1 /*
2  * Copyright (c) 2013-14 Mikko Mononen memon@inside.org
3  *
4  * This software is provided 'as-is', without any express or implied
5  * warranty.  In no event will the authors be held liable for any damages
6  * arising from the use of this software.
7  *
8  * Permission is granted to anyone to use this software for any purpose,
9  * including commercial applications, and to alter it and redistribute it
10  * freely, subject to the following restrictions:
11  *
12  * 1. The origin of this software must not be misrepresented; you must not
13  * claim that you wrote the original software. If you use this software
14  * in a product, an acknowledgment in the product documentation would be
15  * appreciated but is not required.
16  * 2. Altered source versions must be plainly marked as such, and must not be
17  * misrepresented as being the original software.
18  * 3. This notice may not be removed or altered from any source distribution.
19  *
20  * The polygon rasterization is heavily based on stb_truetype rasterizer
21  * by Sean Barrett - http://nothings.org/
22  *
23  */
24 
25 #ifndef NANOSVGRAST_H
26 #define NANOSVGRAST_H
27 
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 
32 typedef struct NSVGrasterizer NSVGrasterizer;
33 
34 /* Example Usage:
35 	// Load SVG
36 	struct SNVGImage* image = nsvgParseFromFile("test.svg.");
37 
38 	// Create rasterizer (can be used to render multiple images).
39 	struct NSVGrasterizer* rast = nsvgCreateRasterizer();
40 	// Allocate memory for image
41 	unsigned char* img = malloc(w*h*4);
42 	// Rasterize
43 	nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
44 */
45 
46 // Allocated rasterizer context.
47 NSVGrasterizer* nsvgCreateRasterizer(void);
48 
49 // Rasterizes SVG image, returns RGBA image (non-premultiplied alpha)
50 //   r - pointer to rasterizer context
51 //   image - pointer to image to rasterize
52 //   tx,ty - image offset (applied after scaling)
53 //   scale - image scale
54 //   dst - pointer to destination image data, 4 bytes per pixel (RGBA)
55 //   w - width of the image to render
56 //   h - height of the image to render
57 //   stride - number of bytes per scaleline in the destination buffer
58 void nsvgRasterize(NSVGrasterizer* r,
59 				   NSVGimage* image, float tx, float ty, float scale,
60 				   unsigned char* dst, int w, int h, int stride);
61 
62 // Deletes rasterizer context.
63 void nsvgDeleteRasterizer(NSVGrasterizer*);
64 
65 
66 #ifdef __cplusplus
67 }
68 #endif
69 
70 #endif // NANOSVGRAST_H
71 
72 #ifdef NANOSVGRAST_IMPLEMENTATION
73 
74 /*
75 #include <math.h>
76 */
77 
78 #define NSVG__SUBSAMPLES	5
79 #define NSVG__FIXSHIFT		10
80 #define NSVG__FIX			(1 << NSVG__FIXSHIFT)
81 #define NSVG__FIXMASK		(NSVG__FIX-1)
82 #define NSVG__MEMPAGE_SIZE	1024
83 
84 typedef struct NSVGedge {
85 	float x0,y0, x1,y1;
86 	int dir;
87 	struct NSVGedge* next;
88 } NSVGedge;
89 
90 typedef struct NSVGpoint {
91 	float x, y;
92 	float dx, dy;
93 	float len;
94 	float dmx, dmy;
95 	unsigned char flags;
96 } NSVGpoint;
97 
98 typedef struct NSVGactiveEdge {
99 	int x,dx;
100 	float ey;
101 	int dir;
102 	struct NSVGactiveEdge *next;
103 } NSVGactiveEdge;
104 
105 typedef struct NSVGmemPage {
106 	unsigned char mem[NSVG__MEMPAGE_SIZE];
107 	int size;
108 	struct NSVGmemPage* next;
109 } NSVGmemPage;
110 
111 typedef struct NSVGcachedPaint {
112 	char type;
113 	char spread;
114 	float xform[6];
115 	unsigned int colors[256];
116 } NSVGcachedPaint;
117 
118 struct NSVGrasterizer
119 {
120 	float px, py;
121 
122 	float tessTol;
123 	float distTol;
124 
125 	NSVGedge* edges;
126 	int nedges;
127 	int cedges;
128 
129 	NSVGpoint* points;
130 	int npoints;
131 	int cpoints;
132 
133 	NSVGpoint* points2;
134 	int npoints2;
135 	int cpoints2;
136 
137 	NSVGactiveEdge* freelist;
138 	NSVGmemPage* pages;
139 	NSVGmemPage* curpage;
140 
141 	unsigned char* scanline;
142 	int cscanline;
143 
144 	unsigned char* bitmap;
145 	int width, height, stride;
146 };
147 
nsvgCreateRasterizer()148 NSVGrasterizer* nsvgCreateRasterizer()
149 {
150 	NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer));
151 	if (r == NULL) goto error;
152 	memset(r, 0, sizeof(NSVGrasterizer));
153 
154 	r->tessTol = 0.25f;
155 	r->distTol = 0.01f;
156 
157 	return r;
158 
159 error:
160 	nsvgDeleteRasterizer(r);
161 	return NULL;
162 }
163 
nsvgDeleteRasterizer(NSVGrasterizer * r)164 void nsvgDeleteRasterizer(NSVGrasterizer* r)
165 {
166 	NSVGmemPage* p;
167 
168 	if (r == NULL) return;
169 
170 	p = r->pages;
171 	while (p != NULL) {
172 		NSVGmemPage* next = p->next;
173 		free(p);
174 		p = next;
175 	}
176 
177 	if (r->edges) free(r->edges);
178 	if (r->points) free(r->points);
179 	if (r->points2) free(r->points2);
180 	if (r->scanline) free(r->scanline);
181 
182 	free(r);
183 }
184 
nsvg__nextPage(NSVGrasterizer * r,NSVGmemPage * cur)185 static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur)
186 {
187 	NSVGmemPage *newp;
188 
189 	// If using existing chain, return the next page in chain
190 	if (cur != NULL && cur->next != NULL) {
191 		return cur->next;
192 	}
193 
194 	// Alloc new page
195 	newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage));
196 	if (newp == NULL) return NULL;
197 	memset(newp, 0, sizeof(NSVGmemPage));
198 
199 	// Add to linked list
200 	if (cur != NULL)
201 		cur->next = newp;
202 	else
203 		r->pages = newp;
204 
205 	return newp;
206 }
207 
nsvg__resetPool(NSVGrasterizer * r)208 static void nsvg__resetPool(NSVGrasterizer* r)
209 {
210 	NSVGmemPage* p = r->pages;
211 	while (p != NULL) {
212 		p->size = 0;
213 		p = p->next;
214 	}
215 	r->curpage = r->pages;
216 }
217 
nsvg__alloc(NSVGrasterizer * r,int size)218 static unsigned char* nsvg__alloc(NSVGrasterizer* r, int size)
