1 /*
2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3 
4   This software is provided 'as-is', without any express or implied
5   warranty.  In no event will the authors be held liable for any damages
6   arising from the use of this software.
7 
8   Permission is granted to anyone to use this software for any purpose,
9   including commercial applications, and to alter it and redistribute it
10   freely.
11 */
12 /********************************************************************************
13  *                                                                              *
14  * Test of the overlay used for moved pictures, test more closed to real life.  *
15  * Running trojan moose :) Coded by Mike Gorchak.                               *
16  *                                                                              *
17  ********************************************************************************/
18 
19 #include <stdlib.h>
20 
21 #ifdef __EMSCRIPTEN__
22 #include <emscripten/emscripten.h>
23 #endif
24 
25 #include "SDL.h"
26 
27 #include "testyuv_cvt.h"
28 
29 #define MOOSEPIC_W 64
30 #define MOOSEPIC_H 88
31 
32 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
33 #define MOOSEFRAMES_COUNT 10
34 
35 SDL_Color MooseColors[84] = {
36     {49, 49, 49, SDL_ALPHA_OPAQUE}
37     , {66, 24, 0, SDL_ALPHA_OPAQUE}
38     , {66, 33, 0, SDL_ALPHA_OPAQUE}
39     , {66, 66, 66, SDL_ALPHA_OPAQUE}
40     ,
41     {66, 115, 49, SDL_ALPHA_OPAQUE}
42     , {74, 33, 0, SDL_ALPHA_OPAQUE}
43     , {74, 41, 16, SDL_ALPHA_OPAQUE}
44     , {82, 33, 8, SDL_ALPHA_OPAQUE}
45     ,
46     {82, 41, 8, SDL_ALPHA_OPAQUE}
47     , {82, 49, 16, SDL_ALPHA_OPAQUE}
48     , {82, 82, 82, SDL_ALPHA_OPAQUE}
49     , {90, 41, 8, SDL_ALPHA_OPAQUE}
50     ,
51     {90, 41, 16, SDL_ALPHA_OPAQUE}
52     , {90, 57, 24, SDL_ALPHA_OPAQUE}
53     , {99, 49, 16, SDL_ALPHA_OPAQUE}
54     , {99, 66, 24, SDL_ALPHA_OPAQUE}
55     ,
56     {99, 66, 33, SDL_ALPHA_OPAQUE}
57     , {99, 74, 33, SDL_ALPHA_OPAQUE}
58     , {107, 57, 24, SDL_ALPHA_OPAQUE}
59     , {107, 82, 41, SDL_ALPHA_OPAQUE}
60     ,
61     {115, 57, 33, SDL_ALPHA_OPAQUE}
62     , {115, 66, 33, SDL_ALPHA_OPAQUE}
63     , {115, 66, 41, SDL_ALPHA_OPAQUE}
64     , {115, 74, 0, SDL_ALPHA_OPAQUE}
65     ,
66     {115, 90, 49, SDL_ALPHA_OPAQUE}
67     , {115, 115, 115, SDL_ALPHA_OPAQUE}
68     , {123, 82, 0, SDL_ALPHA_OPAQUE}
69     , {123, 99, 57, SDL_ALPHA_OPAQUE}
70     ,
71     {132, 66, 41, SDL_ALPHA_OPAQUE}
72     , {132, 74, 41, SDL_ALPHA_OPAQUE}
73     , {132, 90, 8, SDL_ALPHA_OPAQUE}
74     , {132, 99, 33, SDL_ALPHA_OPAQUE}
75     ,
76     {132, 99, 66, SDL_ALPHA_OPAQUE}
77     , {132, 107, 66, SDL_ALPHA_OPAQUE}
78     , {140, 74, 49, SDL_ALPHA_OPAQUE}
79     , {140, 99, 16, SDL_ALPHA_OPAQUE}
80     ,
81     {140, 107, 74, SDL_ALPHA_OPAQUE}
82     , {140, 115, 74, SDL_ALPHA_OPAQUE}
83     , {148, 107, 24, SDL_ALPHA_OPAQUE}
84     , {148, 115, 82, SDL_ALPHA_OPAQUE}
85     ,
86     {148, 123, 74, SDL_ALPHA_OPAQUE}
87     , {148, 123, 90, SDL_ALPHA_OPAQUE}
88     , {156, 115, 33, SDL_ALPHA_OPAQUE}
89     , {156, 115, 90, SDL_ALPHA_OPAQUE}
90     ,
91     {156, 123, 82, SDL_ALPHA_OPAQUE}
92     , {156, 132, 82, SDL_ALPHA_OPAQUE}
93     , {156, 132, 99, SDL_ALPHA_OPAQUE}
94     , {156, 156, 156, SDL_ALPHA_OPAQUE}
95     ,
96     {165, 123, 49, SDL_ALPHA_OPAQUE}
97     , {165, 123, 90, SDL_ALPHA_OPAQUE}
98     , {165, 132, 82, SDL_ALPHA_OPAQUE}
99     , {165, 132, 90, SDL_ALPHA_OPAQUE}
100     ,
101     {165, 132, 99, SDL_ALPHA_OPAQUE}
102     , {165, 140, 90, SDL_ALPHA_OPAQUE}
