Searched refs:BF_RND_MASK (Results 1 – 3 of 3) sorted by relevance
453 rnd_mode = flags & BF_RND_MASK; in bf_set_overflow()512 rnd_mode = flags & BF_RND_MASK; in __bf_round()887 bf_set_zero(r, (flags & BF_RND_MASK) == BF_RNDD); in bf_add_internal()1561 if ((flags & BF_RND_MASK) == BF_RNDF) { in bf_mul()2804 !bf_can_round(r, prec, flags & BF_RND_MASK, prec1) && in bf_mul_pow_radix()4171 if (!bf_can_round(T, prec, flags & BF_RND_MASK, prec1)) { in bf_const_get()4227 rnd_mode = flags & BF_RND_MASK; in bf_ziv_rounding()4381 int rnd_mode = flags & BF_RND_MASK; in check_exp_underflow_overflow()4710 rnd_mode = flags & BF_RND_MASK; in bf_pow()6445 rnd_mode = flags & BF_RND_MASK; in __bfdec_round()[all …]
127 #define BF_RND_MASK 0x7 macro
49487 return JS_NewInt32(ctx, fe->flags & BF_RND_MASK); in js_float_env_proto_get_status()49524 fe->flags = (fe->flags & ~BF_RND_MASK) | b; in js_float_env_proto_set_status()
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