1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 #ifndef SDL_BFRAMEBUFFER_H 23 #define SDL_BFRAMEBUFFER_H 24 #include <SupportDefs.h> 25 #ifdef __cplusplus 26 extern "C" { 27 #endif 28 29 #define DRAWTHREAD 30 31 #include "../SDL_sysvideo.h" 32 33 extern int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window, 34 Uint32 * format, 35 void ** pixels, int *pitch); 36 extern int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window, 37 const SDL_Rect * rects, int numrects); 38 extern void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window); 39 extern int32 HAIKU_DrawThread(void *data); 40 41 #ifdef __cplusplus 42 } 43 #endif 44 45 #endif 46 47 /* vi: set ts=4 sw=4 expandtab: */ 48