103     , {173, 132, 57, SDL_ALPHA_OPAQUE}
104     , {173, 132, 99, SDL_ALPHA_OPAQUE}
105     ,
106     {173, 140, 107, SDL_ALPHA_OPAQUE}
107     , {173, 140, 115, SDL_ALPHA_OPAQUE}
108     , {173, 148, 99, SDL_ALPHA_OPAQUE}
109     , {173, 173, 173, SDL_ALPHA_OPAQUE}
110     ,
111     {181, 140, 74, SDL_ALPHA_OPAQUE}
112     , {181, 148, 115, SDL_ALPHA_OPAQUE}
113     , {181, 148, 123, SDL_ALPHA_OPAQUE}
114     , {181, 156, 107, SDL_ALPHA_OPAQUE}
115     ,
116     {189, 148, 123, SDL_ALPHA_OPAQUE}
117     , {189, 156, 82, SDL_ALPHA_OPAQUE}
118     , {189, 156, 123, SDL_ALPHA_OPAQUE}
119     , {189, 156, 132, SDL_ALPHA_OPAQUE}
120     ,
121     {189, 189, 189, SDL_ALPHA_OPAQUE}
122     , {198, 156, 123, SDL_ALPHA_OPAQUE}
123     , {198, 165, 132, SDL_ALPHA_OPAQUE}
124     , {206, 165, 99, SDL_ALPHA_OPAQUE}
125     ,
126     {206, 165, 132, SDL_ALPHA_OPAQUE}
127     , {206, 173, 140, SDL_ALPHA_OPAQUE}
128     , {206, 206, 206, SDL_ALPHA_OPAQUE}
129     , {214, 173, 115, SDL_ALPHA_OPAQUE}
130     ,
131     {214, 173, 140, SDL_ALPHA_OPAQUE}
132     , {222, 181, 148, SDL_ALPHA_OPAQUE}
133     , {222, 189, 132, SDL_ALPHA_OPAQUE}
134     , {222, 189, 156, SDL_ALPHA_OPAQUE}
135     ,
136     {222, 222, 222, SDL_ALPHA_OPAQUE}
137     , {231, 198, 165, SDL_ALPHA_OPAQUE}
138     , {231, 231, 231, SDL_ALPHA_OPAQUE}
139     , {239, 206, 173, SDL_ALPHA_OPAQUE}
140 };
141 
142 Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2];
143 SDL_Texture *MooseTexture;
144 SDL_Rect displayrect;
145 int window_w;
146 int window_h;
147 SDL_Window *window;
148 SDL_Renderer *renderer;
149 int paused = 0;
150 int i;
151 SDL_bool done = SDL_FALSE;
152 static int fpsdelay;
153 
154 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
155 static void
quit(int rc)156 quit(int rc)
157 {
158     SDL_Quit();
159     exit(rc);
160 }
161 
162 static void
PrintUsage(char * argv0)163 PrintUsage(char *argv0)
164 {
165     SDL_Log("Usage: %s [arg] [arg] [arg] ...\n", argv0);
166     SDL_Log("\n");
167     SDL_Log("Where 'arg' is any of the following options:\n");
168     SDL_Log("\n");
169     SDL_Log("    -fps <frames per second>\n");
170     SDL_Log("    -nodelay\n");
171     SDL_Log("    -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
172     SDL_Log("    -scale <scale factor> (initial scale of the overlay)\n");
173     SDL_Log("    -help (shows this help)\n");
174     SDL_Log("\n");
175     SDL_Log("Press ESC to exit, or SPACE to freeze the movie while application running.\n");
176     SDL_Log("\n");
177 }
178 
179 void
loop()180 loop()
181 {
182     SDL_Event event;
183 
184     while (SDL_PollEvent(&event)) {
185         switch (event.type) {
186         case SDL_WINDOWEVENT:
187             if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
188                 SDL_RenderSetViewport(renderer, NULL);
189                 displayrect.w = window_w = event.window.data1;
190                 displayrect.h = window_h = event.window.data2;
191             }
192             break;
193         case SDL_MOUSEBUTTONDOWN:
194             displayrect.x = event.button.x - window_w / 2;
195             displayrect.y = event.button.y - window_h / 2;
196             break;
197         case SDL_MOUSEMOTION:
198             if (event.motion.state) {
199                 displayrect.x = event.motion.x - window_w / 2;
200                 displayrect.y = event.motion.y - window_h / 2;
201             }
202             break;
203         case SDL_KEYDOWN:
204             if (event.key.keysym.sym == SDLK_SPACE) {
205                 paused = !paused;