219 {
220 	unsigned char* buf;
221 	if (size > NSVG__MEMPAGE_SIZE) return NULL;
222 	if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
223 		r->curpage = nsvg__nextPage(r, r->curpage);
224 	}
225 	buf = &r->curpage->mem[r->curpage->size];
226 	r->curpage->size += size;
227 	return buf;
228 }
229 
nsvg__ptEquals(float x1,float y1,float x2,float y2,float tol)230 static int nsvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
231 {
232 	float dx = x2 - x1;
233 	float dy = y2 - y1;
234 	return dx*dx + dy*dy < tol*tol;
235 }
236 
nsvg__addPathPoint(NSVGrasterizer * r,float x,float y,int flags)237 static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
238 {
239 	NSVGpoint* pt;
240 
241 	if (r->npoints > 0) {
242 		pt = &r->points[r->npoints-1];
243 		if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
244 			pt->flags = (unsigned char)(pt->flags | flags);
245 			return;
246 		}
247 	}
248 
249 	if (r->npoints+1 > r->cpoints) {
250 		r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
251 		r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
252 		if (r->points == NULL) return;
253 	}
254 
255 	pt = &r->points[r->npoints];
256 	pt->x = x;
257 	pt->y = y;
258 	pt->flags = (unsigned char)flags;
259 	r->npoints++;
260 }
261 
nsvg__appendPathPoint(NSVGrasterizer * r,NSVGpoint pt)262 static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt)
263 {
264 	if (r->npoints+1 > r->cpoints) {
265 		r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
266 		r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
267 		if (r->points == NULL) return;
268 	}
269 	r->points[r->npoints] = pt;
270 	r->npoints++;
271 }
272 
nsvg__duplicatePoints(NSVGrasterizer * r)273 static void nsvg__duplicatePoints(NSVGrasterizer* r)
274 {
275 	if (r->npoints > r->cpoints2) {
276 		r->cpoints2 = r->npoints;
277 		r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2);
278 		if (r->points2 == NULL) return;
279 	}
280 
281 	memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints);
282 	r->npoints2 = r->npoints;
283 }
284 
nsvg__addEdge(NSVGrasterizer * r,float x0,float y0,float x1,float y1)285 static void nsvg__addEdge(NSVGrasterizer* r, float x0, float y0, float x1, float y1)
286 {
287 	NSVGedge* e;
288 
289 	// Skip horizontal edges
290 	if (y0 == y1)
291 		return;
292 
293 	if (r->nedges+1 > r->cedges) {
294 		r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
295 		r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges);
296 		if (r->edges == NULL) return;
297 	}
298 
299 	e = &r->edges[r->nedges];
300 	r->nedges++;
301 
302 	if (y0 < y1) {
303 		e->x0 = x0;
304 		e->y0 = y0;
305 		e->x1 = x1;
306 		e->y1 = y1;
307 		e->dir = 1;
308 	} else {
309 		e->x0 = x1;
310 		e->y0 = y1;
311 		e->x1 = x0;
312 		e->y1 = y0;
313 		e->dir = -1;
314 	}
315 }
316 
nsvg__normalize(float * x,float * y)317 static float nsvg__normalize(float *x, float* y)
318 {
319 	float d = sqrtf((*x)*(*x) + (*y)*(*y));
320 	if (d > 1e-6f) {
321 		float id = 1.0f / d;
322 		*x *= id;
323 		*y *= id;
324 	}
325 	return d;
326 }
327 
nsvg__absf(float x)328 static float nsvg__absf(float x) { return x < 0 ? -x : x; }
329 
nsvg__flattenCubicBez(NSVGrasterizer * r,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,int level,int type)330 static void nsvg__flattenCubicBez(NSVGrasterizer* r,
331 								  float x1, float y1, float x2, float y2,
332 								  float x3, float y3, float x4, float y4,
333 								  int level, int type)
334 {
335 	float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
336 	float dx,dy,d2,d3;
337 
338 	if (level > 10) return;
339 
340 	x12 = (x1+x2)*0.5f;
341 	y12 = (y1+y2)*0.5f;
342 	x23 = (x2+x3)*0.5f;
343 	y23 = (y2+y3)*0.5f;
344 	x34 = (x3+x4)*0.5f;
345 	y34 = (y3+y4)*0.5f;
346 	x123 = (x12+x23)*0.5f;
347 	y123 = (y12+y23)*0.5f;
348 
349 	dx = x4 - x1;
350 	dy = y4 - y1;
351 	d2 = nsvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
352 	d3 = nsvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
353 
354 	if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
355 		nsvg__addPathPoint(r, x4, y4, type);
356 		return;
357 	}
358 
359 	x234 = (x23+x34)*0.5f;
360 	y234 = (y23+y34)*0.5f;
361 	x1234 = (x123+x234)*0.5f;
362 	y1234 = (y123+y234)*0.5f;
363 
364 	nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
365 	nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
366 }
367 
nsvg__flattenShape(NSVGrasterizer * r,NSVGshape * shape,float scale)368 static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
369 {
370 	int i, j;
371 	NSVGpath* path;
372 
373 	for (path = shape->paths; path != NULL; path = path->next) {
374 		r->npoints = 0;
375 		// Flatten path
376 		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
377 		for (i = 0; i < path->npts-1; i += 3) {
378 			float* p = &path->pts[i*2];
379 			nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
380 		}
381 		// Close path
382 		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
383 		// Build edges
384 		for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
385 			nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
386 	}
387 }
388 
389 enum NSVGpointFlags
390 {
391 	NSVG_PT_CORNER = 0x01,
392 	NSVG_PT_BEVEL = 0x02,
393 	NSVG_PT_LEFT = 0x04
394 };
395 
nsvg__initClosed(NSVGpoint * left,NSVGpoint * right,NSVGpoint * p0,NSVGpoint * p1,float lineWidth)396 static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
397 {
398 	float w = lineWidth * 0.5f;
399 	float dx = p1->x - p0->x;
400 	float dy = p1->y - p0->y;
401 	float len = nsvg__normalize(&dx, &dy);
402 	float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
403 	float dlx = dy, dly = -dx;
404 	float lx = px - dlx*w, ly = py - dly*w;
405 	float rx = px + dlx*w, ry = py + dly*w;
