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59<div class="title">I:/Sources/sdlgfx/SDL_framerate.h File Reference</div>  </div>
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61<div class="contents">
62<div class="textblock"><code>#include &quot;SDL.h&quot;</code><br/>
63</div>
64<p><a href="_s_d_l__framerate_8h_source.html">Go to the source code of this file.</a></p>
65<table class="memberdecls">
66<tr><td colspan="2"><h2><a name="nested-classes"></a>
67Data Structures</h2></td></tr>
68<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_f_p_smanager.html">FPSmanager</a></td></tr>
69<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Structure holding the state and timing information of the framerate controller.  <a href="struct_f_p_smanager.html#details">More...</a><br/></td></tr>
70<tr><td colspan="2"><h2><a name="define-members"></a>
71Defines</h2></td></tr>
72<tr class="memitem:aeaeac0f0b439344496e29abf60904d58"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#aeaeac0f0b439344496e29abf60904d58">FPS_UPPER_LIMIT</a>&#160;&#160;&#160;200</td></tr>
73<tr class="memdesc:aeaeac0f0b439344496e29abf60904d58"><td class="mdescLeft">&#160;</td><td class="mdescRight">Highest possible rate supported by framerate controller in Hz (1/s).  <a href="#aeaeac0f0b439344496e29abf60904d58"></a><br/></td></tr>
74<tr class="memitem:a9555dceeaaffdd2669c991e6a300085b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#a9555dceeaaffdd2669c991e6a300085b">FPS_LOWER_LIMIT</a>&#160;&#160;&#160;1</td></tr>
75<tr class="memdesc:a9555dceeaaffdd2669c991e6a300085b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lowest possible rate supported by framerate controller in Hz (1/s).  <a href="#a9555dceeaaffdd2669c991e6a300085b"></a><br/></td></tr>
76<tr class="memitem:ab3ac02e6acb348129a019b9f20aa5c90"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#ab3ac02e6acb348129a019b9f20aa5c90">FPS_DEFAULT</a>&#160;&#160;&#160;30</td></tr>
77<tr class="memdesc:ab3ac02e6acb348129a019b9f20aa5c90"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default rate of framerate controller in Hz (1/s).  <a href="#ab3ac02e6acb348129a019b9f20aa5c90"></a><br/></td></tr>
78<tr class="memitem:a3dea4aed583d439f014e606c18da6fe4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a>&#160;&#160;&#160;extern</td></tr>
79<tr><td colspan="2"><h2><a name="func-members"></a>
80Functions</h2></td></tr>
81<tr class="memitem:a3ca69231486837c809fdcbe5b0a10787"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#a3ca69231486837c809fdcbe5b0a10787">SDL_initFramerate</a> (<a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *manager)</td></tr>
82<tr class="memdesc:a3ca69231486837c809fdcbe5b0a10787"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialize the framerate manager.  <a href="#a3ca69231486837c809fdcbe5b0a10787"></a><br/></td></tr>
83<tr class="memitem:a186ef8e6b1ee4ab36e05b162545fb0e4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#a186ef8e6b1ee4ab36e05b162545fb0e4">SDL_setFramerate</a> (<a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *manager, Uint32 rate)</td></tr>
84<tr class="memdesc:a186ef8e6b1ee4ab36e05b162545fb0e4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the framerate in Hz.  <a href="#a186ef8e6b1ee4ab36e05b162545fb0e4"></a><br/></td></tr>
85<tr class="memitem:adeb2ddd02412527aad226ba453a21999"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#adeb2ddd02412527aad226ba453a21999">SDL_getFramerate</a> (<a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *manager)</td></tr>
86<tr class="memdesc:adeb2ddd02412527aad226ba453a21999"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the current target framerate in Hz.  <a href="#adeb2ddd02412527aad226ba453a21999"></a><br/></td></tr>
87<tr class="memitem:a3f3b7da73f3d92ff82b069b6108aa7ad"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#a3f3b7da73f3d92ff82b069b6108aa7ad">SDL_getFramecount</a> (<a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *manager)</td></tr>
88<tr class="memdesc:a3f3b7da73f3d92ff82b069b6108aa7ad"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the current framecount.  <a href="#a3f3b7da73f3d92ff82b069b6108aa7ad"></a><br/></td></tr>
89<tr class="memitem:a2c452933d7376dbb0083304b760ed63b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> Uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__framerate_8h.html#a2c452933d7376dbb0083304b760ed63b">SDL_framerateDelay</a> (<a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *manager)</td></tr>
90<tr class="memdesc:a2c452933d7376dbb0083304b760ed63b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Delay execution to maintain a constant framerate and calculate fps.  <a href="#a2c452933d7376dbb0083304b760ed63b"></a><br/></td></tr>
91</table>
92<hr/><h2>Define Documentation</h2>
93<a class="anchor" id="ab3ac02e6acb348129a019b9f20aa5c90"></a>
