1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 #ifndef SDL_joystick_c_h_ 23 #define SDL_joystick_c_h_ 24 25 #include "../SDL_internal.h" 26 27 /* Useful functions and variables from SDL_joystick.c */ 28 #include "SDL_gamecontroller.h" 29 #include "SDL_joystick.h" 30 31 struct _SDL_JoystickDriver; 32 33 /* Initialization and shutdown functions */ 34 extern int SDL_JoystickInit(void); 35 extern void SDL_JoystickQuit(void); 36 37 /* Function to get the next available joystick instance ID */ 38 extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void); 39 40 /* Initialization and shutdown functions */ 41 extern int SDL_GameControllerInitMappings(void); 42 extern void SDL_GameControllerQuitMappings(void); 43 extern int SDL_GameControllerInit(void); 44 extern void SDL_GameControllerQuit(void); 45 46 /* Function to get the joystick driver and device index for an API device index */ 47 extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index); 48 49 /* Function to return the device index for a joystick ID, or -1 if not found */ 50 extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id); 51 52 /* Function to extract information from an SDL joystick GUID */ 53 extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version); 54 55 /* Function to standardize the name for a controller 56 This should be freed with SDL_free() when no longer needed 57 */ 58 extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name); 59 60 /* Function to return the type of a controller */ 61 extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name); 62 extern SDL_GameControllerType SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol); 63 64 /* Function to return whether a joystick is a Nintendo Switch Pro controller */ 65 extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id); 66 67 /* Function to return whether a joystick is a Steam Controller */ 68 extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id); 69 70 /* Function to return whether a joystick guid comes from the XInput driver */ 71 extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid); 72 73 /* Function to return whether a joystick guid comes from the WGI driver */ 74 extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid); 75 76 /* Function to return whether a joystick guid comes from the HIDAPI driver */ 77 extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid); 78 79 /* Function to return whether a joystick guid comes from the RAWINPUT driver */ 80 extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid); 81 82 /* Function to return whether a joystick guid comes from the Virtual driver */ 83 extern SDL_bool SDL_IsJoystickVirtual(SDL_JoystickGUID guid); 84 85 /* Function to return whether a joystick should be ignored */ 86 extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid); 87 88 /* Function to return whether a joystick name and GUID is a game controller */ 89 extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid); 90 91 /* Function to return whether a game controller should be ignored */ 92 extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid); 93 94 /* Handle delayed guide button on a game controller */ 95 extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick); 96 97 /* Internal event queueing functions */ 98 extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance); 99 extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); 100 extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, 101 Uint8 axis, Sint16 value); 102 extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick, 103 Uint8 ball, Sint16 xrel, Sint16 yrel); 104 extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick, 105 Uint8 hat, Uint8 value); 106 extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick, 107 Uint8 button, Uint8 state); 108 extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, 109 SDL_JoystickPowerLevel ePowerLevel); 110 111 /* Internal sanity checking functions */ 112 extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick * joystick); 113 114 typedef enum 115 { 116 EMappingKind_None = 0, 117 EMappingKind_Button = 1, 118 EMappingKind_Axis = 2, 119 EMappingKind_Hat = 3 120 } EMappingKind; 121 122 typedef struct _SDL_InputMapping 123 { 124 EMappingKind kind; 125 Uint8 target; 126 } SDL_InputMapping; 127 128 typedef struct _SDL_GamepadMapping 129 { 130 SDL_InputMapping a; 131 SDL_InputMapping b; 132 SDL_InputMapping x; 133 SDL_InputMapping y; 134 SDL_InputMapping back; 135 SDL_InputMapping guide; 136 SDL_InputMapping start; 137 SDL_InputMapping leftstick; 138 SDL_InputMapping rightstick; 139 SDL_InputMapping leftshoulder; 140 SDL_InputMapping rightshoulder; 141 SDL_InputMapping dpup; 142 SDL_InputMapping dpdown; 143 SDL_InputMapping dpleft; 144 SDL_InputMapping dpright; 145 SDL_InputMapping leftx; 146 SDL_InputMapping lefty; 147 SDL_InputMapping rightx; 148 SDL_InputMapping righty; 149 SDL_InputMapping lefttrigger; 150 SDL_InputMapping righttrigger; 151 } SDL_GamepadMapping; 152 153 /* Function to get autodetected gamepad controller mapping from the driver */ 154 extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index, 155 SDL_GamepadMapping *out); 156 157 #endif /* SDL_joystick_c_h_ */ 158 159 /* vi: set ts=4 sw=4 expandtab: */ 160