406 	left->x = lx; left->y = ly;
407 	right->x = rx; right->y = ry;
408 }
409 
nsvg__buttCap(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p,float dx,float dy,float lineWidth,int connect)410 static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
411 {
412 	float w = lineWidth * 0.5f;
413 	float px = p->x, py = p->y;
414 	float dlx = dy, dly = -dx;
415 	float lx = px - dlx*w, ly = py - dly*w;
416 	float rx = px + dlx*w, ry = py + dly*w;
417 
418 	nsvg__addEdge(r, lx, ly, rx, ry);
419 
420 	if (connect) {
421 		nsvg__addEdge(r, left->x, left->y, lx, ly);
422 		nsvg__addEdge(r, rx, ry, right->x, right->y);
423 	}
424 	left->x = lx; left->y = ly;
425 	right->x = rx; right->y = ry;
426 }
427 
nsvg__squareCap(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p,float dx,float dy,float lineWidth,int connect)428 static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
429 {
430 	float w = lineWidth * 0.5f;
431 	float px = p->x - dx*w, py = p->y - dy*w;
432 	float dlx = dy, dly = -dx;
433 	float lx = px - dlx*w, ly = py - dly*w;
434 	float rx = px + dlx*w, ry = py + dly*w;
435 
436 	nsvg__addEdge(r, lx, ly, rx, ry);
437 
438 	if (connect) {
439 		nsvg__addEdge(r, left->x, left->y, lx, ly);
440 		nsvg__addEdge(r, rx, ry, right->x, right->y);
441 	}
442 	left->x = lx; left->y = ly;
443 	right->x = rx; right->y = ry;
444 }
445 
446 #ifndef NSVG_PI
447 #define NSVG_PI (3.14159265358979323846264338327f)
448 #endif
449 
nsvg__roundCap(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p,float dx,float dy,float lineWidth,int ncap,int connect)450 static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int ncap, int connect)
451 {
452 	int i;
453 	float w = lineWidth * 0.5f;
454 	float px = p->x, py = p->y;
455 	float dlx = dy, dly = -dx;
456 	float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
457 
458 	for (i = 0; i < ncap; i++) {
459 		float a = (float)i/(float)(ncap-1)*NSVG_PI;
460 		float ax = cosf(a) * w, ay = sinf(a) * w;
461 		float x = px - dlx*ax - dx*ay;
462 		float y = py - dly*ax - dy*ay;
463 
464 		if (i > 0)
465 			nsvg__addEdge(r, prevx, prevy, x, y);
466 
467 		prevx = x;
468 		prevy = y;
469 
470 		if (i == 0) {
471 			lx = x; ly = y;
472 		} else if (i == ncap-1) {
473 			rx = x; ry = y;
474 		}
475 	}
476 
477 	if (connect) {
478 		nsvg__addEdge(r, left->x, left->y, lx, ly);
479 		nsvg__addEdge(r, rx, ry, right->x, right->y);
480 	}
481 
482 	left->x = lx; left->y = ly;
483 	right->x = rx; right->y = ry;
484 }
485 
nsvg__bevelJoin(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p0,NSVGpoint * p1,float lineWidth)486 static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
487 {
488 	float w = lineWidth * 0.5f;
489 	float dlx0 = p0->dy, dly0 = -p0->dx;
490 	float dlx1 = p1->dy, dly1 = -p1->dx;
491 	float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
492 	float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
493 	float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
494 	float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
495 
496 	nsvg__addEdge(r, lx0, ly0, left->x, left->y);
497 	nsvg__addEdge(r, lx1, ly1, lx0, ly0);
498 
499 	nsvg__addEdge(r, right->x, right->y, rx0, ry0);
500 	nsvg__addEdge(r, rx0, ry0, rx1, ry1);
501 
502 	left->x = lx1; left->y = ly1;
503 	right->x = rx1; right->y = ry1;
504 }
505 
nsvg__miterJoin(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p0,NSVGpoint * p1,float lineWidth)506 static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
507 {
508 	float w = lineWidth * 0.5f;
509 	float dlx0 = p0->dy, dly0 = -p0->dx;
510 	float dlx1 = p1->dy, dly1 = -p1->dx;
511 	float lx0, rx0, lx1, rx1;
512 	float ly0, ry0, ly1, ry1;
513 
514 	if (p1->flags & NSVG_PT_LEFT) {
515 		lx0 = lx1 = p1->x - p1->dmx * w;
516 		ly0 = ly1 = p1->y - p1->dmy * w;
517 		nsvg__addEdge(r, lx1, ly1, left->x, left->y);
518 
519 		rx0 = p1->x + (dlx0 * w);
520 		ry0 = p1->y + (dly0 * w);
521 		rx1 = p1->x + (dlx1 * w);
522 		ry1 = p1->y + (dly1 * w);
523 		nsvg__addEdge(r, right->x, right->y, rx0, ry0);
524 		nsvg__addEdge(r, rx0, ry0, rx1, ry1);
525 	} else {
526 		lx0 = p1->x - (dlx0 * w);
527 		ly0 = p1->y - (dly0 * w);
528 		lx1 = p1->x - (dlx1 * w);
529 		ly1 = p1->y - (dly1 * w);
530 		nsvg__addEdge(r, lx0, ly0, left->x, left->y);
531 		nsvg__addEdge(r, lx1, ly1, lx0, ly0);
532 
533 		rx0 = rx1 = p1->x + p1->dmx * w;
534 		ry0 = ry1 = p1->y + p1->dmy * w;
535 		nsvg__addEdge(r, right->x, right->y, rx1, ry1);
536 	}
537 
538 	left->x = lx1; left->y = ly1;
539 	right->x = rx1; right->y = ry1;
540 }
541 
nsvg__roundJoin(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p0,NSVGpoint * p1,float lineWidth,int ncap)542 static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth, int ncap)
543 {
544 	int i, n;
545 	float w = lineWidth * 0.5f;
546 	float dlx0 = p0->dy, dly0 = -p0->dx;
547 	float dlx1 = p1->dy, dly1 = -p1->dx;
548 	float a0 = atan2f(dly0, dlx0);
549 	float a1 = atan2f(dly1, dlx1);
550 	float da = a1 - a0;
551 	float lx, ly, rx, ry;
552 
553 	if (da < NSVG_PI) da += NSVG_PI*2;
554 	if (da > NSVG_PI) da -= NSVG_PI*2;
555 
556 	n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
557 	if (n < 2) n = 2;
558 	if (n > ncap) n = ncap;
559 
560 	lx = left->x;
561 	ly = left->y;
562 	rx = right->x;
563 	ry = right->y;
564 
565 	for (i = 0; i < n; i++) {
566 		float u = (float)i/(float)(n-1);
567 		float a = a0 + u*da;
568 		float ax = cosf(a) * w, ay = sinf(a) * w;
569 		float lx1 = p1->x - ax, ly1 = p1->y - ay;
570 		float rx1 = p1->x + ax, ry1 = p1->y + ay;
571 
572 		nsvg__addEdge(r, lx1, ly1, lx, ly);
573 		nsvg__addEdge(r, rx, ry, rx1, ry1);
574 
575 		lx = lx1; ly = ly1;
576 		rx = rx1; ry = ry1;
577 	}
578 
579 	left->x = lx; left->y = ly;
