1
2Simple DirectMedia Layer CREDITS
3Thanks to everyone who made this possible, including:
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5* Cliff Matthews, for giving me a reason to start this project. :)
6 -- Executor rocks!  *grin*
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8* Ryan Gordon for helping everybody out and keeping the dream alive. :)
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10* Gabriel Jacobo for his work on the Android port and generally helping out all around.
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12* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
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14* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
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16* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
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18* Alfred Reynolds for the game controller API and general (in)sanity
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20* Jørgen Tjernø for numerous magical Mac OS X fixes.
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22* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
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24* Julian Winter for the SDL 2.0 website.
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26* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
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28* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
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30* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
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32* Jim Grandpre for his work on multi-touch and gesture recognition during
33  the Google Summer of Code 2010.
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35* Edgar "bobbens" Simo for his force feedback API development during the
36  Google Summer of Code 2008.
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38* Aaron Wishnick for his work on audio resampling and pitch shifting during
39  the Google Summer of Code 2008.
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41* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
42  Google Summer of Code 2008.
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44* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
45
46* Everybody at Loki Software, Inc. for their great contributions!
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48 And a big hand to everyone else who has contributed over the years.
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50THANKS! :)
51
52  -- Sam Lantinga			<slouken@libsdl.org>
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