1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 #include "../SDL_internal.h" 22 23 #if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED 24 25 /* Direct3D matrix math functions */ 26 27 typedef struct 28 { 29 float x; 30 float y; 31 } Float2; 32 33 typedef struct 34 { 35 float x; 36 float y; 37 float z; 38 } Float3; 39 40 typedef struct 41 { 42 float x; 43 float y; 44 float z; 45 float w; 46 } Float4; 47 48 typedef struct 49 { 50 union { 51 struct { 52 float _11, _12, _13, _14; 53 float _21, _22, _23, _24; 54 float _31, _32, _33, _34; 55 float _41, _42, _43, _44; 56 } v; 57 float m[4][4]; 58 }; 59 } Float4X4; 60 61 62 Float4X4 MatrixIdentity(); 63 Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); 64 Float4X4 MatrixScaling(float x, float y, float z); 65 Float4X4 MatrixTranslation(float x, float y, float z); 66 Float4X4 MatrixRotationX(float r); 67 Float4X4 MatrixRotationY(float r); 68 Float4X4 MatrixRotationZ(float r); 69 70 #endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */ 71 72 /* vi: set ts=4 sw=4 expandtab: */ 73