580 	right->x = rx; right->y = ry;
581 }
582 
nsvg__straightJoin(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p1,float lineWidth)583 static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1, float lineWidth)
584 {
585 	float w = lineWidth * 0.5f;
586 	float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
587 	float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
588 
589 	nsvg__addEdge(r, lx, ly, left->x, left->y);
590 	nsvg__addEdge(r, right->x, right->y, rx, ry);
591 
592 	left->x = lx; left->y = ly;
593 	right->x = rx; right->y = ry;
594 }
595 
nsvg__curveDivs(float r,float arc,float tol)596 static int nsvg__curveDivs(float r, float arc, float tol)
597 {
598 	float da = acosf(r / (r + tol)) * 2.0f;
599 	int divs = (int)ceilf(arc / da);
600 	if (divs < 2) divs = 2;
601 	return divs;
602 }
603 
nsvg__expandStroke(NSVGrasterizer * r,NSVGpoint * points,int npoints,int closed,int lineJoin,int lineCap,float lineWidth)604 static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points, int npoints, int closed, int lineJoin, int lineCap, float lineWidth)
605 {
606 	int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol);	// Calculate divisions per half circle.
607 	NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
608 	NSVGpoint* p0, *p1;
609 	int j, s, e;
610 
611 	// Build stroke edges
612 	if (closed) {
613 		// Looping
614 		p0 = &points[npoints-1];
615 		p1 = &points[0];
616 		s = 0;
617 		e = npoints;
618 	} else {
619 		// Add cap
620 		p0 = &points[0];
621 		p1 = &points[1];
622 		s = 1;
623 		e = npoints-1;
624 	}
625 
626 	if (closed) {
627 		nsvg__initClosed(&left, &right, p0, p1, lineWidth);
628 		firstLeft = left;
629 		firstRight = right;
630 	} else {
631 		// Add cap
632 		float dx = p1->x - p0->x;
633 		float dy = p1->y - p0->y;
634 		nsvg__normalize(&dx, &dy);
635 		if (lineCap == NSVG_CAP_BUTT)
636 			nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
637 		else if (lineCap == NSVG_CAP_SQUARE)
638 			nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
639 		else if (lineCap == NSVG_CAP_ROUND)
640 			nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
641 	}
642 
643 	for (j = s; j < e; ++j) {
644 		if (p1->flags & NSVG_PT_CORNER) {
645 			if (lineJoin == NSVG_JOIN_ROUND)
646 				nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
647 			else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
648 				nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
649 			else
650 				nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
651 		} else {
652 			nsvg__straightJoin(r, &left, &right, p1, lineWidth);
653 		}
654 		p0 = p1++;
655 	}
656 
657 	if (closed) {
658 		// Loop it
659 		nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
660 		nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
661 	} else {
662 		// Add cap
663 		float dx = p1->x - p0->x;
664 		float dy = p1->y - p0->y;
665 		nsvg__normalize(&dx, &dy);
666 		if (lineCap == NSVG_CAP_BUTT)
667 			nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
668 		else if (lineCap == NSVG_CAP_SQUARE)
669 			nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
670 		else if (lineCap == NSVG_CAP_ROUND)
671 			nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
672 	}
673 }
674 
nsvg__prepareStroke(NSVGrasterizer * r,float miterLimit,int lineJoin)675 static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoin)
676 {
677 	int i, j;
678 	NSVGpoint* p0, *p1;
679 
680 	p0 = &r->points[r->npoints-1];
681 	p1 = &r->points[0];
682 	for (i = 0; i < r->npoints; i++) {
683 		// Calculate segment direction and length
684 		p0->dx = p1->x - p0->x;
685 		p0->dy = p1->y - p0->y;
686 		p0->len = nsvg__normalize(&p0->dx, &p0->dy);
687 		// Advance
688 		p0 = p1++;
689 	}
690 
691 	// calculate joins
692 	p0 = &r->points[r->npoints-1];
693 	p1 = &r->points[0];
694 	for (j = 0; j < r->npoints; j++) {
695 		float dlx0, dly0, dlx1, dly1, dmr2, cross;
696 		dlx0 = p0->dy;
697 		dly0 = -p0->dx;
698 		dlx1 = p1->dy;
699 		dly1 = -p1->dx;
700 		// Calculate extrusions
701 		p1->dmx = (dlx0 + dlx1) * 0.5f;
702 		p1->dmy = (dly0 + dly1) * 0.5f;
703 		dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
704 		if (dmr2 > 0.000001f) {
705 			float s2 = 1.0f / dmr2;
706 			if (s2 > 600.0f) {
707 				s2 = 600.0f;
708 			}
709 			p1->dmx *= s2;
710 			p1->dmy *= s2;
711 		}
712 
713 		// Clear flags, but keep the corner.
714 		p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
715 
716 		// Keep track of left turns.
717 		cross = p1->dx * p0->dy - p0->dx * p1->dy;
718 		if (cross > 0.0f)
719 			p1->flags |= NSVG_PT_LEFT;
720 
721 		// Check to see if the corner needs to be beveled.
722 		if (p1->flags & NSVG_PT_CORNER) {
723 			if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
724 				p1->flags |= NSVG_PT_BEVEL;
725 			}
726 		}
727 
728 		p0 = p1++;
729 	}
730 }
731 
nsvg__flattenShapeStroke(NSVGrasterizer * r,NSVGshape * shape,float scale)732 static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
733 {
734 	int i, j, closed;
735 	NSVGpath* path;
736 	NSVGpoint* p0, *p1;
737 	float miterLimit = shape->miterLimit;
738 	int lineJoin = shape->strokeLineJoin;
739 	int lineCap = shape->strokeLineCap;
740 	float lineWidth = shape->strokeWidth * scale;
741 
742 	for (path = shape->paths; path != NULL; path = path->next) {
743 		// Flatten path
744 		r->npoints = 0;
745 		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
746 		for (i = 0; i < path->npts-1; i += 3) {
747 			float* p = &path->pts[i*2];
748 			nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
749 		}
750 		if (r->npoints < 2)
751 			continue;
752 
753 		closed = path->closed;
754 
755 		// If the first and last points are the same, remove the last, mark as closed path.
