1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml"> 3<head> 4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> 5<meta http-equiv="X-UA-Compatible" content="IE=9"/> 6<title>SDL_gfx: I:/Sources/sdlgfx/SDL_framerate.h Source File</title> 7 8<link href="tabs.css" rel="stylesheet" type="text/css"/> 9<link href="doxygen.css" rel="stylesheet" type="text/css" /> 10 11 12 13</head> 14<body> 15<div id="top"><!-- do not remove this div! --> 16 17 18<div id="titlearea"> 19<table cellspacing="0" cellpadding="0"> 20 <tbody> 21 <tr style="height: 56px;"> 22 23 24 <td style="padding-left: 0.5em;"> 25 <div id="projectname">SDL_gfx 26  <span id="projectnumber">2.0.25</span> 27 </div> 28 29 </td> 30 31 32 33 </tr> 34 </tbody> 35</table> 36</div> 37 38<!-- Generated by Doxygen 1.8.0 --> 39 <div id="navrow1" class="tabs"> 40 <ul class="tablist"> 41 <li><a href="index.html"><span>Main Page</span></a></li> 42 <li><a href="annotated.html"><span>Data Structures</span></a></li> 43 <li class="current"><a href="files.html"><span>Files</span></a></li> 44 </ul> 45 </div> 46 <div id="navrow2" class="tabs2"> 47 <ul class="tablist"> 48 <li><a href="files.html"><span>File List</span></a></li> 49 <li><a href="globals.html"><span>Globals</span></a></li> 50 </ul> 51 </div> 52</div> 53<div class="header"> 54 <div class="headertitle"> 55<div class="title">I:/Sources/sdlgfx/SDL_framerate.h</div> </div> 56</div><!--header--> 57<div class="contents"> 58<a href="_s_d_l__framerate_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> 59<a name="l00002"></a>00002 <span class="comment"></span> 60<a name="l00003"></a>00003 <span class="comment">SDL_framerate.h: framerate manager</span> 61<a name="l00004"></a>00004 <span class="comment"></span> 62<a name="l00005"></a>00005 <span class="comment">Copyright (C) 2001-2012 Andreas Schiffler</span> 63<a name="l00006"></a>00006 <span class="comment"></span> 64<a name="l00007"></a>00007 <span class="comment">This software is provided 'as-is', without any express or implied</span> 65<a name="l00008"></a>00008 <span class="comment">warranty. In no event will the authors be held liable for any damages</span> 66<a name="l00009"></a>00009 <span class="comment">arising from the use of this software.</span> 67<a name="l00010"></a>00010 <span class="comment"></span> 68<a name="l00011"></a>00011 <span class="comment">Permission is granted to anyone to use this software for any purpose,</span> 69<a name="l00012"></a>00012 <span class="comment">including commercial applications, and to alter it and redistribute it</span> 70<a name="l00013"></a>00013 <span class="comment">freely, subject to the following restrictions:</span> 71<a name="l00014"></a>00014 <span class="comment"></span> 72<a name="l00015"></a>00015 <span class="comment">1. The origin of this software must not be misrepresented; you must not</span> 73<a name="l00016"></a>00016 <span class="comment">claim that you wrote the original software. If you use this software</span> 74<a name="l00017"></a>00017 <span class="comment">in a product, an acknowledgment in the product documentation would be</span> 75<a name="l00018"></a>00018 <span class="comment">appreciated but is not required.</span> 76<a name="l00019"></a>00019 <span class="comment"></span> 77<a name="l00020"></a>00020 <span class="comment">2. Altered source versions must be plainly marked as such, and must not be</span> 78<a name="l00021"></a>00021 <span class="comment">misrepresented as being the original software.</span> 79<a name="l00022"></a>00022 <span class="comment"></span> 80<a name="l00023"></a>00023 <span class="comment">3. This notice may not be removed or altered from any source</span> 81<a name="l00024"></a>00024 <span class="comment">distribution.