206                 break;
207             }
208             if (event.key.keysym.sym != SDLK_ESCAPE) {
209                 break;
210             }
211         case SDL_QUIT:
212             done = SDL_TRUE;
213             break;
214         }
215     }
216 
217 #ifndef __EMSCRIPTEN__
218     SDL_Delay(fpsdelay);
219 #endif
220 
221     if (!paused) {
222         i = (i + 1) % MOOSEFRAMES_COUNT;
223 
224         SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W);
225     }
226     SDL_RenderClear(renderer);
227     SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
228     SDL_RenderPresent(renderer);
229 
230 #ifdef __EMSCRIPTEN__
231     if (done) {
232         emscripten_cancel_main_loop();
233     }
234 #endif
235 }
236 
237 int
main(int argc,char ** argv)238 main(int argc, char **argv)
239 {
240     Uint8 *RawMooseData;
241     SDL_RWops *handle;
242     SDL_Window *window;
243     int j;
244     int fps = 12;
245     int nodelay = 0;
246     int scale = 5;
247 
248     /* Enable standard application logging */
249     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
250 
251     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
252         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
253         return 3;
254     }
255 
256     while (argc > 1) {
257         if (SDL_strcmp(argv[1], "-fps") == 0) {
258             if (argv[2]) {
259                 fps = SDL_atoi(argv[2]);
260                 if (fps == 0) {
261                     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
262                             "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
263                     quit(10);
264                 }
265                 if ((fps < 0) || (fps > 1000)) {
266                     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
267                             "The -fps option must be in range from 1 to 1000, default is 12.\n");
268                     quit(10);
269                 }
270                 argv += 2;
271                 argc -= 2;
272             } else {
273                 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
274                         "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
275                 quit(10);
276             }
277         } else if (SDL_strcmp(argv[1], "-nodelay") == 0) {
278             nodelay = 1;
279             argv += 1;
280             argc -= 1;
281         } else if (SDL_strcmp(argv[1], "-scale") == 0) {
282             if (argv[2]) {
283                 scale = SDL_atoi(argv[2]);
284                 if (scale == 0) {
285                     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
286                             "The -scale option requires an argument [from 1 to 50], default is 5.\n");
287                     quit(10);
288                 }
289                 if ((scale < 0) || (scale > 50)) {
290                     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
291                             "The -scale option must be in range from 1 to 50, default is 5.\n");
292                     quit(10);
293                 }
294                 argv += 2;
295                 argc -= 2;
296             } else {
297                 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
298                         "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
299                 quit(10);
300             }
301         } else if ((SDL_strcmp(argv[1], "-help") == 0)
302                    || (SDL_strcmp(argv[1], "-h") == 0)) {