756 		p0 = &r->points[r->npoints-1];
757 		p1 = &r->points[0];
758 		if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
759 			r->npoints--;
760 			p0 = &r->points[r->npoints-1];
761 			closed = 1;
762 		}
763 
764 		if (shape->strokeDashCount > 0) {
765 			int idash = 0, dashState = 1;
766 			float totalDist = 0, dashLen, allDashLen, dashOffset;
767 			NSVGpoint cur;
768 
769 			if (closed)
770 				nsvg__appendPathPoint(r, r->points[0]);
771 
772 			// Duplicate points -> points2.
773 			nsvg__duplicatePoints(r);
774 
775 			r->npoints = 0;
776  			cur = r->points2[0];
777 			nsvg__appendPathPoint(r, cur);
778 
779 			// Figure out dash offset.
780 			allDashLen = 0;
781 			for (j = 0; j < shape->strokeDashCount; j++)
782 				allDashLen += shape->strokeDashArray[j];
783 			if (shape->strokeDashCount & 1)
784 				allDashLen *= 2.0f;
785 			// Find location inside pattern
786 			dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
787 			if (dashOffset < 0.0f)
788 				dashOffset += allDashLen;
789 
790 			while (dashOffset > shape->strokeDashArray[idash]) {
791 				dashOffset -= shape->strokeDashArray[idash];
792 				idash = (idash + 1) % shape->strokeDashCount;
793 			}
794 			dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
795 
796 			for (j = 1; j < r->npoints2; ) {
797 				float dx = r->points2[j].x - cur.x;
798 				float dy = r->points2[j].y - cur.y;
799 				float dist = sqrtf(dx*dx + dy*dy);
800 
801 				if ((totalDist + dist) > dashLen) {
802 					// Calculate intermediate point
803 					float d = (dashLen - totalDist) / dist;
804 					float x = cur.x + dx * d;
805 					float y = cur.y + dy * d;
806 					nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
807 
808 					// Stroke
809 					if (r->npoints > 1 && dashState) {
810 						nsvg__prepareStroke(r, miterLimit, lineJoin);
811 						nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
812 					}
813 					// Advance dash pattern
814 					dashState = !dashState;
815 					idash = (idash+1) % shape->strokeDashCount;
816 					dashLen = shape->strokeDashArray[idash] * scale;
817 					// Restart
818 					cur.x = x;
819 					cur.y = y;
820 					cur.flags = NSVG_PT_CORNER;
821 					totalDist = 0.0f;
822 					r->npoints = 0;
823 					nsvg__appendPathPoint(r, cur);
824 				} else {
825 					totalDist += dist;
826 					cur = r->points2[j];
827 					nsvg__appendPathPoint(r, cur);
828 					j++;
829 				}
830 			}
831 			// Stroke any leftover path
832 			if (r->npoints > 1 && dashState)
833 				nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
834 		} else {
835 			nsvg__prepareStroke(r, miterLimit, lineJoin);
836 			nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
837 		}
838 	}
839 }
840 
nsvg__cmpEdge(const void * p,const void * q)841 static int nsvg__cmpEdge(const void *p, const void *q)
842 {
843 	const NSVGedge* a = (const NSVGedge*)p;
844 	const NSVGedge* b = (const NSVGedge*)q;
845 
846 	if (a->y0 < b->y0) return -1;
847 	if (a->y0 > b->y0) return  1;
848 	return 0;
849 }
850 
851 
nsvg__addActive(NSVGrasterizer * r,NSVGedge * e,float startPoint)852 static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float startPoint)
853 {
854 	 NSVGactiveEdge* z;
855 	 float dxdy;
856 
857 	if (r->freelist != NULL) {
858 		// Restore from freelist.
859 		z = r->freelist;
860 		r->freelist = z->next;
861 	} else {
862 		// Alloc new edge.
863 		z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge));
864 		if (z == NULL) return NULL;
865 	}
866 
867 	dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
868 //	STBTT_assert(e->y0 <= start_point);
869 	// round dx down to avoid going too far
870 	if (dxdy < 0)
871 		z->dx = (int)(-floorf(NSVG__FIX * -dxdy));
872 	else
873 		z->dx = (int)floorf(NSVG__FIX * dxdy);
874 	z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
875 //	z->x -= off_x * FIX;
876 	z->ey = e->y1;
877 	z->next = 0;
878 	z->dir = e->dir;
879 
880 	return z;
881 }
882 
nsvg__freeActive(NSVGrasterizer * r,NSVGactiveEdge * z)883 static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z)
884 {
885 	z->next = r->freelist;
886 	r->freelist = z;
887 }
888 
nsvg__fillScanline(unsigned char * scanline,int len,int x0,int x1,int maxWeight,int * xmin,int * xmax)889 static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1, int maxWeight, int* xmin, int* xmax)
890 {
891 	int i = x0 >> NSVG__FIXSHIFT;
892 	int j = x1 >> NSVG__FIXSHIFT;
893 	if (i < *xmin) *xmin = i;
894 	if (j > *xmax) *xmax = j;
895 	if (i < len && j >= 0) {
896 		if (i == j) {
897 			// x0,x1 are the same pixel, so compute combined coverage
898 			scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
899 		} else {
900 			if (i >= 0) // add antialiasing for x0
901 				scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
902 			else
903 				i = -1; // clip
904 
905 			if (j < len) // add antialiasing for x1
906 				scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
907 			else
908 				j = len; // clip
909 
910 			for (++i; i < j; ++i) // fill pixels between x0 and x1
911 				scanline[i] = (unsigned char)(scanline[i] + maxWeight);
912 		}
913 	}
914 }
915 
916 // note: this routine clips fills that extend off the edges... ideally this