</span> 82<a name="l00025"></a>00025 <span class="comment"></span> 83<a name="l00026"></a>00026 <span class="comment">Andreas Schiffler -- aschiffler at ferzkopp dot net</span> 84<a name="l00027"></a>00027 <span class="comment"></span> 85<a name="l00028"></a>00028 <span class="comment">*/</span> 86<a name="l00029"></a>00029 87<a name="l00030"></a>00030 <span class="preprocessor">#ifndef _SDL_framerate_h</span> 88<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define _SDL_framerate_h</span> 89<a name="l00032"></a>00032 <span class="preprocessor"></span> 90<a name="l00033"></a>00033 <span class="comment">/* Set up for C function definitions, even when using C++ */</span> 91<a name="l00034"></a>00034 <span class="preprocessor">#ifdef __cplusplus</span> 92<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">"C"</span> { 93<a name="l00036"></a>00036 <span class="preprocessor">#endif</span> 94<a name="l00037"></a>00037 <span class="preprocessor"></span> 95<a name="l00038"></a>00038 <span class="comment">/* --- */</span> 96<a name="l00039"></a>00039 97<a name="l00040"></a>00040 <span class="preprocessor">#include "SDL.h"</span> 98<a name="l00041"></a>00041 99<a name="l00042"></a>00042 <span class="comment">/* --------- Definitions */</span> 100<a name="l00043"></a>00043 101<a name="l00047"></a><a class="code" href="_s_d_l__framerate_8h.html#aeaeac0f0b439344496e29abf60904d58">00047</a> <span class="preprocessor">#define FPS_UPPER_LIMIT 200</span> 102<a name="l00048"></a>00048 <span class="preprocessor"></span> 103<a name="l00052"></a><a class="code" href="_s_d_l__framerate_8h.html#a9555dceeaaffdd2669c991e6a300085b">00052</a> <span class="preprocessor">#define FPS_LOWER_LIMIT 1</span> 104<a name="l00053"></a>00053 <span class="preprocessor"></span> 105<a name="l00057"></a><a class="code" href="_s_d_l__framerate_8h.html#ab3ac02e6acb348129a019b9f20aa5c90">00057</a> <span class="preprocessor">#define FPS_DEFAULT 30</span> 106<a name="l00058"></a>00058 <span class="preprocessor"></span> 107<a name="l00062"></a><a class="code" href="struct_f_p_smanager.html">00062</a> <span class="keyword">typedef</span> <span class="keyword">struct </span>{ 108<a name="l00063"></a><a class="code" href="struct_f_p_smanager.html#a05019faae5de8486dbb69d24b24eed78">00063</a> Uint32 <a class="code" href="struct_f_p_smanager.html#a05019faae5de8486dbb69d24b24eed78">framecount</a>; 109<a name="l00064"></a><a class="code" href="struct_f_p_smanager.html#a48695d55d40900a197688bb773b9d431">00064</a> <span class="keywordtype">float</span> <a class="code" href="struct_f_p_smanager.html#a48695d55d40900a197688bb773b9d431">rateticks</a>; 110<a name="l00065"></a><a class="code" href="struct_f_p_smanager.html#ad853f9c03e200a77fd897c1ea3aec43d">00065</a> Uint32 <a class="code" href="struct_f_p_smanager.html#ad853f9c03e200a77fd897c1ea3aec43d">baseticks</a>; 111<a name="l00066"></a><a class="code" href="struct_f_p_smanager.html#aa7716779b7cc57dee24c15d7c5d62e55">00066</a> Uint32 <a class="code" href="struct_f_p_smanager.html#aa7716779b7cc57dee24c15d7c5d62e55">lastticks</a>; 112<a name="l00067"></a><a class="code" href="struct_f_p_smanager.html#af7eec7342fd8eb48d5f49ba7f5b91853">00067</a> Uint32 <a class="code" href="struct_f_p_smanager.html#af7eec7342fd8eb48d5f49ba7f5b91853">rate</a>; 113<a name="l00068"></a>00068 } <a class="code" href="struct_f_p_smanager.html" title="Structure holding the state and timing information of the framerate controller.">FPSmanager</a>; 114<a name="l00069"></a>00069 115<a name="l00070"></a>00070 <span class="comment">/* ---- Function Prototypes */</span> 116<a name="l00071"></a>00071 117<a name="l00072"></a>00072 <span class="preprocessor">#ifdef _MSC_VER</span> 118<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor"># if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT)</span> 119<a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor"># define SDL_FRAMERATE_SCOPE __declspec(dllexport)</span> 120<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor"># else</span> 121<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor"># ifdef LIBSDL_GFX_DLL_IMPORT</span> 122<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor"># define SDL_FRAMERATE_SCOPE __declspec(dllimport)</span> 