1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  *  \file SDL_system.h
24  *
25  *  Include file for platform specific SDL API functions
26  */
27 
28 #ifndef SDL_system_h_
29 #define SDL_system_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_keyboard.h"
33 #include "SDL_render.h"
34 #include "SDL_video.h"
35 
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
42 
43 /* Platform specific functions for Windows */
44 #ifdef __WIN32__
45 
46 /**
47    \brief Set a function that is called for every windows message, before TranslateMessage()
48 */
49 typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
50 extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
51 
52 /**
53    \brief Returns the D3D9 adapter index that matches the specified display index.
54 
55    This adapter index can be passed to IDirect3D9::CreateDevice and controls
56    on which monitor a full screen application will appear.
57 */
58 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
59 
60 typedef struct IDirect3DDevice9 IDirect3DDevice9;
61 /**
62    \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
63 
64    Once you are done using the device, you should release it to avoid a resource leak.
65  */
66 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
67 
68 /**
69    \brief Returns the DXGI Adapter and Output indices for the specified display index.
70 
71    These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
72    required to create a DX10 or DX11 device and swap chain.
73  */
74 extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
75 
76 #endif /* __WIN32__ */
77 
78 
79 /* Platform specific functions for Linux */
80 #ifdef __LINUX__
81 
82 /**
83    \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
84 
85    \return 0 on success, or -1 on error.
86  */
87 extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
88 
89 #endif /* __LINUX__ */
90 
91 /* Platform specific functions for iOS */
92 #ifdef __IPHONEOS__
93 
94 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
95 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
96 
97 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
98 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
99 
100 #endif /* __IPHONEOS__ */
101 
102 
103 /* Platform specific functions for Android */
104 #ifdef __ANDROID__
105 
106 /**
107    \brief Get the JNI environment for the current thread
108 
109    This returns JNIEnv*, but the prototype is void* so we don't need jni.h
110  */
111 extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
112 
113 /**
114    \brief Get the SDL Activity object for the application
115 
116    This returns jobject, but the prototype is void* so we don't need jni.h
117    The jobject returned by SDL_AndroidGetActivity is a local reference.
118    It is the caller's responsibility to properly release it
119    (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
120  */
121 extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
122 
123 /**
124    \brief Return API level of the current device
125 
126     API level 29: Android 10
127     API level 28: Android 9
128     API level 27: Android 8.1
129     API level 26: Android 8.0
130     API level 25: Android 7.1
131     API level 24: Android 7.0
132     API level 23: Android 6.0
133     API level 22: Android 5.1
134     API level 21: Android 5.0
135     API level 20: Android 4.4W
136     API level 19: Android 4.4
137     API level 18: Android 4.3
138     API level 17: Android 4.2
139     API level 16: Android 4.1
140     API level 15: Android 4.0.3
141     API level 14: Android 4.0
142     API level 13: Android 3.2
143     API level 12: Android 3.1
144     API level 11: Android 3.0
145     API level 10: Android 2.3.3
146  */
147 extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
148 
149 /**
150    \brief Return true if the application is running on Android TV
151  */
152 extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
153 
154 /**
155    \brief Return true if the application is running on a Chromebook
156  */
157 extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
158 
159 /**
160   \brief Return true is the application is running on a Samsung DeX docking station
161  */
162 extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
163 
164 /**
165  \brief Trigger the Android system back button behavior.
166  */
167 extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
168 
169 /**
170    See the official Android developer guide for more information:
171    http://developer.android.com/guide/topics/data/data-storage.html
172 */
173 #define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
174 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
175 
176 /**
177    \brief Get the path used for internal storage for this application.
178 
179    This path is unique to your application and cannot be written to
180    by other applications.
