1 /*
2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3 
4   This software is provided 'as-is', without any express or implied
5   warranty.  In no event will the authors be held liable for any damages
6   arising from the use of this software.
7 
8   Permission is granted to anyone to use this software for any purpose,
9   including commercial applications, and to alter it and redistribute it
10   freely.
11 */
12 
13 /* Simple program to test the SDL joystick routines */
14 
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 
19 #include "SDL.h"
20 
21 #ifdef __EMSCRIPTEN__
22 #include <emscripten/emscripten.h>
23 #endif
24 
25 #ifndef SDL_JOYSTICK_DISABLED
26 
27 #ifdef __IPHONEOS__
28 #define SCREEN_WIDTH    320
29 #define SCREEN_HEIGHT   480
30 #else
31 #define SCREEN_WIDTH    640
32 #define SCREEN_HEIGHT   480
33 #endif
34 
35 static SDL_Window *window = NULL;
36 static SDL_Renderer *screen = NULL;
37 static SDL_Joystick *joystick = NULL;
38 static SDL_bool done = SDL_FALSE;
39 
40 static void
PrintJoystick(SDL_Joystick * joystick)41 PrintJoystick(SDL_Joystick *joystick)
42 {
43     const char *type;
44     char guid[64];
45 
46     SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
47     SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof (guid));
48     switch (SDL_JoystickGetType(joystick)) {
49     case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
50         type = "Game Controller";
51         break;
52     case SDL_JOYSTICK_TYPE_WHEEL:
53         type = "Wheel";
54         break;
55     case SDL_JOYSTICK_TYPE_ARCADE_STICK:
56         type = "Arcade Stick";
57         break;
58     case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
59         type = "Flight Stick";
60         break;
61     case SDL_JOYSTICK_TYPE_DANCE_PAD:
62         type = "Dance Pad";
63         break;
64     case SDL_JOYSTICK_TYPE_GUITAR:
65         type = "Guitar";
66         break;
67     case SDL_JOYSTICK_TYPE_DRUM_KIT:
68         type = "Drum Kit";
69         break;
70     case SDL_JOYSTICK_TYPE_ARCADE_PAD:
71         type = "Arcade Pad";
72         break;
73     case SDL_JOYSTICK_TYPE_THROTTLE:
74         type = "Throttle";
75         break;
76     default:
77         type = "Unknown";
78         break;
79     }
80     SDL_Log("Joystick\n");
81     SDL_Log("       name: %s\n", SDL_JoystickName(joystick));
82     SDL_Log("       type: %s\n", type);
83     SDL_Log("       axes: %d\n", SDL_JoystickNumAxes(joystick));
84     SDL_Log("      balls: %d\n", SDL_JoystickNumBalls(joystick));
85     SDL_Log("       hats: %d\n", SDL_JoystickNumHats(joystick));
86     SDL_Log("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
87     SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
88     SDL_Log("       guid: %s\n", guid);
89     SDL_Log("    VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
90 }
91 
92 static void
DrawRect(SDL_Renderer * r,const int x,const int y,const int w,const int h)93 DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
94 {
95     const SDL_Rect area = { x, y, w, h };
96     SDL_RenderFillRect(r, &area);
97 }
98 
99 void
loop(void * arg)100 loop(void *arg)
101 {
102     SDL_Event event;
103     int i;
104 
105     /* blank screen, set up for drawing this frame. */
106     SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
107     SDL_RenderClear(screen);
108 
109     while (SDL_PollEvent(&event)) {
110         switch (event.type) {
111 
112         case SDL_JOYDEVICEADDED:
113             SDL_Log("Joystick device %d added.\n", (int) event.jdevice.which);
114             if (!joystick) {
115                 joystick = SDL_JoystickOpen(event.jdevice.which);
116                 if (joystick) {
117                     PrintJoystick(joystick);
118                 } else {
119                     SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
120                 }
121             }
122             break;
123 
124         case SDL_JOYDEVICEREMOVED:
125             SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
126             if (event.jdevice.which == SDL_JoystickInstanceID(joystick)) {
127                 SDL_JoystickClose(joystick);
128                 joystick = SDL_JoystickOpen(0);
129             }
130             break;
131 
132         case SDL_JOYAXISMOTION:
133             SDL_Log("Joystick %d axis %d value: %d\n",
134                    event.jaxis.which,
135                    event.jaxis.axis, event.jaxis.value);
136             break;
137         case SDL_JOYHATMOTION:
138             SDL_Log("Joystick %d hat %d value:",
139                    event.jhat.which, event.jhat.hat);
140             if (event.jhat.value == SDL_HAT_CENTERED)
141                 SDL_Log(" centered");
142             if (event.jhat.value & SDL_HAT_UP)
143                 SDL_Log(" up");
144             if (event.jhat.value & SDL_HAT_RIGHT)
145                 SDL_Log(" right");
146             if (event.jhat.value & SDL_HAT_DOWN)
147                 SDL_Log(" down");
148             if (event.jhat.value & SDL_HAT_LEFT)
149                 SDL_Log(" left");
150             SDL_Log("\n");
151             break;
152         case SDL_JOYBALLMOTION:
153             SDL_Log("Joystick %d ball %d delta: (%d,%d)\n",
154                    event.jball.which,
155                    event.jball.ball, event.jball.xrel, event.jball.yrel);
156             break;
157         case SDL_JOYBUTTONDOWN:
158             SDL_Log("Joystick %d button %d down\n",
159                    event.jbutton.which, event.jbutton.button);