917 // wouldn't happen, but it could happen if the truetype glyph bounding boxes
918 // are wrong, or if the user supplies a too-small bitmap
nsvg__fillActiveEdges(unsigned char * scanline,int len,NSVGactiveEdge * e,int maxWeight,int * xmin,int * xmax,char fillRule)919 static void nsvg__fillActiveEdges(unsigned char* scanline, int len, NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax, char fillRule)
920 {
921 	// non-zero winding fill
922 	int x0 = 0, w = 0;
923 
924 	if (fillRule == NSVG_FILLRULE_NONZERO) {
925 		// Non-zero
926 		while (e != NULL) {
927 			if (w == 0) {
928 				// if we're currently at zero, we need to record the edge start point
929 				x0 = e->x; w += e->dir;
930 			} else {
931 				int x1 = e->x; w += e->dir;
932 				// if we went to zero, we need to draw
933 				if (w == 0)
934 					nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
935 			}
936 			e = e->next;
937 		}
938 	} else if (fillRule == NSVG_FILLRULE_EVENODD) {
939 		// Even-odd
940 		while (e != NULL) {
941 			if (w == 0) {
942 				// if we're currently at zero, we need to record the edge start point
943 				x0 = e->x; w = 1;
944 			} else {
945 				int x1 = e->x; w = 0;
946 				nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
947 			}
948 			e = e->next;
949 		}
950 	}
951 }
952 
nsvg__clampf(float a,float mn,float mx)953 static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
954 
nsvg__RGBA(unsigned char r,unsigned char g,unsigned char b,unsigned char a)955 static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
956 {
957 	return (r) | (g << 8) | (b << 16) | (a << 24);
958 }
959 
nsvg__lerpRGBA(unsigned int c0,unsigned int c1,float u)960 static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
961 {
962 	int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
963 	int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
964 	int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
965 	int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
966 	int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
967 	return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
968 }
969 
nsvg__applyOpacity(unsigned int c,float u)970 static unsigned int nsvg__applyOpacity(unsigned int c, float u)
971 {
972 	int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
973 	int r = (c) & 0xff;
974 	int g = (c>>8) & 0xff;
975 	int b = (c>>16) & 0xff;
976 	int a = (((c>>24) & 0xff)*iu) >> 8;
977 	return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
978 }
979 
nsvg__div255(int x)980 static int nsvg__div255(int x)
981 {
982     return ((x+1) * 257) >> 16;
983 }
984 
nsvg__scanlineSolid(unsigned char * dst,int count,unsigned char * cover,int x,int y,float tx,float ty,float scale,NSVGcachedPaint * cache)985 static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
986 								float tx, float ty, float scale, NSVGcachedPaint* cache)
987 {
988 
989 	if (cache->type == NSVG_PAINT_COLOR) {
990 		int i, cr, cg, cb, ca;
991 		cr = cache->colors[0] & 0xff;
992 		cg = (cache->colors[0] >> 8) & 0xff;
993 		cb = (cache->colors[0] >> 16) & 0xff;
994 		ca = (cache->colors[0] >> 24) & 0xff;
995 
996 		for (i = 0; i < count; i++) {
997 			int r,g,b;
998 			int a = nsvg__div255((int)cover[0] * ca);
999 			int ia = 255 - a;
1000 			// Premultiply
1001 			r = nsvg__div255(cr * a);
1002 			g = nsvg__div255(cg * a);
1003 			b = nsvg__div255(cb * a);
1004 
1005 			// Blend over
1006 			r += nsvg__div255(ia * (int)dst[0]);
1007 			g += nsvg__div255(ia * (int)dst[1]);
1008 			b += nsvg__div255(ia * (int)dst[2]);
1009 			a += nsvg__div255(ia * (int)dst[3]);
1010 
1011 			dst[0] = (unsigned char)r;
1012 			dst[1] = (unsigned char)g;
1013 			dst[2] = (unsigned char)b;
1014 			dst[3] = (unsigned char)a;
1015 
1016 			cover++;
1017 			dst += 4;
1018 		}
1019 	} else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
1020 		// TODO: spread modes.
1021 		// TODO: plenty of opportunities to optimize.
1022 		float fx, fy, dx, gy;
1023 		float* t = cache->xform;
1024 		int i, cr, cg, cb, ca;
1025 		unsigned int c;
1026 
1027 		fx = ((float)x - tx) / scale;
1028 		fy = ((float)y - ty) / scale;
1029 		dx = 1.0f / scale;
1030 
1031 		for (i = 0; i < count; i++) {
1032 			int r,g,b,a,ia;
1033 			gy = fx*t[1] + fy*t[3] + t[5];
1034 			c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
1035 			cr = (c) & 0xff;
1036 			cg = (c >> 8) & 0xff;
1037 			cb = (c >> 16) & 0xff;
1038 			ca = (c >> 24) & 0xff;
1039 
1040 			a = nsvg__div255((int)cover[0] * ca);
1041 			ia = 255 - a;
1042 
1043 			// Premultiply
1044 			r = nsvg__div255(cr * a);
1045 			g = nsvg__div255(cg * a);
1046 			b = nsvg__div255(cb * a);
1047 
1048 			// Blend over
1049 			r += nsvg__div255(ia * (int)dst[0]);
1050 			g += nsvg__div255(ia * (int)dst[1]);
1051 			b += nsvg__div255(ia * (int)dst[2]);
1052 			a += nsvg__div255(ia * (int)dst[3]);
1053 
1054 			dst[0] = (unsigned char)r;
1055 			dst[1] = (unsigned char)g;
1056 			dst[2] = (unsigned char)b;
1057 			dst[3] = (unsigned char)a;
1058 
1059 			cover++;
1060 			dst += 4;
1061 			fx += dx;
1062 		}
1063 	} else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
1064 		// TODO: spread modes.
1065 		// TODO: plenty of opportunities to optimize.
