3D11_DestroyTexture() 1332 D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D11_UpdateTexture() 1375 D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, in D3D11_UpdateTextureYUV() 1402 D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in D3D11_LockTexture() 1490 D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in D3D11_UnlockTexture() 1540 D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in D3D11_SetRenderTarget() 1665 D3D11_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D11_QueueCopy() 1732 D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in D3D11_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/image/unused/ |
A D | showimage.c | 59 SDL_Texture *texture; in main() local
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/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestGfxTexture.c | 69 SDL_Surface *texture; in Draw() local
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A D | TestGfxPrimitives.c | 1956 SDL_Surface *texture; in TestTexturedTrigon() local 2011 SDL_Surface *texture; in BenchmarkTexturedTrigon() local 2504 SDL_Surface *texture; in TestTexturedPolygon() local 2555 SDL_Surface *texture; in BenchmarkTexturedPolygon() local 2604 SDL_Surface *texture; in TestTexturedSquarePolygon() local 2667 SDL_Surface *texture; in BenchmarkTexturedSquarePolygon() local
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 1213 SDL_Texture *texture; field
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