94<div class="memitem">
95<div class="memproto">
96      <table class="memname">
97        <tr>
98          <td class="memname">#define <a class="el" href="_s_d_l__framerate_8h.html#ab3ac02e6acb348129a019b9f20aa5c90">FPS_DEFAULT</a>&#160;&#160;&#160;30</td>
99        </tr>
100      </table>
101</div>
102<div class="memdoc">
103
104<p>Default rate of framerate controller in Hz (1/s). </p>
105
106<p>Definition at line <a class="el" href="_s_d_l__framerate_8h_source.html#l00057">57</a> of file <a class="el" href="_s_d_l__framerate_8h_source.html">SDL_framerate.h</a>.</p>
107
108</div>
109</div>
110<a class="anchor" id="a9555dceeaaffdd2669c991e6a300085b"></a>
111<div class="memitem">
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114        <tr>
115          <td class="memname">#define <a class="el" href="_s_d_l__framerate_8h.html#a9555dceeaaffdd2669c991e6a300085b">FPS_LOWER_LIMIT</a>&#160;&#160;&#160;1</td>
116        </tr>
117      </table>
118</div>
119<div class="memdoc">
120
121<p>Lowest possible rate supported by framerate controller in Hz (1/s). </p>
122
123<p>Definition at line <a class="el" href="_s_d_l__framerate_8h_source.html#l00052">52</a> of file <a class="el" href="_s_d_l__framerate_8h_source.html">SDL_framerate.h</a>.</p>
124
125</div>
126</div>
127<a class="anchor" id="aeaeac0f0b439344496e29abf60904d58"></a>
128<div class="memitem">
129<div class="memproto">
130      <table class="memname">
131        <tr>
132          <td class="memname">#define <a class="el" href="_s_d_l__framerate_8h.html#aeaeac0f0b439344496e29abf60904d58">FPS_UPPER_LIMIT</a>&#160;&#160;&#160;200</td>
133        </tr>
134      </table>
135</div>
136<div class="memdoc">
137
138<p>Highest possible rate supported by framerate controller in Hz (1/s). </p>
139
140<p>Definition at line <a class="el" href="_s_d_l__framerate_8h_source.html#l00047">47</a> of file <a class="el" href="_s_d_l__framerate_8h_source.html">SDL_framerate.h</a>.</p>
141
142</div>
143</div>
144<a class="anchor" id="a3dea4aed583d439f014e606c18da6fe4"></a>
145<div class="memitem">
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148        <tr>
149          <td class="memname">#define <a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a>&#160;&#160;&#160;extern</td>
150        </tr>
151      </table>
152</div>
153<div class="memdoc">
154
155<p>Definition at line <a class="el" href="_s_d_l__framerate_8h_source.html#l00082">82</a> of file <a class="el" href="_s_d_l__framerate_8h_source.html">SDL_framerate.h</a>.</p>
156
157</div>
158</div>
159<hr/><h2>Function Documentation</h2>
160<a class="anchor" id="a2c452933d7376dbb0083304b760ed63b"></a>
161<div class="memitem">
162<div class="memproto">
163      <table class="memname">
164        <tr>
165          <td class="memname"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> Uint32 <a class="el" href="_s_d_l__framerate_8h.html#a2c452933d7376dbb0083304b760ed63b">SDL_framerateDelay</a> </td>
166          <td>(</td>
167          <td class="paramtype"><a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *&#160;</td>
168          <td class="paramname"><em>manager</em></td><td>)</td>
169          <td></td>
170        </tr>
171      </table>
172</div>
173<div class="memdoc">
174
175<p>Delay execution to maintain a constant framerate and calculate fps. </p>
176<p>Generate a delay to accomodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is zero and the delay interpolation is reset.</p>
177<dl class="params"><dt><b>Parameters:</b></dt><dd>
178  <table class="params">
179    <tr><td class="paramname">manager</td><td>Pointer to the framerate manager.</td></tr>
180  </table>
181  </dd>
182</dl>
183<dl class="section return"><dt>Returns:</dt><dd>The time that passed since the last call to the function in ms. May return 0. </dd></dl>
184
185<p>Definition at line <a class="el" href="_s_d_l__framerate_8c_source.html#l00146">146</a> of file <a class="el" href="_s_d_l__framerate_8c_source.html">SDL_framerate.c</a>.</p>
186
187</div>
188</div>
189<a class="anchor" id="a3f3b7da73f3d92ff82b069b6108aa7ad"></a>
190<div class="memitem">
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193        <tr>
194          <td class="memname"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> int <a class="el" href="_s_d_l__framerate_8h.html#a3f3b7da73f3d92ff82b069b6108aa7ad">SDL_getFramecount</a> </td>
195          <td>(</td>
196          <td class="paramtype"><a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *&#160;</td>
197          <td class="paramname"><em>manager</em></td><td>)</td>
198          <td></td>
199        </tr>
200      </table>
201</div>
202<div class="memdoc">
203
204<p>Return the current framecount. </p>
205<p>Get the current framecount from the framerate manager. A frame is counted each time SDL_framerateDelay is called.</p>