303             PrintUsage(argv[0]);
304             quit(0);
305         } else {
306             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized option: %s.\n", argv[1]);
307             quit(10);
308         }
309         break;
310     }
311 
312     RawMooseData = (Uint8 *) SDL_malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
313     if (RawMooseData == NULL) {
314         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
315         quit(1);
316     }
317 
318     /* load the trojan moose images */
319     handle = SDL_RWFromFile("moose.dat", "rb");
320     if (handle == NULL) {
321         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
322         SDL_free(RawMooseData);
323         quit(2);
324     }
325 
326     SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
327 
328     SDL_RWclose(handle);
329 
330     /* Create the window and renderer */
331     window_w = MOOSEPIC_W * scale;
332     window_h = MOOSEPIC_H * scale;
333     window = SDL_CreateWindow("Happy Moose",
334                               SDL_WINDOWPOS_UNDEFINED,
335                               SDL_WINDOWPOS_UNDEFINED,
336                               window_w, window_h,
337                               SDL_WINDOW_RESIZABLE);
338     if (!window) {
339         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
340         SDL_free(RawMooseData);
341         quit(4);
342     }
343 
344     renderer = SDL_CreateRenderer(window, -1, 0);
345     if (!renderer) {
346         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
347         SDL_free(RawMooseData);
348         quit(4);
349     }
350 
351     MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
352     if (!MooseTexture) {
353         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
354         SDL_free(RawMooseData);
355         quit(5);
356     }
357     /* Uncomment this to check vertex color with a YUV texture */
358     /* SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80); */
359 
360     for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
361         Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3];
362         Uint8 *rgb;
363         Uint8 *frame;
364 
365         rgb = MooseFrameRGB;
366         frame = RawMooseData + i * MOOSEFRAME_SIZE;
367         for (j = 0; j < MOOSEFRAME_SIZE; ++j) {
368             rgb[0] = MooseColors[frame[j]].r;
369             rgb[1] = MooseColors[frame[j]].g;
370             rgb[2] = MooseColors[frame[j]].b;
371             rgb += 3;
372         }
373         ConvertRGBtoYUV(SDL_PIXELFORMAT_YV12, MooseFrameRGB, MOOSEPIC_W*3, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H,
374             SDL_GetYUVConversionModeForResolution(MOOSEPIC_W, MOOSEPIC_H),
375             0, 100);
376     }
377 
378     SDL_free(RawMooseData);
379 
380     /* set the start frame */
381     i = 0;
382     if (nodelay) {
383         fpsdelay = 0;
384     } else {
385         fpsdelay = 1000 / fps;
386     }
387 
388     displayrect.x = 0;
389     displayrect.y = 0;
390     displayrect.w = window_w;
391     displayrect.h = window_h;
392 
393     /* Ignore key up events, they don't even get filtered */
394     SDL_EventState(SDL_KEYUP, SDL_IGNORE);
395 
396     /* Loop, waiting for QUIT or RESIZE */
397 #ifdef __EMSCRIPTEN__
398     emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1);
399 #else
400     while (!done) {
401         loop();
402             }
403 #endif
404 
405     SDL_DestroyRenderer(renderer);
406     quit(0);
407     return 0;
408 }
409 
410 /* vi: set ts=4 sw=4 expandtab: */
411