181  */
182 extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
183 
184 /**
185    \brief Get the current state of external storage, a bitmask of these values:
186     SDL_ANDROID_EXTERNAL_STORAGE_READ
187     SDL_ANDROID_EXTERNAL_STORAGE_WRITE
188 
189    If external storage is currently unavailable, this will return 0.
190 */
191 extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
192 
193 /**
194    \brief Get the path used for external storage for this application.
195 
196    This path is unique to your application, but is public and can be
197    written to by other applications.
198  */
199 extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
200 
201 #endif /* __ANDROID__ */
202 
203 /* Platform specific functions for WinRT */
204 #ifdef __WINRT__
205 
206 /**
207  *  \brief WinRT / Windows Phone path types
208  */
209 typedef enum
210 {
211     /** \brief The installed app's root directory.
212         Files here are likely to be read-only. */
213     SDL_WINRT_PATH_INSTALLED_LOCATION,
214 
215     /** \brief The app's local data store.  Files may be written here */
216     SDL_WINRT_PATH_LOCAL_FOLDER,
217 
218     /** \brief The app's roaming data store.  Unsupported on Windows Phone.
219         Files written here may be copied to other machines via a network
220         connection.
221     */
222     SDL_WINRT_PATH_ROAMING_FOLDER,
223 
224     /** \brief The app's temporary data store.  Unsupported on Windows Phone.
225         Files written here may be deleted at any time. */
226     SDL_WINRT_PATH_TEMP_FOLDER
227 } SDL_WinRT_Path;
228 
229 
230 /**
231  *  \brief WinRT Device Family
232  */
233 typedef enum
234 {
235     /** \brief Unknown family  */
236     SDL_WINRT_DEVICEFAMILY_UNKNOWN,
237 
238     /** \brief Desktop family*/
239     SDL_WINRT_DEVICEFAMILY_DESKTOP,
240 
241     /** \brief Mobile family (for example smartphone) */
242     SDL_WINRT_DEVICEFAMILY_MOBILE,
243 
244     /** \brief XBox family */
245     SDL_WINRT_DEVICEFAMILY_XBOX,
246 } SDL_WinRT_DeviceFamily;
247 
248 
249 /**
250  *  \brief Retrieves a WinRT defined path on the local file system
251  *
252  *  \note Documentation on most app-specific path types on WinRT
253  *      can be found on MSDN, at the URL:
254  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
255  *
256  *  \param pathType The type of path to retrieve.
257  *  \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
258  *      if the path is not available for any reason.  Not all paths are
259  *      available on all versions of Windows.  This is especially true on
260  *      Windows Phone.  Check the documentation for the given
261  *      SDL_WinRT_Path for more information on which path types are
262  *      supported where.
263  */
264 extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
265 
266 /**
267  *  \brief Retrieves a WinRT defined path on the local file system
268  *
269  *  \note Documentation on most app-specific path types on WinRT
270  *      can be found on MSDN, at the URL:
271  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
272  *
273  *  \param pathType The type of path to retrieve.
274  *  \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
275  *      if the path is not available for any reason.  Not all paths are
276  *      available on all versions of Windows.  This is especially true on
277  *      Windows Phone.  Check the documentation for the given
278  *      SDL_WinRT_Path for more information on which path types are
279  *      supported where.
280  */
281 extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
282 
283 /**
284  *  \brief Detects the device family of WinRT plattform on runtime
285  *
286  *  \return Device family
287  */
288 extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
289 
290 #endif /* __WINRT__ */
291 
292 /**
293  \brief Return true if the current device is a tablet.
294  */
295 extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
296 
297 /* Functions used by iOS application delegates to notify SDL about state changes */
298 extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
299 extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
300 extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
301 extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
302 extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
303 extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
304 #ifdef __IPHONEOS__
305 extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
306 #endif
307 
308 /* Ends C function definitions when using C++ */
309 #ifdef __cplusplus
310 }
311 #endif
312 #include "close_code.h"
313 
314 #endif /* SDL_system_h_ */
315 
316 /* vi: set ts=4 sw=4 expandtab: */
317