/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 209 …SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), … in SW_QueueDrawPoints() local 238 …SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, … in SW_QueueFillRects() local 273 …SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd… in SW_QueueCopy() local 311 …CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &c… in SW_QueueCopyEx() local 661 … const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue() local 678 … const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue() local 695 const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue() local 707 SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); in SW_RunCommandQueue() local
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 452 …VertV *verts = (VertV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertV), 4, &cmd->dat… in PSP_QueueDrawPoints() local 473 …VertV *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertV), 4, &cm… in PSP_QueueFillRects() local 501 VertTV *verts; in PSP_QueueCopy() local 589 …VertTV *verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 4 * sizeof (VertTV), 4, &cmd->data… in PSP_QueueCopyEx() local 754 const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local 772 const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local 790 const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local 808 const VertTV *verts = (VertTV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local 830 const VertTV *verts = (VertTV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 548 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0,… in GLES_QueueDrawPoints() local 567 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0,… in GLES_QueueFillRects() local 602 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->… in GLES_QueueCopy() local 654 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->… in GLES_QueueCopyEx() local 894 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local 902 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local 919 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local 930 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local 939 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 815 …Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first… in D3D_QueueDrawPoints() local 839 …Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first… in D3D_QueueFillRects() local 888 …Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first… in D3D_QueueCopy() local 950 …Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first… in D3D_QueueCopyEx() local 1347 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() local 1356 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() local 1388 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() local 1406 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() local 1416 const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first); in D3D_RunCommandQueue() local
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 835 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0,… in GL_QueueDrawPoints() local 854 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 4 * sizeof (GLfloat), 0,… in GL_QueueFillRects() local 880 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 8 * sizeof (GLfloat), 0, &cmd->d… in GL_QueueCopy() local 923 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 11 * sizeof (GLfloat), 0, &cmd->… in GL_QueueCopyEx() local 1201 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() local 1212 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() local 1272 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() local 1281 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() local 1305 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GL_RunCommandQueue() local
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 607 …SDL_FPoint *verts = (SDL_FPoint *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.fi… in DirectFB_QueueDrawPoints() local 622 …SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.firs… in DirectFB_QueueFillRects() local 637 …DFBRectangle *verts = (DFBRectangle *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (DFBRectang… in DirectFB_QueueCopy() local 760 … DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first); in DirectFB_RunCommandQueue() local
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1570 …VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, count * … in D3D11_QueueDrawPoints() local 1602 …VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, count * … in D3D11_QueueFillRects() local 1668 …VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, 4 * size… in D3D11_QueueCopy() local 1736 …VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, 5 * size… in D3D11_QueueCopyEx() local 2270 … const VertexPositionColor *verts = (VertexPositionColor *) (((Uint8 *) vertices) + first); in D3D11_RunCommandQueue() local 2302 … const VertexPositionColor *verts = (VertexPositionColor *) (((Uint8 *) vertices) + first); in D3D11_RunCommandQueue() local
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 770 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0,… in GLES2_QueueDrawPoints() local 789 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0,… in GLES2_QueueFillRects() local 823 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->… in GLES2_QueueCopy() local 875 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 32 * sizeof (GLfloat), 0, &cmd->… in GLES2_QueueCopyEx() local 1297 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES2_RunCommandQueue() local
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