123<a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor"># endif</span> 124<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor"># endif</span> 125<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#endif</span> 126<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor">#ifndef SDL_FRAMERATE_SCOPE</span> 127<a name="l00082"></a><a class="code" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">00082</a> <span class="preprocessor"></span><span class="preprocessor"># define SDL_FRAMERATE_SCOPE extern</span> 128<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#endif</span> 129<a name="l00084"></a>00084 <span class="preprocessor"></span> 130<a name="l00085"></a>00085 <span class="comment">/* Functions return 0 or value for sucess and -1 for error */</span> 131<a name="l00086"></a>00086 132<a name="l00087"></a>00087 <a class="code" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> <span class="keywordtype">void</span> <a class="code" href="_s_d_l__framerate_8c.html#a444ebaaaa6b1ceeafa921562bdab1a44" title="Initialize the framerate manager.">SDL_initFramerate</a>(<a class="code" href="struct_f_p_smanager.html" title="Structure holding the state and timing information of the framerate controller.">FPSmanager</a> * manager); 133<a name="l00088"></a>00088 <a class="code" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> <span class="keywordtype">int</span> <a class="code" href="_s_d_l__framerate_8c.html#afad4b503cf9719daced45fa4d9653d72" title="Set the framerate in Hz.">SDL_setFramerate</a>(<a class="code" href="struct_f_p_smanager.html" title="Structure holding the state and timing information of the framerate controller.">FPSmanager</a> * manager, Uint32 rate); 134<a name="l00089"></a>00089 <a class="code" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> <span class="keywordtype">int</span> <a class="code" href="_s_d_l__framerate_8c.html#a575bb511d6f817ad846a788cbd08ae91" title="Return the current target framerate in Hz.">SDL_getFramerate</a>(<a class="code" href="struct_f_p_smanager.html" title="Structure holding the state and timing information of the framerate controller.">FPSmanager</a> * manager); 135<a name="l00090"></a>00090 <a class="code" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> <span class="keywordtype">int</span> <a class="code" href="_s_d_l__framerate_8c.html#a96b13e26f8436222e866904a592a6eec" title="Return the current framecount.">SDL_getFramecount</a>(<a class="code" href="struct_f_p_smanager.html" title="Structure holding the state and timing information of the framerate controller.">FPSmanager</a> * manager); 136<a name="l00091"></a>00091 <a class="code" href="_s_d_l__framerate_8h.html#a3dea4aed583d439f014e606c18da6fe4">SDL_FRAMERATE_SCOPE</a> Uint32 <a class="code" href="_s_d_l__framerate_8c.html#afce13fa3dd37130deb4975d8b230c3ba" title="Delay execution to maintain a constant framerate and calculate fps.">SDL_framerateDelay</a>(<a class="code" href="struct_f_p_smanager.html" title="Structure holding the state and timing information of the framerate controller.">FPSmanager</a> * manager); 137<a name="l00092"></a>00092 138<a name="l00093"></a>00093 <span class="comment">/* --- */</span> 139<a name="l00094"></a>00094 140<a name="l00095"></a>00095 <span class="comment">/* Ends C function definitions when using C++ */</span> 141<a name="l00096"></a>00096 <span class="preprocessor">#ifdef __cplusplus</span> 142<a name="l00097"></a>00097 <span class="preprocessor"></span>} 143<a name="l00098"></a>00098 <span class="preprocessor">#endif</span> 144<a name="l00099"></a>00099 <span class="preprocessor"></span> 145<a name="l00100"></a>00100 <span class="preprocessor">#endif </span><span class="comment">/* _SDL_framerate_h */</span> 146</pre></div></div><!-- contents --> 147 148 149<hr class="footer"/><address class="footer"><small> 150Generated by  <a href="http://www.doxygen.org/index.html"> 151<img class="footer" src="doxygen.png" alt="doxygen"/> 152</a> 1.8.0 153</small></address> 154 155</body> 156</html> 157