1066 		// TODO: focus (fx,fy)
1067 		float fx, fy, dx, gx, gy, gd;
1068 		float* t = cache->xform;
1069 		int i, cr, cg, cb, ca;
1070 		unsigned int c;
1071 
1072 		fx = ((float)x - tx) / scale;
1073 		fy = ((float)y - ty) / scale;
1074 		dx = 1.0f / scale;
1075 
1076 		for (i = 0; i < count; i++) {
1077 			int r,g,b,a,ia;
1078 			gx = fx*t[0] + fy*t[2] + t[4];
1079 			gy = fx*t[1] + fy*t[3] + t[5];
1080 			gd = sqrtf(gx*gx + gy*gy);
1081 			c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
1082 			cr = (c) & 0xff;
1083 			cg = (c >> 8) & 0xff;
1084 			cb = (c >> 16) & 0xff;
1085 			ca = (c >> 24) & 0xff;
1086 
1087 			a = nsvg__div255((int)cover[0] * ca);
1088 			ia = 255 - a;
1089 
1090 			// Premultiply
1091 			r = nsvg__div255(cr * a);
1092 			g = nsvg__div255(cg * a);
1093 			b = nsvg__div255(cb * a);
1094 
1095 			// Blend over
1096 			r += nsvg__div255(ia * (int)dst[0]);
1097 			g += nsvg__div255(ia * (int)dst[1]);
1098 			b += nsvg__div255(ia * (int)dst[2]);
1099 			a += nsvg__div255(ia * (int)dst[3]);
1100 
1101 			dst[0] = (unsigned char)r;
1102 			dst[1] = (unsigned char)g;
1103 			dst[2] = (unsigned char)b;
1104 			dst[3] = (unsigned char)a;
1105 
1106 			cover++;
1107 			dst += 4;
1108 			fx += dx;
1109 		}
1110 	}
1111 }
1112 
nsvg__rasterizeSortedEdges(NSVGrasterizer * r,float tx,float ty,float scale,NSVGcachedPaint * cache,char fillRule)1113 static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
1114 {
1115 	NSVGactiveEdge *active = NULL;
1116 	int y, s;
1117 	int e = 0;
1118 	int maxWeight = (255 / NSVG__SUBSAMPLES);  // weight per vertical scanline
1119 	int xmin, xmax;
1120 
1121 	for (y = 0; y < r->height; y++) {
1122 		memset(r->scanline, 0, r->width);
1123 		xmin = r->width;
1124 		xmax = 0;
1125 		for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
1126 			// find center of pixel for this scanline
1127 			float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
1128 			NSVGactiveEdge **step = &active;
1129 
1130 			// update all active edges;
1131 			// remove all active edges that terminate before the center of this scanline
1132 			while (*step) {
1133 				NSVGactiveEdge *z = *step;
1134 				if (z->ey <= scany) {
1135 					*step = z->next; // delete from list
1136 //					NSVG__assert(z->valid);
1137 					nsvg__freeActive(r, z);
1138 				} else {
1139 					z->x += z->dx; // advance to position for current scanline
1140 					step = &((*step)->next); // advance through list
1141 				}
1142 			}
1143 
1144 			// resort the list if needed
1145 			for (;;) {
1146 				int changed = 0;
1147 				step = &active;
1148 				while (*step && (*step)->next) {
1149 					if ((*step)->x > (*step)->next->x) {
1150 						NSVGactiveEdge* t = *step;
1151 						NSVGactiveEdge* q = t->next;
1152 						t->next = q->next;
1153 						q->next = t;
1154 						*step = q;
1155 						changed = 1;
1156 					}
1157 					step = &(*step)->next;
1158 				}
1159 				if (!changed) break;
1160 			}
1161 
1162 			// insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
1163 			while (e < r->nedges && r->edges[e].y0 <= scany) {
1164 				if (r->edges[e].y1 > scany) {
1165 					NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
1166 					if (z == NULL) break;
1167 					// find insertion point
1168 					if (active == NULL) {
1169 						active = z;
1170 					} else if (z->x < active->x) {
1171 						// insert at front
1172 						z->next = active;
1173 						active = z;
1174 					} else {
1175 						// find thing to insert AFTER
1176 						NSVGactiveEdge* p = active;
1177 						while (p->next && p->next->x < z->x)
1178 							p = p->next;
1179 						// at this point, p->next->x is NOT < z->x
1180 						z->next = p->next;
1181 						p->next = z;
1182 					}
1183 				}
1184 				e++;
1185 			}
1186 
1187 			// now process all active edges in non-zero fashion
1188 			if (active != NULL)
1189 				nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
1190 		}
1191 		// Blit
1192 		if (xmin < 0) xmin = 0;
1193 		if (xmax > r->width-1) xmax = r->width-1;
1194 		if (xmin <= xmax) {
1195 			nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
1196 		}
1197 	}
1198 
1199 }
1200 
nsvg__unpremultiplyAlpha(unsigned char * image,int w,int h,int stride)1201 static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
1202 {
1203 	int x,y;
1204 
1205 	// Unpremultiply
1206 	for (y = 0; y < h; y++) {
1207 		unsigned char *row = &image[y*stride];
1208 		for (x = 0; x < w; x++) {
1209 			int r = row[0], g = row[1], b = row[2], a = row[3];
1210 			if (a != 0) {
1211 				row[0] = (unsigned char)(r*255/a);
1212 				row[1] = (unsigned char)(g*255/a);
1213 				row[2] = (unsigned char)(b*255/a);
1214 			}
1215 			row += 4;
1216 		}
1217 	}
1218 
1219 	// Defringe
1220 	for (y = 0; y < h; y++) {
1221 		unsigned char *row = &image[y*stride];
1222 		for (x = 0; x < w; x++) {
1223 			int r = 0, g = 0, b = 0, a = row[3], n = 0;
1224 			if (a == 0) {
1225 				if (x-1 > 0 && row[-1] != 0) {
1226 					r += row[-4];
1227 					g += row[-3];
1228 					b += row[-2];
1229 					n++;
1230 				}
1231 				if (x+1 < w && row[7] != 0) {
1232 					r += row[4];
1233 					g += row[5];
1234 					b += row[6];
1235 					n++;
1236 				}
1237 				if (y-1 > 0 && row[-stride+3] != 0) {
1238 					r += row[-stride];
1239 					g += row[-stride+1];
1240 					b += row[-stride+2];
1241 					n++;
1242 				}
1243 				if (y+1 < h && row[stride+3] != 0) {
1244 					r += row[stride];
1245 					g += row[stride+1];
1246 					b += row[stride+2];
1247 					n++;
1248 				}
1249 				if (n > 0) {
1250 					row[0] = (unsigned char)(r/n);
1251 					row[1] = (unsigned char)(g/n);
1252 					row[2] = (unsigned char)(b/n);
1253 				}
1254 			}
1255 			row += 4;
1256 		}
1257 	}
1258 }
1259 
1260 
nsvg__initPaint(NSVGcachedPaint * cache,NSVGpaint * paint,float opacity)1261 static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opacity)
1262 {
1263 	int i, j;
1264 	NSVGgradient* grad;