206<dl class="params"><dt><b>Parameters:</b></dt><dd>
207  <table class="params">
208    <tr><td class="paramname">manager</td><td>Pointer to the framerate manager.</td></tr>
209  </table>
210  </dd>
211</dl>
212<dl class="section return"><dt>Returns:</dt><dd>Current frame count or -1 for error. </dd></dl>
213
214<p>Definition at line <a class="el" href="_s_d_l__framerate_8c_source.html#l00126">126</a> of file <a class="el" href="_s_d_l__framerate_8c_source.html">SDL_framerate.c</a>.</p>
215
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217</div>
218<a class="anchor" id="adeb2ddd02412527aad226ba453a21999"></a>
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222        <tr>
223          <td class="memname"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> int <a class="el" href="_s_d_l__framerate_8h.html#adeb2ddd02412527aad226ba453a21999">SDL_getFramerate</a> </td>
224          <td>(</td>
225          <td class="paramtype"><a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *&#160;</td>
226          <td class="paramname"><em>manager</em></td><td>)</td>
227          <td></td>
228        </tr>
229      </table>
230</div>
231<div class="memdoc">
232
233<p>Return the current target framerate in Hz. </p>
234<p>Get the currently set framerate of the manager.</p>
235<dl class="params"><dt><b>Parameters:</b></dt><dd>
236  <table class="params">
237    <tr><td class="paramname">manager</td><td>Pointer to the framerate manager.</td></tr>
238  </table>
239  </dd>
240</dl>
241<dl class="section return"><dt>Returns:</dt><dd>Current framerate in Hz or -1 for error. </dd></dl>
242
243<p>Definition at line <a class="el" href="_s_d_l__framerate_8c_source.html#l00107">107</a> of file <a class="el" href="_s_d_l__framerate_8c_source.html">SDL_framerate.c</a>.</p>
244
245</div>
246</div>
247<a class="anchor" id="a3ca69231486837c809fdcbe5b0a10787"></a>
248<div class="memitem">
249<div class="memproto">
250      <table class="memname">
251        <tr>
252          <td class="memname"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> void <a class="el" href="_s_d_l__framerate_8h.html#a3ca69231486837c809fdcbe5b0a10787">SDL_initFramerate</a> </td>
253          <td>(</td>
254          <td class="paramtype"><a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *&#160;</td>
255          <td class="paramname"><em>manager</em></td><td>)</td>
256          <td></td>
257        </tr>
258      </table>
259</div>
260<div class="memdoc">
261
262<p>Initialize the framerate manager. </p>
263<p>Initialize the framerate manager, set default framerate of 30Hz and reset delay interpolation.</p>
264<dl class="params"><dt><b>Parameters:</b></dt><dd>
265  <table class="params">
266    <tr><td class="paramname">manager</td><td>Pointer to the framerate manager. </td></tr>
267  </table>
268  </dd>
269</dl>
270
271<p>Definition at line <a class="el" href="_s_d_l__framerate_8c_source.html#l00062">62</a> of file <a class="el" href="_s_d_l__framerate_8c_source.html">SDL_framerate.c</a>.</p>
272
273</div>
274</div>
275<a class="anchor" id="a186ef8e6b1ee4ab36e05b162545fb0e4"></a>
276<div class="memitem">
277<div class="memproto">
278      <table class="memname">
279        <tr>
280          <td class="memname"><a class="el" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> int <a class="el" href="_s_d_l__framerate_8h.html#a186ef8e6b1ee4ab36e05b162545fb0e4">SDL_setFramerate</a> </td>
281          <td>(</td>
282          <td class="paramtype"><a class="el" href="struct_f_p_smanager.html">FPSmanager</a> *&#160;</td>
283          <td class="paramname"><em>manager</em>, </td>
284        </tr>
285        <tr>
286          <td class="paramkey"></td>
287          <td></td>
288          <td class="paramtype">Uint32&#160;</td>
289          <td class="paramname"><em>rate</em>&#160;</td>
290        </tr>
291        <tr>
292          <td></td>
293          <td>)</td>
294          <td></td><td></td>
295        </tr>
296      </table>
297</div>
298<div class="memdoc">
299
300<p>Set the framerate in Hz. </p>
301<p>Sets a new framerate for the manager and reset delay interpolation. Rate values must be between FPS_LOWER_LIMIT and FPS_UPPER_LIMIT inclusive to be accepted.</p>
302<dl class="params"><dt><b>Parameters:</b></dt><dd>
303  <table class="params">
304    <tr><td class="paramname">manager</td><td>Pointer to the framerate manager. </td></tr>
305    <tr><td class="paramname">rate</td><td>The new framerate in Hz (frames per second).</td></tr>
306  </table>
307  </dd>
308</dl>
309<dl class="section return"><dt>Returns:</dt><dd>0 for sucess and -1 for error. </dd></dl>
310
311<p>Definition at line <a class="el" href="_s_d_l__framerate_8c_source.html#l00086">86</a> of file <a class="el" href="_s_d_l__framerate_8c_source.html">SDL_framerate.c</a>.</p>
312
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