1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
24 
25 #include "SDL_haptic.h"
26 #include "../SDL_syshaptic.h"
27 
28 
29 static int
SDL_SYS_LogicError(void)30 SDL_SYS_LogicError(void)
31 {
32     return SDL_SetError("Logic error: No haptic devices available.");
33 }
34 
35 
36 int
SDL_SYS_HapticInit(void)37 SDL_SYS_HapticInit(void)
38 {
39     return 0;
40 }
41 
42 int
SDL_SYS_NumHaptics(void)43 SDL_SYS_NumHaptics(void)
44 {
45     return 0;
46 }
47 
48 const char *
SDL_SYS_HapticName(int index)49 SDL_SYS_HapticName(int index)
50 {
51     SDL_SYS_LogicError();
52     return NULL;
53 }
54 
55 
56 int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)57 SDL_SYS_HapticOpen(SDL_Haptic * haptic)
58 {
59     return SDL_SYS_LogicError();
60 }
61 
62 
63 int
SDL_SYS_HapticMouse(void)64 SDL_SYS_HapticMouse(void)
65 {
66     return -1;
67 }
68 
69 
70 int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)71 SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
72 {
73     return 0;
74 }
75 
76 
77 int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,SDL_Joystick * joystick)78 SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
79 {
80     return SDL_SYS_LogicError();
81 }
82 
83 
84 int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,SDL_Joystick * joystick)85 SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
86 {
87     return 0;
88 }
89 
90 
91 void
SDL_SYS_HapticClose(SDL_Haptic * haptic)92 SDL_SYS_HapticClose(SDL_Haptic * haptic)
93 {
94     return;
95 }
96 
97 
98 void
SDL_SYS_HapticQuit(void)99 SDL_SYS_HapticQuit(void)
100 {
101     return;
102 }
103 
104 
105 int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,struct haptic_effect * effect,SDL_HapticEffect * base)106 SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
107                         struct haptic_effect *effect, SDL_HapticEffect * base)
108 {
109     return SDL_SYS_LogicError();
110 }
111 
112 
113 int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,struct haptic_effect * effect,SDL_HapticEffect * data)114 SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
115                            struct haptic_effect *effect,
116                            SDL_HapticEffect * data)
117 {
118     return SDL_SYS_LogicError();
119 }
120 
121 
122 int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,struct haptic_effect * effect,Uint32 iterations)123 SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
124                         Uint32 iterations)
125 {
126     return SDL_SYS_LogicError();
127 }
128 
129 
130 int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,struct haptic_effect * effect)131 SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
132 {
133     return SDL_SYS_LogicError();
134 }
135 
136 
137 void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,struct haptic_effect * effect)138 SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
139 {
140     SDL_SYS_LogicError();
141     return;
142 }
143 
144 
145 int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,struct haptic_effect * effect)146 SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
147                               struct haptic_effect *effect)
148 {
149     return SDL_SYS_LogicError();
150 }
151 
152 
153 int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic,int gain)154 SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
155 {
156     return SDL_SYS_LogicError();
157 }
158 
159 
160 int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic,int autocenter)161 SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
162 {
163     return SDL_SYS_LogicError();
164 }
165 
166 int
SDL_SYS_HapticPause(SDL_Haptic * haptic)167 SDL_SYS_HapticPause(SDL_Haptic * haptic)
168 {
169     return SDL_SYS_LogicError();
170 }
171 
172 int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)173 SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
174 {
175     return SDL_SYS_LogicError();
176 }
177 
178 int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)179 SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
180 {
181     return SDL_SYS_LogicError();
182 }
183 
184 #endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */
185 
186 /* vi: set ts=4 sw=4 expandtab: */
187