1# Microsoft Developer Studio Project File - Name="SDL_image" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 5.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 7CFG=SDL_image - Win32 Release 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "SDL_image.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "SDL_image.mak" CFG="SDL_image - Win32 Release" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "SDL_image - Win32 Release" (based on\ 21 "Win32 (x86) Dynamic-Link Library") 22!MESSAGE "SDL_image - Win32 Debug" (based on\ 23 "Win32 (x86) Dynamic-Link Library") 24!MESSAGE 25 26# Begin Project 27# PROP Scc_ProjName "" 28# PROP Scc_LocalPath "" 29CPP=cl.exe 30MTL=midl.exe 31RSC=rc.exe 32 33!IF "$(CFG)" == "SDL_image - Win32 Release" 34 35# PROP BASE Use_MFC 0 36# PROP BASE Use_Debug_Libraries 0 37# PROP BASE Output_Dir "Release" 38# PROP BASE Intermediate_Dir "Release" 39# PROP BASE Target_Dir "" 40# PROP Use_MFC 0 41# PROP Use_Debug_Libraries 0 42# PROP Output_Dir "Release" 43# PROP Intermediate_Dir "Release" 44# PROP Ignore_Export_Lib 0 45# PROP Target_Dir "" 46# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 47# ADD CPP /nologo /MD /W3 /GX /O2 /I "graphics\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "LOAD_BMP" /D "LOAD_GIF" /D "LOAD_JPG" /D LOAD_JPG_DYNAMIC=\"jpeg.dll\" /D "LOAD_LBM" /D "LOAD_PCX" /D "LOAD_PNG" /D LOAD_PNG_DYNAMIC=\"libpng12-0.dll\" /D "LOAD_PNM" /D "LOAD_TGA" /D "LOAD_TIF" /D LOAD_TIF_DYNAMIC=\"libtiff-3.dll\" /D "LOAD_XPM" /D "LOAD_XV" /D "PNG_USE_DLL" /D "ZLIB_DLL" /YX /FD /c 48# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 49# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 50# ADD BASE RSC /l 0x409 /d "NDEBUG" 51# ADD RSC /l 0x409 /d "NDEBUG" 52BSC32=bscmake.exe 53# ADD BASE BSC32 /nologo 54# ADD BSC32 /nologo 55LINK32=link.exe 56# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 57# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib SDL.lib /nologo /subsystem:windows /dll /machine:I386 58 59!ELSEIF "$(CFG)" == "SDL_image - Win32 Debug" 60 61# PROP BASE Use_MFC 0 62# PROP BASE Use_Debug_Libraries 1 63# PROP BASE Output_Dir "Debug" 64# PROP BASE Intermediate_Dir "Debug" 65# PROP BASE Target_Dir "" 66# PROP Use_MFC 0 67# PROP Use_Debug_Libraries 1 68# PROP Output_Dir "Debug" 69# PROP Intermediate_Dir "Debug" 70# PROP Ignore_Export_Lib 0 71# PROP Target_Dir "" 72# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 73# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "graphics\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "LOAD_BMP" /D "LOAD_GIF" /D "LOAD_JPG" /D LOAD_JPG_DYNAMIC=\"jpeg.dll\" /D "LOAD_LBM" /D "LOAD_PCX" /D "LOAD_PNG" /D LOAD_PNG_DYNAMIC=\"libpng12-0.dll\" /D "LOAD_PNM" /D "LOAD_TGA" /D "LOAD_TIF" /D LOAD_TIF_DYNAMIC=\"libtiff-3.dll\" /D "LOAD_XPM" /D "LOAD_XV" /D "PNG_USE_DLL" /D "ZLIB_DLL" /YX /FD /c 74# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 75# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 76# ADD BASE RSC /l 0x409 /d "_DEBUG" 77# ADD RSC /l 0x409 /d "_DEBUG" 78BSC32=bscmake.exe 79# ADD BASE BSC32 /nologo 80# ADD BSC32 /nologo 81LINK32=link.exe 82# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept 83# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib SDL.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept 84 85!ENDIF 86 87# Begin Target 88 89# Name "SDL_image - Win32 Release" 90# Name "SDL_image - Win32 Debug" 91# Begin Group "SDL_image Sources" 92 93# PROP Default_Filter "" 94# Begin Source File 95 96SOURCE=..\IMG.c 97# End Source File 98# Begin Source File 99 100SOURCE=..\IMG_bmp.c 101# End Source File 102# Begin Source File 103 104SOURCE=..\IMG_gif.c 105# End Source File 106# Begin Source File 107 108SOURCE=..\IMG_jpg.c 109# End Source File 110# Begin Source File 111 112SOURCE=..\IMG_lbm.c 113# End Source File 114# Begin Source File 115 116SOURCE=..\IMG_pcx.c 117# End Source File 118# Begin Source File 119 120SOURCE=..\IMG_png.c 121# End Source File 122# Begin Source File 123 124SOURCE=..\IMG_pnm.c 125# End Source File 126# Begin Source File 127 128SOURCE=..\IMG_tga.c 129# End Source File 130# Begin Source File 131 132SOURCE=..\IMG_tif.c 133# End Source File 134# Begin Source File 135 136SOURCE=..\IMG_xcf.c 137# End Source File 138# Begin Source File 139 140SOURCE=..\IMG_xpm.c 141# End Source File 142# Begin Source File 143 144SOURCE=..\IMG_xv.c 145# End Source File 146# Begin Source File 147 148SOURCE=..\IMG_xxx.c 149# End Source File 150# Begin Source File 151 152SOURCE=Version.rc 153# End Source File 154# End Group 155# Begin Group "SDL_image Headers" 156 157# PROP Default_Filter "" 158# Begin Source File 159 160SOURCE=..\SDL_image.h 161# End Source File 162# End Group 163# End Target 164# End Project 165