Searched refs:AALINE (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_blendline.c | 108 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB2() 113 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB2() 118 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB2() 123 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB2() 128 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB2() 213 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB555() 218 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB555() 223 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB555() 228 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB555() 233 AALINE(x1, y1, x2, y2, in SDL_BlendLine_RGB555() [all …]
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A D | SDL_drawline.c | 73 AALINE(x1, y1, x2, y2, in SDL_DrawLine2() 77 AALINE(x1, y1, x2, y2, in SDL_DrawLine2() 81 AALINE(x1, y1, x2, y2, in SDL_DrawLine2() 104 AALINE(x1, y1, x2, y2, in SDL_DrawLine4() 108 AALINE(x1, y1, x2, y2, in SDL_DrawLine4() 113 AALINE(x1, y1, x2, y2, in SDL_DrawLine4()
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A D | SDL_draw.h | 600 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ macro 603 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ macro
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