1 2Simple DirectMedia Layer CREDITS 3Thanks to everyone who made this possible, including: 4 5* Cliff Matthews, for giving me a reason to start this project. :) 6 -- Executor rocks! *grin* 7 8* Ryan Gordon for helping everybody out and keeping the dream alive. :) 9 10* Gabriel Jacobo for his work on the Android port and generally helping out all around. 11 12* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. 13 14* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. 15 16* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. 17 18* Alfred Reynolds for the game controller API and general (in)sanity 19 20* Jørgen Tjernø for numerous magical Mac OS X fixes. 21 22* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. 23 24* Julian Winter for the SDL 2.0 website. 25 26* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. 27 28* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. 29 30* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. 31 32* Jim Grandpre for his work on multi-touch and gesture recognition during 33 the Google Summer of Code 2010. 34 35* Edgar "bobbens" Simo for his force feedback API development during the 36 Google Summer of Code 2008. 37 38* Aaron Wishnick for his work on audio resampling and pitch shifting during 39 the Google Summer of Code 2008. 40 41* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the 42 Google Summer of Code 2008. 43 44* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. 45 46* Everybody at Loki Software, Inc. for their great contributions! 47 48 And a big hand to everyone else who has contributed over the years. 49 50THANKS! :) 51 52 -- Sam Lantinga <slouken@libsdl.org> 53 54