1265 
1266 	cache->type = paint->type;
1267 
1268 	if (paint->type == NSVG_PAINT_COLOR) {
1269 		cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
1270 		return;
1271 	}
1272 
1273 	grad = paint->gradient;
1274 
1275 	cache->spread = grad->spread;
1276 	memcpy(cache->xform, grad->xform, sizeof(float)*6);
1277 
1278 	if (grad->nstops == 0) {
1279 		for (i = 0; i < 256; i++)
1280 			cache->colors[i] = 0;
1281 	} if (grad->nstops == 1) {
1282 		for (i = 0; i < 256; i++)
1283 			cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity);
1284 	} else {
1285 		unsigned int ca, cb = 0;
1286 		float ua, ub, du, u;
1287 		int ia, ib, count;
1288 
1289 		ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
1290 		ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
1291 		ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
1292 		ia = (int)(ua * 255.0f);
1293 		ib = (int)(ub * 255.0f);
1294 		for (i = 0; i < ia; i++) {
1295 			cache->colors[i] = ca;
1296 		}
1297 
1298 		for (i = 0; i < grad->nstops-1; i++) {
1299 			ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
1300 			cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
1301 			ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
1302 			ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
1303 			ia = (int)(ua * 255.0f);
1304 			ib = (int)(ub * 255.0f);
1305 			count = ib - ia;
1306 			if (count <= 0) continue;
1307 			u = 0;
1308 			du = 1.0f / (float)count;
1309 			for (j = 0; j < count; j++) {
1310 				cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
1311 				u += du;
1312 			}
1313 		}
1314 
1315 		for (i = ib; i < 256; i++)
1316 			cache->colors[i] = cb;
1317 	}
1318 
1319 }
1320 
1321 /*
1322 static void dumpEdges(NSVGrasterizer* r, const char* name)
1323 {
1324 	float xmin = 0, xmax = 0, ymin = 0, ymax = 0;
1325 	NSVGedge *e = NULL;
1326 	int i;
1327 	if (r->nedges == 0) return;
1328 	FILE* fp = fopen(name, "w");
1329 	if (fp == NULL) return;
1330 
1331 	xmin = xmax = r->edges[0].x0;
1332 	ymin = ymax = r->edges[0].y0;
1333 	for (i = 0; i < r->nedges; i++) {
1334 		e = &r->edges[i];
1335 		xmin = nsvg__minf(xmin, e->x0);
1336 		xmin = nsvg__minf(xmin, e->x1);
1337 		xmax = nsvg__maxf(xmax, e->x0);
1338 		xmax = nsvg__maxf(xmax, e->x1);
1339 		ymin = nsvg__minf(ymin, e->y0);
1340 		ymin = nsvg__minf(ymin, e->y1);
1341 		ymax = nsvg__maxf(ymax, e->y0);
1342 		ymax = nsvg__maxf(ymax, e->y1);
1343 	}
1344 
1345 	fprintf(fp, "<svg viewBox=\"%f %f %f %f\" xmlns=\"http://www.w3.org/2000/svg\">", xmin, ymin, (xmax - xmin), (ymax - ymin));
1346 
1347 	for (i = 0; i < r->nedges; i++) {
1348 		e = &r->edges[i];
1349 		fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#000;\" />", e->x0,e->y0, e->x1,e->y1);
1350 	}
1351 
1352 	for (i = 0; i < r->npoints; i++) {
1353 		if (i+1 < r->npoints)
1354 			fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#f00;\" />", r->points[i].x, r->points[i].y, r->points[i+1].x, r->points[i+1].y);
1355 		fprintf(fp ,"<circle cx=\"%f\" cy=\"%f\" r=\"1\" style=\"fill:%s;\" />", r->points[i].x, r->points[i].y, r->points[i].flags == 0 ? "#f00" : "#0f0");
1356 	}
1357 
1358 	fprintf(fp, "</svg>");
1359 	fclose(fp);
1360 }
1361 */
1362 
nsvgRasterize(NSVGrasterizer * r,NSVGimage * image,float tx,float ty,float scale,unsigned char * dst,int w,int h,int stride)1363 void nsvgRasterize(NSVGrasterizer* r,
1364 				   NSVGimage* image, float tx, float ty, float scale,
1365 				   unsigned char* dst, int w, int h, int stride)
1366 {
1367 	NSVGshape *shape = NULL;
1368 	NSVGedge *e = NULL;
1369 	NSVGcachedPaint cache;
1370 	int i;
1371 
1372 	r->bitmap = dst;
1373 	r->width = w;
1374 	r->height = h;
1375 	r->stride = stride;
1376 
1377 	if (w > r->cscanline) {
1378 		r->cscanline = w;
1379 		r->scanline = (unsigned char*)realloc(r->scanline, w);
1380 		if (r->scanline == NULL) return;
1381 	}
1382 
1383 	for (i = 0; i < h; i++)
1384 		memset(&dst[i*stride], 0, w*4);
1385 
1386 	for (shape = image->shapes; shape != NULL; shape = shape->next) {
1387 		if (!(shape->flags & NSVG_FLAGS_VISIBLE))
1388 			continue;
1389 
1390 		if (shape->fill.type != NSVG_PAINT_NONE) {
1391 			nsvg__resetPool(r);
1392 			r->freelist = NULL;
1393 			r->nedges = 0;
1394 
1395 			nsvg__flattenShape(r, shape, scale);
1396 
1397 			// Scale and translate edges
1398 			for (i = 0; i < r->nedges; i++) {
1399 				e = &r->edges[i];
1400 				e->x0 = tx + e->x0;
1401 				e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
1402 				e->x1 = tx + e->x1;
1403 				e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
1404 			}
1405 
1406 			// Rasterize edges
1407 			qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
1408 
1409 			// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
1410 			nsvg__initPaint(&cache, &shape->fill, shape->opacity);
1411 
1412 			nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
1413 		}
1414 		if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
1415 			nsvg__resetPool(r);
1416 			r->freelist = NULL;
1417 			r->nedges = 0;
1418 
1419 			nsvg__flattenShapeStroke(r, shape, scale);
1420 
1421 //			dumpEdges(r, "edge.svg");
1422 
1423 			// Scale and translate edges
1424 			for (i = 0; i < r->nedges; i++) {
1425 				e = &r->edges[i];
1426 				e->x0 = tx + e->x0;
1427 				e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
1428 				e->x1 = tx + e->x1;
1429 				e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
1430 			}
1431 
1432 			// Rasterize edges
1433 			qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
1434 
1435 			// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
1436 			nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
1437 
1438 			nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
1439 		}
1440 	}
1441 
1442 	nsvg__unpremultiplyAlpha(dst, w, h, stride);
1443 
1444 	r->bitmap = NULL;
1445 	r->width = 0;
1446 	r->height = 0;
1447 	r->stride = 0;
1448 }
1449 
1450 #endif
1451