1# Microsoft Developer Studio Project File - Name="SDL_image" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 5.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6
7CFG=SDL_image - Win32 Release
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "SDL_image.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "SDL_image.mak" CFG="SDL_image - Win32 Release"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "SDL_image - Win32 Release" (based on\
21 "Win32 (x86) Dynamic-Link Library")
22!MESSAGE "SDL_image - Win32 Debug" (based on\
23 "Win32 (x86) Dynamic-Link Library")
24!MESSAGE
25
26# Begin Project
27# PROP Scc_ProjName ""
28# PROP Scc_LocalPath ""
29CPP=cl.exe
30MTL=midl.exe
31RSC=rc.exe
32
33!IF  "$(CFG)" == "SDL_image - Win32 Release"
34
35# PROP BASE Use_MFC 0
36# PROP BASE Use_Debug_Libraries 0
37# PROP BASE Output_Dir "Release"
38# PROP BASE Intermediate_Dir "Release"
39# PROP BASE Target_Dir ""
40# PROP Use_MFC 0
41# PROP Use_Debug_Libraries 0
42# PROP Output_Dir "Release"
43# PROP Intermediate_Dir "Release"
44# PROP Ignore_Export_Lib 0
45# PROP Target_Dir ""
46# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
47# ADD CPP /nologo /MD /W3 /GX /O2 /I "graphics\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "LOAD_BMP" /D "LOAD_GIF" /D "LOAD_JPG" /D LOAD_JPG_DYNAMIC=\"jpeg.dll\" /D "LOAD_LBM" /D "LOAD_PCX" /D "LOAD_PNG" /D LOAD_PNG_DYNAMIC=\"libpng12-0.dll\" /D "LOAD_PNM" /D "LOAD_TGA" /D "LOAD_TIF" /D LOAD_TIF_DYNAMIC=\"libtiff-3.dll\" /D "LOAD_XPM" /D "LOAD_XV" /D "PNG_USE_DLL" /D "ZLIB_DLL" /YX /FD /c
48# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
49# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
50# ADD BASE RSC /l 0x409 /d "NDEBUG"
51# ADD RSC /l 0x409 /d "NDEBUG"
52BSC32=bscmake.exe
53# ADD BASE BSC32 /nologo
54# ADD BSC32 /nologo
55LINK32=link.exe
56# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
57# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib SDL.lib /nologo /subsystem:windows /dll /machine:I386
58
59!ELSEIF  "$(CFG)" == "SDL_image - Win32 Debug"
60
61# PROP BASE Use_MFC 0
62# PROP BASE Use_Debug_Libraries 1
63# PROP BASE Output_Dir "Debug"
64# PROP BASE Intermediate_Dir "Debug"
65# PROP BASE Target_Dir ""
66# PROP Use_MFC 0
67# PROP Use_Debug_Libraries 1
68# PROP Output_Dir "Debug"
69# PROP Intermediate_Dir "Debug"
70# PROP Ignore_Export_Lib 0
71# PROP Target_Dir ""
72# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
73# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "graphics\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "LOAD_BMP" /D "LOAD_GIF" /D "LOAD_JPG" /D LOAD_JPG_DYNAMIC=\"jpeg.dll\" /D "LOAD_LBM" /D "LOAD_PCX" /D "LOAD_PNG" /D LOAD_PNG_DYNAMIC=\"libpng12-0.dll\" /D "LOAD_PNM" /D "LOAD_TGA" /D "LOAD_TIF" /D LOAD_TIF_DYNAMIC=\"libtiff-3.dll\" /D "LOAD_XPM" /D "LOAD_XV" /D "PNG_USE_DLL" /D "ZLIB_DLL" /YX /FD /c
74# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
75# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
76# ADD BASE RSC /l 0x409 /d "_DEBUG"
77# ADD RSC /l 0x409 /d "_DEBUG"
78BSC32=bscmake.exe
79# ADD BASE BSC32 /nologo
80# ADD BSC32 /nologo
81LINK32=link.exe
82# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
83# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib SDL.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
84
85!ENDIF
86
87# Begin Target
88
89# Name "SDL_image - Win32 Release"
90# Name "SDL_image - Win32 Debug"
91# Begin Group "SDL_image Sources"
92
93# PROP Default_Filter ""
94# Begin Source File
95
96SOURCE=..\IMG.c
97# End Source File
98# Begin Source File
99
100SOURCE=..\IMG_bmp.c
101# End Source File
102# Begin Source File
103
104SOURCE=..\IMG_gif.c
105# End Source File
106# Begin Source File
107
108SOURCE=..\IMG_jpg.c
109# End Source File
110# Begin Source File
111
112SOURCE=..\IMG_lbm.c
113# End Source File
114# Begin Source File
115
116SOURCE=..\IMG_pcx.c
117# End Source File
118# Begin Source File
119
120SOURCE=..\IMG_png.c
121# End Source File
122# Begin Source File
123
124SOURCE=..\IMG_pnm.c
125# End Source File
126# Begin Source File
127
128SOURCE=..\IMG_tga.c
129# End Source File
130# Begin Source File
131
132SOURCE=..\IMG_tif.c
133# End Source File
134# Begin Source File
135
136SOURCE=..\IMG_xcf.c
137# End Source File
138# Begin Source File
139
140SOURCE=..\IMG_xpm.c
141# End Source File
142# Begin Source File
143
144SOURCE=..\IMG_xv.c
145# End Source File
146# Begin Source File
147
148SOURCE=..\IMG_xxx.c
149# End Source File
150# Begin Source File
151
152SOURCE=Version.rc
153# End Source File
154# End Group
155# Begin Group "SDL_image Headers"
156
157# PROP Default_Filter ""
158# Begin Source File
159
160SOURCE=..\SDL_image.h
161# End Source File
162# End Group
163# End Target
164# End Project
165