160             /* First button triggers a 0.5 second full strength rumble */
161             if (event.jbutton.button == 0) {
162                 SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500);
163             }
164             break;
165         case SDL_JOYBUTTONUP:
166             SDL_Log("Joystick %d button %d up\n",
167                    event.jbutton.which, event.jbutton.button);
168             break;
169         case SDL_KEYDOWN:
170             /* Press the L key to lag for 3 seconds, to see what happens
171                 when SDL doesn't service the event loop quickly. */
172             if (event.key.keysym.sym == SDLK_l) {
173                 SDL_Log("Lagging for 3 seconds...\n");
174                 SDL_Delay(3000);
175                 break;
176             }
177 
178             if ((event.key.keysym.sym != SDLK_ESCAPE) &&
179                 (event.key.keysym.sym != SDLK_AC_BACK)) {
180                 break;
181             }
182             /* Fall through to signal quit */
183         case SDL_FINGERDOWN:
184         case SDL_MOUSEBUTTONDOWN:
185         case SDL_QUIT:
186             done = SDL_TRUE;
187             break;
188         default:
189             break;
190         }
191     }
192 
193     if (joystick) {
194 
195         /* Update visual joystick state */
196         SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
197         for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
198             if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
199                 DrawRect(screen, (i%20) * 34, SCREEN_HEIGHT - 68 + (i/20) * 34, 32, 32);
200             }
201         }
202 
203         SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
204         for (i = 0; i < SDL_JoystickNumAxes(joystick); ++i) {
205             /* Draw the X/Y axis */
206             int x, y;
207             x = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
208             x *= SCREEN_WIDTH;
209             x /= 65535;
210             if (x < 0) {
211                 x = 0;
212             } else if (x > (SCREEN_WIDTH - 16)) {
213                 x = SCREEN_WIDTH - 16;
214             }
215             ++i;
216             if (i < SDL_JoystickNumAxes(joystick)) {
217                 y = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
218             } else {
219                 y = 32768;
220             }
221             y *= SCREEN_HEIGHT;
222             y /= 65535;
223             if (y < 0) {
224                 y = 0;
225             } else if (y > (SCREEN_HEIGHT - 16)) {
226                 y = SCREEN_HEIGHT - 16;
227             }
228 
229             DrawRect(screen, x, y, 16, 16);
230         }
231 
232         SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
233         for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
234             /* Derive the new position */
235             int x = SCREEN_WIDTH/2;
236             int y = SCREEN_HEIGHT/2;
237             const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
238 
239             if (hat_pos & SDL_HAT_UP) {
240                 y = 0;
241             } else if (hat_pos & SDL_HAT_DOWN) {
242                 y = SCREEN_HEIGHT-8;
243             }
244 
245             if (hat_pos & SDL_HAT_LEFT) {
246                 x = 0;
247             } else if (hat_pos & SDL_HAT_RIGHT) {
248                 x = SCREEN_WIDTH-8;
249             }
250 
251             DrawRect(screen, x, y, 8, 8);
252         }
253     }
254 
255     SDL_RenderPresent(screen);
256 
257 #ifdef __EMSCRIPTEN__
258     if (done) {
259         emscripten_cancel_main_loop();
260     }
261 #endif
262 }
263 
264 int
main(int argc,char * argv[])265 main(int argc, char *argv[])
266 {
267     SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
268 
269     /* Enable standard application logging */
270     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
271 
272     /* Initialize SDL (Note: video is required to start event loop) */
273     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
274         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
275         exit(1);
276     }
277 
278     /* Create a window to display joystick axis position */
279     window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
280                               SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
281                               SCREEN_HEIGHT, 0);
282     if (window == NULL) {
283         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
284         return SDL_FALSE;
285     }
286 
287     screen = SDL_CreateRenderer(window, -1, 0);
288     if (screen == NULL) {
289         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
290         SDL_DestroyWindow(window);
291         return SDL_FALSE;
292     }
293 
294     SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
295     SDL_RenderClear(screen);
296     SDL_RenderPresent(screen);
297 
298     /* Loop, getting joystick events! */
299 #ifdef __EMSCRIPTEN__
300     emscripten_set_main_loop_arg(loop, NULL, 0, 1);
301 #else
302     while (!done) {
303         loop(NULL);
304     }
305 #endif
306 
307     SDL_DestroyRenderer(screen);
308     SDL_DestroyWindow(window);
309 
310     SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
311 
312     return 0;
313 }
314 
315 #else
316 
317 int
main(int argc,char * argv[])318 main(int argc, char *argv[])
319 {
320     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
321     return 1;
322 }
323 
324 #endif
325 
326 /* vi: set ts=4 sw=4 expandtab: */
327